Hi,
I don't know it this has been brought up before but wouldn't it be beneficial if we could send unit-unit interaction orders just by clicking the appropriate shield icons? For example if we would like to send engineers to repair damaged armor then we just select their shield and right click the damaged tank shield. The same could be done with loading units to transport. What's your opinion on this?
UI enhancement proposition.
31 Aug 2014, 11:27 AM
#1

Posts: 21
31 Aug 2014, 12:12 PM
#2

Posts: 155
That would be cool if relic remove fucking colour strips from the vehicles, so the will look more realistic. Like dat http://cs310629.vk.me/v310629377/4bd3/DwZOsnoxGjU.jpg http://cs312821.vk.me/v312821377/5501/VL5DUqW7deY.jpg
I know that should be in another place on forum but whatever
I know that should be in another place on forum but whatever
31 Aug 2014, 12:16 PM
#3

Posts: 1042
Good idea, got my thumbs up. 
OT: the modelling of some of the vehicles in this game are hilariously inaccurate in some situations...

OT: the modelling of some of the vehicles in this game are hilariously inaccurate in some situations...
31 Aug 2014, 12:40 PM
#4



Posts: 2838 | Subs: 3
Hi,
I don't know it this has been brought up before but wouldn't it be beneficial if we could send unit-unit interaction orders just by clicking the appropriate shield icons? For example if we would like to send engineers to repair damaged armor then we just select their shield and right click the damaged tank shield. The same could be done with loading units to transport. What's your opinion on this?
That would be great.
31 Aug 2014, 15:36 PM
#5

Posts: 2280 | Subs: 2
Permanently Bannednice idea
1 Sep 2014, 10:31 AM
#6

Posts: 21
In my mind this would really ease up those interaction tasks (not that they are very stressful
). The armor repairs is in my mind the staple example. Sending the damaged tank behind the lines and just ordering the engineers without all the camera hassle would speed things up and free your mind from this unneeded distraction.

5 Sep 2014, 03:31 AM
#7

Posts: 365
theres a lot of other stuff they could add to the shields
for instance, for weapon crews you cant tell if the crew is moving or if it is set up and ready to shoot by glancing at the icon. Whenever i work with weapon crews i always have to double click on them and see what theyre doing before i decide what i might do with them.
in another post i also recomended having a third row of shields for non-combatant vehicles like the IR halftrack, ambulences, and HQ trucks.
for instance, for weapon crews you cant tell if the crew is moving or if it is set up and ready to shoot by glancing at the icon. Whenever i work with weapon crews i always have to double click on them and see what theyre doing before i decide what i might do with them.
in another post i also recomended having a third row of shields for non-combatant vehicles like the IR halftrack, ambulences, and HQ trucks.
5 Sep 2014, 04:17 AM
#8

Posts: 29
Agreed. I've thought about this. I've also thought about action icons on the shields (healing, auto-barrage, fixing, etc.) but there probably isn't enough space.
5 Sep 2014, 08:23 AM
#9

Posts: 140
Please auto hotkey my units from 1-9!!
5 Sep 2014, 20:21 PM
#10


Posts: 164
Great suggestion. I didn't know how much I wanted this till now!
6 Sep 2014, 08:25 AM
#11

Posts: 365
Please auto hotkey my units from 1-9!!
that would be really awesome. and also jsut in general have more unit selection hotkeys besides select next idle unit
for instance
ctrl+q select all engineers
ctrl+w select all mainline infantry (conscripts, grenadiers, etc)
ctrl+e select all snipers
ctrl+a select all MGs
ctrl+s select all mortars
ctrl+d select all at guns
ctrl+f select all arty
ctrl+z select all light vehicles
ctrl+x select all medium vehicles
ctrl+z select all heavy vehicles
This would be a million times faster to sort through my units than using the icons on the right, ctrl+x to select all medium tanks, then click or tab to the specific one i want. and if i want to give an order to all my medium tanks i dont have to do that silly thing where i shift click each one.
and itd keep me from having to assign custom hotkeys a lot of the time, for instance if i only have 1 mortar i wont have to put it in a hotkey group, ctrl+s already exists. (though usually when i have 2 mortars i put them in the same group and then use tab to select the one i want, so id still use ctrl+s)
PAGES (1)

0 user is browsing this thread:
SHOUT IT OUT!



KoRneY: @aerafield It's possible that it is underpriced for what it is capable of now, no need to go full retard and take it immediately as a massive problem. It costs 60 more MP than a pz.3 and in 2v2 the barrage can be quite strong.
Last Friday, 19:14 PM
Last Friday, 19:14 PM
OKSpitfire: I do like that they made the Stuka more expensive instead of nerfing it into the ground though. Found it pretty unsatisfying to use before that buff a while back....
Last Thursday, 16:35 PM
Last Thursday, 16:35 PM
aerafield: USF already is by far the shittiest faction in terms of countering blobbing and turtling, now they supposedly have one overtuned tool locked behind a BG and it's immediately a massive problem?
Last Thursday, 13:33 PM
Last Thursday, 13:33 PM
Lady Xenarra: I think post-2.0 Whizbang buffs, the price is too low esp since the Stuka got nerfed in cost too. Speaking of which, how exactly is one supposed to successfully dive this Sherman in disguise? Med tank spam running into SSFs?
Last Thursday, 12:13 PM
Last Thursday, 12:13 PM
OKSpitfire: A powerful, doctrinal unit that outperforms stock stuff? Colour me shocked! 
Last Thursday, 10:49 AM

Last Thursday, 10:49 AM
Lady Xenarra: WTB Whizzbang for DAK instead of Stuka, 5 fuel cheape, 60MP more expensive and next to impossible to dive. 
Last Wednesday, 20:27 PM

Last Wednesday, 20:27 PM
Rosbone: It is also hard to expect Relic to help Coh2 when they cant even make working menus in Coh3 yet, 2 years after release and at full price+ for DLCs. Thats like asking a fish to do calculus.
04 Mar 2025, 02:58 AM
04 Mar 2025, 02:58 AM
Rosbone: But this last patch has made good progress for grabbing players. All we can hope is Coh3 gets to Coh2s quality level before everyone abandons the franchise. Its Relic so they will completely f*%k it up as usual. But its a hope/cope.
04 Mar 2025, 02:55 AM
04 Mar 2025, 02:55 AM
Rosbone: Relic wants Coh2 to fail so players will migrate to Coh3. It is hard to blame them since Coh3 sucks so bad. It needs all the help it can get.
04 Mar 2025, 02:53 AM
04 Mar 2025, 02:53 AM
situsgbo777: Platform game online terpercaya dengan berbagai pilihan permainan seru dan peluang menang besar. Nikmati pengalaman bermain terbaik hanya di GBO777
03 Mar 2025, 06:48 AM
03 Mar 2025, 06:48 AM
aerafield: @OKSpitfire tbh I find it quite challenging to get the Pershing in time, having to suffer through the CoH3 tickrate and this endless bullshit meta of massive blobs going back and forth to the forward heal truck
01 Mar 2025, 17:24 PM
01 Mar 2025, 17:24 PM
OKSpitfire: Well... going to be seeing the Pershing a lot for a little while, that thing is a monster.
01 Mar 2025, 11:44 AM
01 Mar 2025, 11:44 AM
Livestreams
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
56 | ||
![]() |
![]() |
![]() |
3 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.42963.872+7
- 2.52875.876+1
- 3.303163.650+3
- 4.289112.721+1
- 5.12644.741-1
- 6.312114.732+8
- 7.761440.634+1
- 8.13765.678+5
- 9.14760.710-2
- 10.6817.800+6
Replay highlight
VS
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger

Einhoven Country

Honor it
13

Download
1335
Board Info
410 users are online:
410 guests
6 posts in the last 24h
17 posts in the last week
58 posts in the last month
17 posts in the last week
58 posts in the last month
Registered members: 52447
Welcome our newest member, advanceaustralia
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, advanceaustralia
Most online: 2043 users on 29 Oct 2023, 01:04 AM