In 1v1 its not really an issue but in team games you are able to see which base you will most likely be facing and be braced for it.
As you can see OKW has a rectangular base and Wehr has a square base.
OKW
Wehr
You are able to see where the enemy spawns.
26 Aug 2014, 05:06 AM
#1
Posts: 29
26 Aug 2014, 05:09 AM
#2
Posts: 2053
Same for Americans and Soviets, and you can also see when Soviets/Ostheer builds more buildings.
26 Aug 2014, 05:15 AM
#3
3
Posts: 322
Yeah you can tell which tech Soviet has gone at the start
26 Aug 2014, 13:07 PM
#4
2
Posts: 2181
It is pretty stupid, it gives so many information away. especially for the Soviets it gives their strat mostly away
26 Aug 2014, 13:27 PM
#5
Posts: 2115 | Subs: 1
Needs to be fixed. Like right now.
26 Aug 2014, 14:02 PM
#6
Posts: 1221 | Subs: 41
As soviets, start building one tier building, immediately cancel and build another one in a different spot. You get the shadows for the cost of 1 or 2 seconds of engineer time.
27 Aug 2014, 20:38 PM
#7
Posts: 365
i never even thought about this. I guess its related to how you can see a fence be destroyed through fog of war (and infer a tank or something is running over it).
It certainly needs to be fixed so you cant see buildings.
i presume this even works for seeing MG bunkers placed in the field.
It certainly needs to be fixed so you cant see buildings.
i presume this even works for seeing MG bunkers placed in the field.
29 Aug 2014, 16:43 PM
#8
Posts: 1595 | Subs: 2
I'm surprised this wasn't known earlier to the community. There is no such thing as a wasted static artillery shot.
30 Aug 2014, 08:32 AM
#9
Posts: 4928
I'm positive this kind of thing didn't used to happen. I clearly remember playing the guessing game with my howitzer or even the days of the super-cheap 221, where it was commonly used to suicide-scout the enemy base for a strike. Now, you know where all the buildings are right off the bat.
30 Aug 2014, 08:42 AM
#10
Posts: 1221 | Subs: 41
I'm positive this kind of thing didn't used to happen. I clearly remember playing the guessing game with my howitzer or even the days of the super-cheap 221, where it was commonly used to suicide-scout the enemy base for a strike. Now, you know where all the buildings are right off the bat.
It got introduced by WFA.
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