OKW truck pushing
Posts: 2280 | Subs: 2
Permanently BannedIts a FREE unit that can push units. couple this with Kubel and sturms. Its devastating to allied early game. I don't think lowering health would help.
I personally would love to see a massive speed decrease. Or disable its pushing ability....
Posts: 309
1. Reduce health.
or
2. Reduce speed.
or
3. Let it clip through infantry without killing them or making them displace or block shots(lol).
In the mean time the safest way to counter it is keep two squads together in the first few minutes if you suspect the opponent will do it.
Posts: 2779
I don't think its fine that its a thing. I can think of 3 immediate solutions:
1. Reduce health.
or
2. Reduce speed.
or
3. Let it clip through infantry without killing them or making them displace or block shots(lol).
In the mean time the safest way to counter it is keep two squads together in the first few minutes if you suspect the opponent will do it.
And the speed and health now even not low enough for Allies players?
Really?
Posts: 365
Posts: 2053
i dont know why they dont just make the trucks like the british trucks from coh1. In coh1 you could only get trucks after purchasing them instead of just having trucks that constantly keep getting called in.
Because they didnt want to copy Brits 100%?
Yet, nobody is complaining that the truck spawns right off the bat and not a minute later instead?
Posts: 309
And the speed and health now even not low enough for Allies players?
Really?
It shouldn't be a viable tactic at all. I personally know how to counter it, like I said I keep my squads together/close early and leap frog/keep range if I think the opponnent is even gonna try it.
But the fact it can be done isn't right. Its a free unit, even if you lose it, the 3 minutes you are waiting for the next one in the first 5 minutes of a match is next to meaningless since T1 units are all you need at this time.
e: I strongly disagree with your post below but whatever, I'll agree to disagree. Despite the fact losing the first truck probably gets you faster to 1 CP and calling in MG34s and backing up with volks/raketens for AT.
Posts: 2779
It shouldn't be a viable tactic at all. I personally know how to counter it, like I said I keep my squads together/close early and leap frog/keep range if I think the opponnent is even gonna try it.
But the fact it can be done isn't right. Its a free unit, even if you lose it, the 3 minutes you are waiting for the next one in the first 5 minutes of a match is next to meaningless since T1 units are all you need at this time.
Absolutely wrong, if you lose that it gonna delay the whole tech tree another 3-4 minutes, even you don't build anything from the first truck, because the second truck won't arrive until you setup the first truck.
Losing the first truck is almost a game over.
And the free unit concept is bullshit, all starting engis and Pio are free units too, are they shouldn't be used in any viable strategy?
The truck is the asset of OKW and their manpower drain for their tech (OKW has always one unit less on field than USF at early game because of deploying that truck), they deserve what they are made currently, deal with it.
Posts: 2280 | Subs: 2
Permanently Banned
Absolutely wrong, if you lose that it gonna delay the whole tech tree another 3-4 minutes, even you don't build anything from the first truck, because the second truck won't arrive until you setup the first truck.
Losing the first truck is almost a game over.
And the free unit concept is bullshit, all starting engis and Pio are free units too, are they shouldn't be used in any viable strategy?
The truck is the asset of OKW and their manpower drain for their tech (OKW has always one unit less on field than USF at early game because of deploying that truck), they deserve what they are made currently, deal with it.
The tactic is not meant to be in-game. It WILL get removed.
Posts: 2053
The tactic is not meant to be in-game. It WILL get removed.
Months and months and months later when people will wonder why it was changed.
Posts: 2779
The tactic is not meant to be in-game. It WILL get removed.
How do you declare something should or should not in-game?
Stop that subjective nonsense.
Posts: 2396 | Subs: 1
Posts: 4
Hm. And I was thinking the truck's health is to low. Lol. If its health will be decreased, then please increase the speed of conversion into a building. Otherwise a couple of riflemen will kill it during conversion and is GG if we talk early game.
Well, the idea is that u have to defend ur truck, not placing an advanced flaktruck and lock down 1 -2 sectors with free T34 AT and infantry insta suppression
Posts: 971
I hope Relic do something to prevent those lame strategies.
Posts: 332
Posts: 710
Posts: 369
Another option would be to give it an initial speed nerf, but then buff its speed back to what it is now when you've got at least one truck set up (like grenades that become available when the first truck sets up). That way you won't have the push truck in the early early game, which is really the only point where pushing is relevant.
Posts: 369
man the fuck up and find ways to deal with it instead of crying for relic to do something for you...
Well let's just remove the entire balance forums then right?
Posts: 1221 | Subs: 41
Mobile truck should lose pretty much all its armor (from 5 to 2, if not 1). Then you can try crush around with it and it'll actually die. Reducing HP isn't that good because then you could potentially one hit it with a stray shot later on.
Posts: 17914 | Subs: 8
Maybe it would discourage truck push raids(or at lease make okw player think twice) if the building inherited same % of lost life that truck had when conversion begun and retained it until repaired properly.
And there, no longer 100% risk free raids.
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