75mm Pack Howitzer Experiences
Posts: 1304 | Subs: 13
Despite its cost, I've been having good use with it, though it requires a good position or finesse to use it to its full potential. Most games I play it tends to get it to veterency 2 or 3.
Thing is with this gun, despite being labeled a howitzer, it's far better at direct-fire, I find, than it is indirectly since it takes far longer for the shot to reach. It has good AOE, decent direct-fire range and you can immediately have a second shot by using the barrage ability, useful for trying to get another shot in at approaching infantry. Plus it doesn't need that long to vet with HEAT shells when targeting troop concentrations while laying serious hurt on the enemy if they decide to stay still for a moment. Really helps versus Obers and other long-ranged infantry.
I haven't used WP much since I prefer the direct-fire mode, but having been hit by other WP abilities, it seems useful just before an assault.
I probably need to get some replays to show next time, but anyone else find the 75mm a good direct-fire weapon?
Posts: 1970 | Subs: 5
I like using the barrage ability vs OKW trucks. I'd never purchase this vs ostheer unless they're bunker spamming or something. It doesn't seem very reliable vs machine guns.
Posts: 1153 | Subs: 1
On any urban map, I'd recommend getting a pack howitzer. It can be effective against OKW blobs (which are...frequent).
Like Romeo said, it's good against bunker spamming. You can also use it in big team games to break a defensive line, although idk how it performs against mortars.
It is quite expensive with a limited range (but larger barrage range), but with HEAT shells, some AT guns, and a few tanks, it is a great addition to any AT force.
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The next 10 minutes after that it will probably get 30-40 kills depending on RNG and the number of available targets.
This might be because it does 80 damage at vet 0 and 1, but 160 damage at vet 2. Because that's totally a natural progression...
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There is no doubt that it needs buffs. Price decrease and range increase, considering it's the only morear-like thing USF gets non-doctrinal. I got mine to vet3 today for a while. I didn't check the kill count before it got blobbed though.
Posts: 239
Then like every 4th or 5th time I get one it gets like 50 kills.
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However, if you grabbed the LT and skipped CPT for the Major for tanks, I would be hard-pressed to justify the 75mm.
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Although I can agree that it's not totally useless, I just don't see the advantage of getting the pack howitzer anymore instead of going straight M8A1 unless you are in a situation where you are forced to go captain, but I usually lose these games anyway.
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I feel the pack howitzer trades mobility and raw damage for penetration and better area of effect. The scott has a very sharp damage drop off from the center, while the pack has a very gentle one. Heat rounds stack it more in the pack's favor by making raw damage greater and dramatically increasing penetration.
Posts: 365
One thing i cant seem to do with it though, is figure out when to use the white phosphorus barrage. Youd think plane old emplacements and mg teams and stuff would be prime targets, but very often ill use a barrage on an mg squad, theyll not realize its being hit, and then it still ends up with 1 guy left in the squad even though he just sat there burning. If i get lucky and both shots in the barrage land kind of close it seems to do ok, but nothing that a regular barrage wouldnt have done probably.
Posts: 1158
Pack seems to always penetrate kt for me. It does a better job of making it back off than a 57.
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