Panzergrenadier rework
Posts: 578
Posts: 17914 | Subs: 8
.87...it doesn't feel that way. Maybe I'm using them wrong. It feels like they are no better than cons really. Maybe it's just because most of my engagements have been vs shocks. If anything a little 5 or 10 percent penetration could be added to mp44 close range/mid range to help even out the shock/pg matchup some. Shocks should still win 1:1, but would not leave the battle ready for the next.
2 PGs will always win against shocks.
1 PG will always loose.
Nothing wrong with it, PGs are not counter to shocks, LMG grens are as LMG got penetration.
PGs are not intended shock counter, they don't even have same role of close quarters squad.
PGs for shocks are exactly what T34 is for P4, this is no reason to buff PGs just as it is no reason to buff T34.
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There is no need for Ostheer getting STG44 squad while LMG Grens outshine PG in all aspect, unless you need some screck.
Posts: 950 | Subs: 1
.87...it doesn't feel that way. Maybe I'm using them wrong. It feels like they are no better than cons really.
2 extra entities adds a lot more durability than .87 received accuracy
Posts: 183
I think next patch might see them getting a buff. Relic knows Ostheer under-performs vs USF in the early/midgame and part of the reason is the uselessness of PGrens.
Yeah, the Same for USF against Ostheer OR Okw in Late Game. Game Design Error.
Posts: 390
Permanently BannedPosts: 2779
Yeah, the Same for USF against Ostheer OR Okw in Late Game. Game Design Error.
Biggest flaw in Ostheer vs USF:
Both faction need to tech, Ostheer pay the teching cost, just for the advisor saying something, you still need the pio building it. USF tech, they get an elite infantry officer squad, and still not needed the RE building it.
Posts: 38
2 PGs will always win against shocks.
1 PG will always loose.
Nothing wrong with it, PGs are not counter to shocks, LMG grens are as LMG got penetration.
PGs are not intended shock counter, they don't even have same role of close quarters squad.
PGs for shocks are exactly what T34 is for P4, this is no reason to buff PGs just as it is no reason to buff T34.
It's not good comparison, because t-34 will usually loose to p4, and Pg will always loose to shocks(as you wrote)
But yeah, they have different roles on the battlefield...
Anyway, reducing reiforcement cost would be good idea.
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Posts: 17914 | Subs: 8
It's not good comparison, because t-34 will usually loose to p4, and Pg will always loose to shocks(as you wrote)
But yeah, they have different roles on the battlefield...
Anyway, reducing reiforcement cost would be good idea.
Not really. Get position advantage, land good nade and you'll chase off shocks. There is also this hipster stuff, ambush camo, which makes PGs win easily against shocks.
Posts: 8154 | Subs: 2
thats exactly what it is. so vet 2 pgrens have .6177 received accuracy.
I guess my wild aproximation was right
So it goes from 1,15± to 1,62± (in term of armor and for comparison)
Instead of this wild changes that are been mentioned, i´m gonna say it again:
-Vet1 boring useless medkits + (-)15% received accuracy
-Vet2 -20% receive accuracy + (-)25%cooldown
This would make the scaling to vet2 a bit less drastic, increasing a bit survivability early on.
Note: i know that it would mean a bit more extra less received accuracy but it´s not as significant
Vet0 = 0.87 / 1.15±
Vet1 = 0.7395 / 1.35±
Vet2 = 0.5916 (0.6177) / 1.69± (1.62±)
Posts: 1705
With lmg nerf..grens are done..then what?
This point .13 percent less chance of being hit is literally miniscule and rather useless.1 in 10 shots will not hit it.Compare to shocks..1 out of 2 shots absorbed(i know flame pierces it).For 50 mp massive difference- 5 times more.....Plus 6 men and smoke to advance.Panzergrenadiers drop 2 models just to close and use the grenade animation.
This is why i said split the unit into an AI version and an shreck carrier version,will be far easier to balance.
Or at least add a model while keeping DPS same.
At its current state its not worth more than 300 MP.
Posts: 1158
Not really. Get position advantage, land good nade and you'll chase off shocks. There is also this hipster stuff, ambush camo, which makes PGs win easily against shocks.
I was using ambush camo against the shock spammer where I could. Against anything but shocks it's amazingly good with grenadiers. It's awesome with hmg as well if you can get enough cover to hide all the men. Smoke messes it up with the hmg though. I have not had good luck using it with PG's though.
Posts: 1705
I was using ambush camo against the shock spammer where I could. Against anything but shocks it's amazingly good with grenadiers. It's awesome with hmg as well if you can get enough cover to hide all the men. Smoke messes it up with the hmg though. I have not had good luck using it with PG's though.
Which doctrine u using in ambush camoflage?
Also did u try playing with panthers as ur armor as ost?
Posts: 1158
yea I got like 3 of them in that game to help me own ISU152's. They did a great job too.
Posts: 1705
I don't know the name of the commander. He's got the ambush, the riegal mines, lef, that speed boost for infantry, and some other thing.
yea I got like 3 of them in that game to help me own ISU152's. They did a great job too.
Ok i get it that commander.
Keep going on panther.
Posts: 1158
Posts: 950 | Subs: 1
Panther is the best tank in this game to me.
hahahah sorry but thats hilarious. possibly the funniest thing ive read on these forums. you wouldve been correct had you written that 14 months ago.
Posts: 1158
Posts: 950 | Subs: 1
how can I be incorrect in opinion? The panther has no weakness other than a perceived high expense and that varies from player to player. Performance wise, it has no weakness.
you can have your own opinion, but saying it has no weakness is just wrong. its main gun is less accurate against infantry than an elefants. its rear armor can be reliably penned by just about anything. it also has a slow rate of fire.
combine that with costing more than a tiger thanks to teching and its awful.
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