In reality its more than one issue but it is all related
- [list][list]
Infantry movement speed - when compared to coh coh2 is like infantry movement, is all done under water. This stops any meaningful manevures in the field and there is less flanking, less cover seeking and less strategic play.
Reaction to orders for tanks and infantry - as above, this is so slow that it stops any meangingul vehicle micro and makes the game painful to watch and play.
Animation sluggishiness/ glitches - overall the snap animations for both inf and vehicles is not there resulting in units getting stuck, things happening in slow time and not allowing truly superior micro to show as every good command order is watered down due to all these factors
P.S Also the infantry retreat speed is too low which allows infantry to die where it really should be able to get away. Not too mention how long it actuall takes them to being retreating and all the horrific pathing issues
If relic was to polish up all these the the game would start opening up and units that are now less than useful would stull have a place in the game. Just look at what great vehicle micro allowed you to do in coh or how skillfully flanks and other manevures were pulled off by superior players to get the upper hand in a match.