What should Relic do to increase allies-players?
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Posts: 140
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If the only explanation to this patch.
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Allies seem to be really powerful now. Still I don't want to join this spammy playstyle so I play axis.
Too bad Volks and GRens are spammed as well .. kekekekekeke
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Permanently BannedPosts: 73
Easily the dumbest thing I've read all thread. I think all American's in this thread an agree we've been nationalized and brainwashed to think we're the coolest nation from birth. Whether or not you agree is bullshit. I know if I took 5 minutes on google scholar I could prove that more often than not American's choose to make their heritage known in video games or anywhere else. You guys are just trying to justify being on the axis dick.
Pretty much this.
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Answer to OP,
This patch.
Is a great leap forward on the road to permanent 100% searching as axis.
+1 Cruzz
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We failed comrades. Vetlolcake is probably a Relic developer!!!!
No! Whatever else the troll may be, he cannot lay claim to that
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I believe that in 3v3 and 4v4 game modes axis are preferred because it easier to win.
Futhermore...
Thanks for reading
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but in my experience I am the exception rather than the rule, most people play to win only, which is probably healthier than my silly anti axis stance.
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The popular explanation in this thread that people play axis because the units look better is complete BS. The search numbers before this patch were generally 60 Axis to 40 Allies. Now the numbers are often 90-10. Do you really think that most of the people who used to play allies suddenly found the axis units irrestible?
I prefer playing allies but even before the patch it was difficult to have a decent game. If the allies didn't have a significant territory advantage at the 10 minute mark, the game wasn't likely to go well unless there was several good players on the allies side.
Since the patch, it's been really difficult to play allies. Removing the Dodge, nerfing rifles at long range, and adding nearly instant suppression by the clown car has made it so most of the games are really bad. The clown cars get sent to both fuels and are difficult to drive off. Even if they do get driven off, the allies will be so far behind in fuel and tech that they will soon be fighting Pumas with rifles.
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I'm probably gonna cool off on automatching with randoms for the meanwhile.
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Just check ladder for streak. Axis are arous 15-30. Allies 1-10. Maybe what Im going to say is quastionable but if game would be properly balanced for 1v1 and 2v2, 4v4 would also be, because often it's not 4v4 but 4x 1v1 or 2x 2v2.
But Axis have to many late-game OP units. Someone sad that CoH is designed as rock paper scissors. It's good but at some point there is no scissors for Axis' "paper" like KT, JT, Tiger Ace, Elephant.
Give USF Pershing, redesing Soviets and maybe amout of Allies player will grow.
Posts: 2070
Another problem I see is that OKW and Ost can choose to attack or defend. They have good enough units where they can be flexible in offense and defense. However, Allies have no heavy emplacements suited for a defense. Allies just focus on attacking the enemy. Once heavy Axis tanks roll out, the "attack only" strategy of Allies just evaporates to the strong armor and damage of Axis heavies.
In my experience with team games (I play them exclusively), Allies usually have a good map advantage during the early and midgame (probably 60 percent). If you haven't crushed the Axis by then or made one rage, it is going to be a pain in the ass to deal with Panthers, KT, Jagdtigers, etc.
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