M8 Scott HMC
Posts: 1026
Playing USF, it's one of my favorite indirect fire units. It comes late, so it needs to be much better than say, a mortar halftrack, but really this unit is kinda wierd. When it arcs highly, it's pretty average. But when it has a 'direct fire' angle, it just obliterates things. Not just infantry, but light vehicles. I've soloed Luchs with an M8, it's that effective when you're microing it properly. The smoke ability to get away is a lifesaver too.
In longer games, it's probably my most efficient unit. It's also the only really "good" indirect fire the USF get, and it DOES come late. But I'd take 1 Scott over 2-3 pack howitzers any day.
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Posts: 1042
Posts: 359
I get one out in 10-11 minutes in this replay.
My opinion mirrors Cruzz's opinion to a degree. It's an incredible piece of light armor that offers good fire support when used just out of range of the enemy and using its direct fire.
It's probably a little too strong as a direct unit.
For indirect fire it's pretty iffy. Long barrage cooldown. Bad splash for the travel time of indirect fire. Utterly garbage range! What use is an indirect fire unit that cannot counter Pak40s? The Pak40 has the same range as the M8A1 and two-shots it.
Heaven forbid they get a Pak43 or Jagdtiger which outrange the M8A1. This unit's range is so terrible that it cannot even function as a counter to the Pak43. An artillery unit can't defeat a static emplacement without flanking! The M8A1's normal range is 60. Barrage range is 80. That's the same as the Pak43 and 5 shorter than a Jagdtiger. A pitiful state of affairs.
Its fragility is a huge issue as well. 240 health means that Jagdtigers, Elefants, King Tigers and Pak43s will one-shot the M8A1. No mistakes allowed. It's very brutal.
Posts: 1042
Its fragility is a huge issue as well. 240 health means that Jagdtigers, Elefants, King Tigers and Pak43s will one-shot the M8A1. No mistakes allowed. It's very brutal.
The SU-76M suffers from the same problem...
Posts: 359
Poor SU-76...
Posts: 1664
For indirect fire it's pretty iffy. Long barrage cooldown. Bad splash for the travel time of indirect fire. Utterly garbage range! What use is an indirect fire unit that cannot counter Pak40s? The Pak40 has the same range as the M8A1 and two-shots it.
But the Scott can fire on the Pak from behind shot blockers, even flush up against a building.
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Would it be better if we improved it as an indirect fire unit, but weakened its direct fire somehow? I'm not sure how we could do this, btw.
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I think reducing the barrage cooldown on the M8A1 and Pack Howies would help fix the indirect problems by allowing more shells to be dropped over the course of the game since both abilities allow them to fire further away, out of range from ATGs/support weapons unless it's a Pak43.
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