Please give the Flak HT some love
Posts: 18
OKW HT has nice crowd control, good damage, decent range, but comes with the drawbacks of the setup time and being squishy. The US HT is pretty much the same, but can penetrate vehicles easier without any drawbacks.
TLDR: My opinion, OKW HT is fine, US HT isn't.
Posts: 262
I think the Flak HT is fine as it is. It has nice range, it just needs spotters to spot for it. The US HT on the other hand is still over the top in my humble opinion.
OKW HT has nice crowd control, good damage, decent range, but comes with the drawbacks of the setup time and being squishy. The US HT is pretty much the same, but can penetrate vehicles easier without any drawbacks.
TLDR: My opinion, OKW HT is fine, US HT isn't.
USF HT is in every way better, OKW HT is a toaster compared to USF HT.
Posts: 2779
Somehow the Panzer 2 is 10x more effective than this piece of junk, but cheaper. :/
Posts: 1701
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Only the pack-up time of the Flak halftrack is something that needs to be looked at.
Posts: 119
Posts: 604
Just remove the teardown time. It creates problems when the unit starts setting up by itself and you have to wait ages to be able to correct that.
It is meant to support your troops from afar but it really can't do that. It is simply too clunky for that.
If it was meant to work as a defensive unit, they should just have made the flak emplacement basic.
Another solution would be: Give it an ability that locks the turret in place and prevents the unit from setting up. Maybe even with a slight (5 m?) range increase. This basically turns it into an assault gun. I don't know if this was historically possible, maybe give it a minimum range (5-10 m?) because it can't pivot down.
Posts: 105
It would squad wipe units left and right and a fast one could be a game winner.
The damage it puts out is over the top as it is, and it suppresses and you people still complain? This is a case of L2P if there ever was one.
Posts: 309
Posts: 627
If it wasn't unique to flack or it wasn't a thing on the HT, it'd be fine as is. Great damage, range and suppression. Fine and dandy by me.
Posts: 119
Posts: 2053
It suppresses in a burst or less, eats squads, and actually does have decent range. I'll live with a set-up/packup time if flak becomes holy and goes through fences and the like.
Posts: 2819
Posts: 170
Posts: 3052 | Subs: 15
Without setup/packup time the thing would be OP as fuck.
It would squad wipe units left and right and a fast one could be a game winner.
The damage it puts out is over the top as it is, and it suppresses and you people still complain? This is a case of L2P if there ever was one.
haha ikr. Its stupidly good IF it actually hits.
I cant imagine the tears i would shed if this thing drove up with little to no setup time fap-slapping squads to pieces in half a burst.
Posts: 10665 | Subs: 9
This thread was reading quite well, views being considered and accepted/rejected, until we get to posts #24 and 28, when out pop the use of unnecessary profanities, which cheapens the whole thing, not least because the use of the word "fuck" hardly adds to debate in any wholesome manner.
If you want to be taken seriously, please desist from gratuitous swearing.
Posts: 1108
Worst video ever.
Only the pack-up time of the Flak halftrack is something that needs to be looked at.
+1
and the only problem I have with the flak HT is that he is hitting the ground/the fence to often
Posts: 262
That video made me laugh, why would you use it like that
He probably right clicked on that infantry when he saw them, and HT started unpacking while driving and if that happens it will make stupid moves.... That kinda driving happens when u right click on enemy unit, mix that with stupid pathfinding of that vehicle and clumsiness. And u got dead OKW HT...
If that unit do some stupid shijat infront of enemy unit i usualy leave it, because of that damn packing it will have more chance to survive with shooting... Usualy shooting ground...
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