GamesCom announcement
Posts: 36
I guess you already heard about the new dlc a campaign .
The thing that Relic misses in my opinion is that the multiplayer community is way bigger then the singleplayer and what shall I say we haven't seen custom keybindings or something else the community wanted...
Any way please leave a coment below with what you think about this new content.
Posts: 218
The Campaign is fine in the timeline of stuff that Relic's been making. Just wait for Friday, apparently there's something bigger around the corner.
Posts: 125
Hey guys,
The thing that Relic misses in my opinion is that the multiplayer community is way bigger then the singleplayer
This isn't actually true. COH 2 sold 500,000+ copies (Relic doesn't give out specifics unfortunately) yet the multiplayer only has about 5000 players on at any one time. This is a pretty big leap of faith, but i'm gonna assume the actual population of unique, consistent multiplayer is maybe 5x bigger than the population at peak times, so, around, 25k people? Bear in mind that quite a lot of these players got a free copy from the Alienware thing.
Long story short, it's in Relic's best interests to focus on the Singleplayer. However, I fully trust Relic in bringing the features they've promised to us eventually.
COH 2 is Relic's golden nest egg. They ain't gonna give up on it any time soon
Posts: 618
Honestly I like it, and I'll be playing it. I think you would be suprised with how many people just play matches against bots, there are a lot of people that play singleplayer. I think it's actually kinda selfish, "I ONLY PLAY MULITPLAYER THEREFORE ONLY MULTIPLAYER CONTENT AHWHAWA".
And where does it say nothing else will be announced? I'm sure more stuff will be talked about friday. Besides, there will be new features and stuff coming with the campaign and 3 new USF commanders. Mod support is also coming. I don't see how this is really disappointing at all.
Posts: 218
Posts: 245
Posts: 971
I'd just wish it has better quality than the one CoH2 had.
Has the price been said?
Posts: 618
- Cynthia
There you go, now quit being babies.
Posts: 505
That shit was sick.
Posts: 618
Posts: 60
If you havent read.
Actually sounds quite interesting! As long as it doesnt turn out to be just standard AI battles on these maps with different restrictions=/
I really really REALLY enjoyed the vanilla campaign. In my opinion it was very well made!
Sadly the DLC campaigns fell short and didnt deliver the same quality.
I was especially disappointed by the AI battles on the standard maps. That was just terrible in my eyes=/
The coop challenges on the other hand were nice but nothing to big.
So a quality campaign with the quality of the vanilla campaign is actually sth I would be looking forward too.
Even though mod support ofc is sth I much more long for But guys: Its more or less announced allready so dont panic
Best regards
Posts: 915
However, what about the epic Eastern front? Have we all forgotten about that? While I am excited for some new content I would like to see some added content to our already existing Eastern Front.
I also hope development on this doesnt slow down other fixes we need (Luftwaffe Supply Doctrine for one), and other additions the community has been craving (OBSERVER MODE PLEASE). Lets hope Relic can deliver, this is their big chance!
Why was everyone so upset at the twitch broadcast? Jeez be happy, what the hell was everyone expecting?
Posts: 542
However, at least they didn't make us buy the new campaign together with WFA, so they could reduce the price of the addon for those who are only interested in the Multiplayer stuff, so cannot really complain here, actually that was a nice move of Relic.
Posts: 36
This isn't actually true. COH 2 sold 500,000+ copies (Relic doesn't give out specifics unfortunately) yet the multiplayer only has about 5000 players on at any one time. This is a pretty big leap of faith, but i'm gonna assume the actual population of unique, consistent multiplayer is maybe 5x bigger than the population at peak times, so, around, 25k people? Bear in mind that quite a lot of these players got a free copy from the Alienware thing.
Long story short, it's in Relic's best interests to focus on the Singleplayer. However, I fully trust Relic in bringing the features they've promised to us eventually.
COH 2 is Relic's golden nest egg. They ain't gonna give up on it any time soon
Why do only 29% of the people played the first campaign mission??
Why do only 11% of people finished the campaign??
http://steamcommunity.com/stats/COH2/achievements/
That stuff shows me that many people wasted their money on a game that they don't want to play, since you either have to play campaign/multi/compstomp and every thing will enchance your rank in the game or that relic gave away lots of free copies...
What you also want to consider is that when you are an active coh2 player you follow the game and you want your friends to join you in that expirience for that reason I would suggest that the multiplayer community is the community who is willing and will pay for a dlc.
Relics best intressed should be to get the game balanced. No I'm not crying but its kind of sucks when you want to get into a game as axsis when you have 10%/90% ratio or like sometimes 0%/100% like I did before. This also tells you that the game is only enjoyable from one perspective...
The thing with the hotkeys was a example what i personally want is:
fix the custom game servers
get a pershing out there
make tanks more squishy (vcoh)
custom keybindings
mod support (lets see)
new commanders for us/okw
but that is another thing
Posts: 618
Why do only 29% of the people played the first campaign mission??
Why do only 11% of people finished the campaign??
http://steamcommunity.com/stats/COH2/achievements/
That stuff shows me that many people wasted their money on a game that they don't want to play, since you either have to play campaign/multi/compstomp and every thing will enchance your rank in the game or that relic gave away lots of free copies...
What you also want to consider is that when you are an active coh2 player you follow the game and you want your friends to join you in that expirience for that reason I would suggest that the multiplayer community is the community who is willing and will pay for a dlc.
Relics best intressed should be to get the game balanced. No I'm not crying but its kind of sucks when you want to get into a game as axsis when you have 10%/90% ratio or like sometimes 0%/100% like I did before. This also tells you that the game is only enjoyable from one perspective...
The thing with the hotkeys was a example what i personally want is:
fix the custom game servers
get a pershing out there
make tanks more squishy (vcoh)
custom keybindings
mod support (lets see)
new commanders for us/okw
but that is another thing
Again, just because they're developing a campaign doesn't mean they also have a team working on multiplayer. An entire studio doesn't just work on 1 thing.
Posts: 36
all i was saying is that relic should divert their fokus to get the multiplayer part fixed and the modding since it keeps the game alive
and btw they need to fix the replays cause after any given update you cant use them we agree on that i guess
Posts: 2561
i think you are missing the pointNo you are missing the point. There is already a team who's job it is to do that and they are. There is also a completely different team whos job it is to make new stuff. One has nothing to do with the other and they can do both at the same time just fine.
all i was saying is that relic should divert their fokus to get the multiplayer part fixed and the modding since it keeps the game alive
and btw they need to fix the replays cause after any given update you cant use them we agree on that i guess
Making all their employees work on balance and bug fixing would just cause a huge clusterfuck. Not to mention a waste since not all the relic devs expertise is in balance and bug fixing.
Posts: 10665 | Subs: 9
i think you are missing the point
all i was saying is that relic should divert their fokus to get the multiplayer part fixed and the modding since it keeps the game alive
Agreed
and btw they need to fix the replays cause after any given update you cant use them we agree on that i guess
Also agreed -but I guess since patching is now so regular,Relic possibly see little point in paying out cost to improve the replay system, since games a poster might want to re-watch, have already become stillborn, when another patch is introduced?
In fact,if a better replay system were introduced, you could almost envisage the howls of rage from the members grabbing their pitchforks, militating against another patch already, because they wanted to keep their previous games!
A no-win situation.
Posts: 125
Why do only 29% of the people played the first campaign mission??
Why do only 11% of people finished the campaign??
http://steamcommunity.com/stats/COH2/achievements/
That stuff shows me that many people wasted their money on a game that they don't want to play, since you either have to play campaign/multi/compstomp and every thing will enchance your rank in the game or that relic gave away lots of free copies...
What you also want to consider is that when you are an active coh2 player you follow the game and you want your friends to join you in that expirience for that reason I would suggest that the multiplayer community is the community who is willing and will pay for a dlc.
Relics best intressed should be to get the game balanced. No I'm not crying but its kind of sucks when you want to get into a game as axsis when you have 10%/90% ratio or like sometimes 0%/100% like I did before. This also tells you that the game is only enjoyable from one perspective...
The thing with the hotkeys was a example what i personally want is:
fix the custom game servers
get a pershing out there
make tanks more squishy (vcoh)
custom keybindings
mod support (lets see)
new commanders for us/okw
but that is another thing
11% of 500 000 is still 50 500 people (2 Times my rather optimistic estimate that the multiplayer is made up of at the most 25 000) people.
Posts: 60
Mods are actually confirmed.
The Devs allready spoke about the issue with corrupt replay files. Sadly its not that easy.
I for my part would HATE to have mor sqishy tanks.
Balance is not perfect but quite fine at the moment.
What I want is some more communication between the DEVS and at least the "upper class" of the games community. Like the people who keep the community alive.
Thats something that is apparently lacking at the moment.
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