Finally a thread that is constructive on the issue of 3v3s and 4v4s. That infact analyses what people say...
1v1&2v2 OK / who plays?? -> Pro's and Team's
3v3&4v4 NOT OK / who plays?? -> average gamer
Now people complained about KTs and other strong units and I have to say... Watch the DeveloperVideos they will state that the OKW was desiged to be a "small and specialised force" (example no medium tanks) and the US "a mobile force that will bend but not break". From a developer point of view (my personal impression) the factions work as they should and are balanced since the numbers in the top100 suggest so. Thats where it gets tricky...
StephennJF explained how to kill a KT.
Doable for "above average" Gamer -> Yes
Doable for "average" Gamer -> Maybe (rather no)
Doable for "Noob" -> NO (Sending KT with AttackMove across the map YES)
The main problem I guess is the difficulty or plain and simple the apm (actions/minute) it takes to controll an army effectively.
For all of you people who now will say -> L2P
People have a certain limit of skill with a certain time investment... if you can afford to play alot you will be better but if you can't, you will suck at least with a apm intesive army (more units -> Allies).
I acctially will stop with the listing of facts or impressions from this thread since i have to get up today^^
Conclusion:
Great Game. Balanced. APM Intensive.
The "pro" player will enjoy this game because it is fun, fair and has a competetive nature.
The casuall player will enjoy the game to a certain extend and this would be the single player, since if you want to play in multiplayer with the allied factions you will need a better micro and more micro = more apm = more time and as we all know time is money. With the point time we are at a crucial marketing strategy point in many MMORPGs (WoW). It might sound disturbing for people to compare a RTS to a MMO but it is only the time factor that is relevant. Blizzard already has done the transishion over to the user who wants to sit down for 1-2h play a few games and go out. Steam as well -> SteamApp. Further on Relic/Sega also reflect the position that the true potential of this game for the average customer (biggest group with the most money) doesn't lie with in the multiplayer by bringing us a whole new campaign...(ObserverMode, where are you??)
(Long Version for Campaign: Relic has investet more time and most important, more MONEY to produce an extensive single player content with a rpg nature and a permadeath option. Which obsviously should cover development and ongoing costs.)
Hope you enjoyed that what ever^^
and dont haunt me on my spelling XD
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Last Visit Time: 27 Oct 2014, 21:07 PM
Steam: 76561197968531598
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Nationality: Germany
Timezone: Europe/Berlin
Game Name: StC-Fubar
Last Visit Time: 27 Oct 2014, 21:07 PM
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