Button
Posts: 987
Firstly, if you sit back and think about it, why would firing bullets at vision slits disable the movement of a tank? I can understand why it would reduce the accuracy of the crew who cannot safely look out of the tank. But why would it affect the movement? Bullets do not create tractor beams.
But since realism < gameplay, there are some gameplay points I will make:
Currently it is used to:
Negate counters to snipers: enabling snipers to inflict huge damage without serious threat. If button was removed, I'm sure the number of people using sniper strats vs Ostheer would decrease dramatically.
Hold tanks in ISU range: Trying to flank the ISU? Oh nonono. Even though the forum-folk will tell you "just flank the ISU" the guards will tell you "Stand still, no flanking." Button lasts long enough for ISU to demolish anything but KT or Jagd.
And the cheesiest of ways to use it (and one of the cheesiest 2-click death moves in the whole game):
Hold tanks to drop bomb 1 click "button", 2 click "drop heavy bomb". No more clicks necessary.
Would removing "button" really be bad for the game? Or would it suddenly allow for axis to utilise vehicles more? There would still be AT grenades and mines to keep axis vehicles in check. But no magical STOP! BUTTON TIME!
Posts: 1702
Smoke negates it instantly, so keep that in mind.
Smoke is doctrinal, but so are gaurds!
Both gaurds and panzer tactician are quite common abilities.
Posts: 17914 | Subs: 8
Its not going anywhere.
Complaining about button buttoning vehicles is equal to complaining on pshreck about it being able to penetrate armor-absolutely pointless.
Posts: 476
Posts: 1963 | Subs: 1
Posts: 978
But I dont see it getting changed either. So this discussion is pointless.
Posts: 1439
Posts: 2396 | Subs: 1
More than this, there are 2 more reasons to keep it:
1. Whithout DPs you cannot button and DPs are not cheap;
2. You cannot kill a vehicle with it unless you used combined arms (button is pinning the vehicle while othe AT weapon is firing at it) which is a proof of "combined arms" thinking (a bit rare in the soviet spam faction ).
from realistic point of view, yes, it is stupid.
Posts: 987
Also, note the lack of complaining. I asked what people thought about it.
I saw it in CoH1, it was even worse there. And thx Burts, you're right, smoke does negate it... Still...
"It's not going anywhere"
You do not know this. The chance is very high that it will stay but you do not know. You make similar statements in a lot of threads. And you're missing the point that I'm suggesting that it "go somewhere". If nobody said anything,nothing would happen. I hope for change, goddamnit!
I made the thread with the hope that people would start thinking about it, then talking about it, then Relic would see me and my great suggestion and say "wow, that's a good suggestion, but let's nerf Panzergrenadiers first."
This is the forum dream.
Posts: 2396 | Subs: 1
I made the thread with the hope that people would start thinking about it, then talking about it, then Relic would see me and my great suggestion and say "wow, that's a good suggestion, but let's nerf Panzergrenadiers first."
That was good!
Posts: 476
Button in its current form is simply bad design... and please don't tell me about smoke, smoke is further proof that the abillity is bad design. You don't want one ability in specific commanders totally counter another abillity. Smoke is too good against button.
Posts: 978
It actually worked in real life so why wouldn't it work in game?Not as it is ingame. Getting shot at in a tank doesn´t stop you from hitting the gas. Also how are two DPs going to lock down the whole tank crew. That means vision slits of the driver, commanders cupola, vision port of the hull mg gunner etc. at the same time so every function of the tank is disabled. Vision slits could be replaced within seconds also.
Posts: 1439
Not as it is ingame. Getting shot at in a tank doesn´t stop you from hitting the gas. Also how are two DPs going to lock down the whole tank crew. That means vision slits of the driver, commanders cupola, vision port of the hull mg gunner etc. at the same time so every function of the tank is disabled. Vision slits could be replaced within seconds also.
Shooting weapon at tank visor was a valid way to "shock" the driver and "stun" the vehicle.
Guard's anti tank rifles were very potent At weapons. Very mobile but able to kill the crew inside which basically means "destroying" a tank.
Posts: 987
It actually worked in real life so why wouldn't it work in game?
In ww2 it didn't stop the tank from moving. Just massively reduced vision.
Posts: 1439
Posts: 978
It actually worked in real life so why wouldn't it work in game?
It's a game isn't?
Well, you said it was like that in reality, now it´s a game. Two DPs - with which the ability is unlocked - could hardly lock down a Tiger. That´s too many vision ports. Also the glass was armored and designed to stop bullets (could crack but not be shot through by MGs). I don´t see how you are going to be dazed for that long of a time. It´s not like the tank driver leans his head directly at the glass.
Posts: 1439
Posts: 987
It's the same with infantry charging HMG position up front or tank shell exploding not even a meter a way and unit surviving this.
I agree, realism is not the game's strong point and I'm not suggesting removing button because of realism.
I'm saying it negates the axis hard counters to sniper strats and enables very easy kills when combined with ISU and bombing run.
It's like a counter to flanking. a 360 degree circle of get-out-of-jail-free cards for soviet players.
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