Elite Mod 3.0
Posts: 508 | Subs: 1
Agreed it's low, but I prefer giving players the room for a couple of mistakes so the game can drag out and not be decided on the first retreat.
Posts: 508 | Subs: 1
Posts: 194
3.14 Elite Mod
* MP40 upgrade time reverted
* MP40 moving accuracy 0.5x
* Snipers aim time from 0.3-0.5 to 0.3s
* Snipers reload time 5s
* Flammenwerfer AoE distance short 0.75
* G-wagon and Stug costs reverted
* Panther and PIV no longer get reduced penetration at tank vet 2, tank vet 2 1.05x health
* Hellcat penetration 0.88/0.94/1, Reload 4.3s
* Jeep cooldown reverted, accuracy mid 0.475x
* Airborne reinforce cost reverted
Why? MP40 are meant to protect mg42 as defensive weapons, not to be used as assault weapons...
Posts: 508 | Subs: 1
The most important reason is that BARS dominated the previous tournament, rather than just nerfing rifles i'm just handing out more tools to counter the heavy infantry strats through gameplay decisions.
Furthermore it makes MP40 suits the 'SMG' design from COH a lot more and gives an extra dimension to Volks rather than just straight dps buffing them.
Also the Mortar from US performed well because it was never really attacked. It could consistently fire barrages from safe ranges. Some assault power wouldn't hurt.
If US goes M8 you aren't likely to upgrade MP40's because you are going to be using those munitions for Schrecks, mines and fausts.
Posts: 508 | Subs: 1
Posts: 508 | Subs: 1
Posts: 508 | Subs: 1
This one has a bunch of small reverts to stay true to the current playerbase. The game will feel less different than previous versions now.
I did give snipers a small buff because, whilst they were still good after all their nerfs ... Elite infantry really took a dominant role in the Elite mod tournament. Now I'm giving snipers some more dps potential at a vulnerable range.
Posts: 508 | Subs: 1
Posts: 508 | Subs: 1
Posts: 508 | Subs: 1
Most noteworthy change here is probably the Quad having the ability to take 2 PAK shots and have 5% HP left... Let see how this turns out to be.
Enjoy
Posts: 508 | Subs: 1
Posts: 508 | Subs: 1
Well if it's not the final one, it's really close being the final one.
Originally there was always this small sparkle of hope I'd take a look at British and PE and some other features, but ye it won't happen.
I added in Martainville since it was amongst the best custom maps years ago, but never really got attention.
Posts: 269 | Subs: 1
Elite Mod 3.19
Well if it's not the final one, it's really close being the final one.
Originally there was always this small sparkle of hope I'd take a look at British and PE and some other features, but ye it won't happen.
I added in Martainville since it was amongst the best custom maps years ago, but never really got attention.
nice that u still work at the elite mod
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Posts: 194
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