OH HT - Now redundant?
Posts: 205
Permanently BannedWould be nice to give it heal options like the US truck and a HP and armor increase when upgraded with flame since it dies quite quickly to US blobbing. Should see more use around then consiering its price.
Posts: 440
You build T1 for Grens and T2 for PaKs, T3 for StuGs and then wait for Tigers...
Posts: 1701
Posts: 205
Permanently BannedI never use it anymore nor do I see it used. WFA made a lot of Ostheer units useless or counter-intuitive.
You build T1 for Grens and T2 for PaKs, T3 for StuGs and then wait for Tigers...
Yes its sad. Really like the HT to be useful. But blobbing is ruining the game tactically.
Posts: 205
Permanently BannedBetter get a 222 out instead of this, you know, in case some american gets a lightvehicle.
Yep . Sad to see it extinct.
Posts: 1384
Posts: 978
The flame halftrack upgrade however has been made useless. It relied on the shocking effect of arriving early, punishing every opponent who didn´t go for early AT. Now it arrives 2 mins before the first T-34. A way too narrow window.
The basic halftrack is still useful though, don´t exaggerate.
Posts: 641 | Subs: 1
Posts: 665
I certainly see it far more then the Soviet HT.
Posts: 122
In 1v1, it's never good to get this unit in early-mid game because it costs so much fuel. It's more important to get T3 tanks out quickly than delay it. Plus Ostheer T4 is too expensive.
Posts: 71
I still like it. I use Storm Doctrine a lot, so the riegal mine is useful.
I've always been curious - how is the riegal mine different from the pioneer AT mine?
Posts: 692
luftwaffe medical drop + halftrack = never leave the field again
I've always been curious - how is the riegal mine different from the pioneer AT mine?
riegal mine is a guaranteed heavy engine critical and does less damage than teller mines (or it might be the other way around)
Posts: 8154 | Subs: 2
I build it every time I play OH
luftwaffe medical drop + halftrack = never leave the field again
riegal mine is a guaranteed heavy engine critical and does less damage than teller mines (or it might be the other way around)
Riegel = inmobiliize. Theres a difference between a crawling tank and a stuck one.
Riegel = 400dmg
Teller = 500dmg
Posts: 1439
Posts: 987
Also, you can do little missions behind the lines with a minesweeper pioneer and a shrekked Pgren. The car drives over mines with the minesweeper guys.
It used to be a cheesy shock unit like soviet flamer in HT. But I'd prefer that both HTs were more difficult to cheese around with. So I say keep Ost HT lik this and nerf the sov m3 to hell.
Posts: 431
Posts: 420
Posts: 205
Permanently BannedLivestreams
6 | |||||
4 | |||||
3 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.272108.716+23
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Board Info
8 posts in the last week
38 posts in the last month
Welcome our newest member, sunwingamescom1
Most online: 2043 users on 29 Oct 2023, 01:04 AM