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russian armor

Rear Armour needs to be nerfed - Across the board

8 Nov 2015, 17:06 PM
#21
avatar of UGBEAR

Posts: 954

I'm sorry, but this is hilarious. Flanking is not rewarded? Most of the tanks have half the rear armor compared to their frontal armor, so you have almost always a 100% chance to penetrate. There are a few exceptions in both directions.
The heavy assault guns / tank destroyers tend to have far more frontal armor compared to their rear armor, examples would be:
Jagdtiger: 525 front, 150 rear (29%)
Panther: 290 / 110 (38%)
Elefant: 400 / 150 (38%)
...
There are like I said also exceptions in the other direction, units that have more than 50% of their frontal armor as rear armor. Those ones are they heavy tanks:
King Tiger: 425 / 225 (53%)
Tiger: 300 / 180 (60%)
IS-2: 375 / 205 (55)

Why is that? Because these tanks are extremely slow and easy to flank, but also need to be directly in the center of the action. The support guns listed previously need to stay at range and their armor reinforces that role - flanking is super efficient vs those since it's hard to do and creates an interesting gameplay where a player needs to protect those. Flanking against something like a Tiger on the other hand is far easier to do - it can't stay on range and it is not really mobile (less mobile than IS-2 unless it's blitzing, FYI). So I'm fine with the concept and I honestly don't think that rear armor would change that much. If you fight a heavy tank and you can flank in most cases you drive right behind him to block his escape route. Even with side+rear armor that would make those tanks too susceptible to flanks and too punishing, so the design in the end would stay similar I guess.


It's called rearing, there's no flanking in COH:megusta:
8 Nov 2015, 17:16 PM
#22
avatar of Muxsus

Posts: 170

I agree OP. Reducing the rear armor of heavy tanks by 25% could help. This is a problem that makes mediums even less appealing in the late game which is not good.

Flanking is rewarded. Increased damage and chance of penetration is factually true.


There is no increased damage on rear armor shots.
8 Nov 2015, 17:20 PM
#23
avatar of Skinner

Posts: 15

Heavy tanks die fast enough from the rear already. If you want to nerf the rear armor even more, the movement should be improved first, as some of them feel like complete bricks now (IS2??).

I also wish they made tanks move slower backwards, than forwards, but that's never gona happen :(
8 Nov 2015, 18:07 PM
#24
avatar of Dullahan

Posts: 1384

jump backJump back to quoted post8 Nov 2015, 17:16 PMMuxsus



There is no increased damage on rear armor shots.


Looks like I'm confusing games again.

Is there an increased crit chance?
8 Nov 2015, 18:10 PM
#25
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1



Looks like I'm confusing games again.

Is there an increased crit chance?

Pretty sure there ain't, just better pen vs. armour ratios.
8 Nov 2015, 18:11 PM
#26
avatar of Horasu

Posts: 279

Although I think reviving years-old threads is dumb as shit, I agree with nerfing rear armor across the board since it continues to be a problem to this day. Counterplay is the quintessence of good strategy, and massive rear armor inhibits that.
8 Nov 2015, 18:17 PM
#27
avatar of ElSlayer

Posts: 1605 | Subs: 1

If you've managed to get behind that vehicle - you should be rewarded.

Any tanks from medium and up should have 100% chance to pen rear armor of any tank, at least at point blank range.
8 Nov 2015, 18:42 PM
#28
avatar of Bananenheld

Posts: 1593 | Subs: 1

In my opinion, the single biggest design failure in this game was not adding real "side armor." For those of you who do not know, the tank is cut in half, the front half, including sides, gets "front armor", the back half, again including sides, gets "rear." That is why they will probably not nerf rear armor, because it's also the faux "side" armor and the consequences of doing it are large. I said it in beta, they have their excuses for not implementing it, none of which swayed my opinion.


whats their excuse? i never understood why there is no sidearmor (which was even in vcoh if i remember correctly..)
8 Nov 2015, 19:13 PM
#29
avatar of Australian Magic

Posts: 4630 | Subs: 2

I agree that medium should have 100% chance to penetrate ass of any heavy tank, but.... It's impossible to implement (I mean, it is possible but CoH2 is far behind WW2 games even from 2005 in that matter :luvDerp: )
Side armor
Wanna 100% chance to penetrae rear? Then rear must be ONLY rear, not half of the tank. But the same way, sides and front cannot be front armor.
That's why there should be front armor, side armor with value of current rear, and truly shitty rear armor.
8 Nov 2015, 19:24 PM
#30
avatar of Omega_Warrior

Posts: 2561

What's with all the thread necroing. Atleast this one is still relevant. Nothing like getting a medium all the way behind a super dangerous 70 range TD, just to be rewarded with 3 deflects in a row.
8 Nov 2015, 21:54 PM
#31
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

jump backJump back to quoted post8 Nov 2015, 18:10 PMVuther

Pretty sure there ain't, just better pen vs. armour ratios.


IIRC, engine damage/destroy deathcrit only applies if hitting rear armor.
8 Nov 2015, 22:13 PM
#32
avatar of Kubelecer

Posts: 403

It's like 5% or even less to apply engine damage by a rear shot.
8 Nov 2015, 22:30 PM
#33
avatar of Jaedrik

Posts: 446 | Subs: 2

Side Armor
8 Nov 2015, 22:40 PM
#34
avatar of Nabarxos

Posts: 392

I agree that medium should have 100% chance to penetrate ass of any heavy tank, but.... It's impossible to implement (I mean, it is possible but CoH2 is far behind WW2 games even from 2005 in that matter :luvDerp: )
Side armor
Wanna 100% chance to penetrae rear? Then rear must be ONLY rear, not half of the tank. But the same way, sides and front cannot be front armor.
That's why there should be front armor, side armor with value of current rear, and truly shitty rear armor.

^ +1
9 Nov 2015, 02:47 AM
#35
avatar of Vuther
Senior Moderator Badge

Posts: 3103 | Subs: 1



IIRC, engine damage/destroy deathcrit only applies if hitting rear armor.

Hm, thanks.
9 Nov 2015, 03:21 AM
#36
avatar of AchtAchter

Posts: 1604 | Subs: 3

GUYS CAN YOU STOP NECROING THREADS?
9 Nov 2015, 03:42 AM
#37
avatar of Kranox

Posts: 25

Flanking is rewarded. Increased damage and chance of penetration is factually true. (Also the benefit of cutting off your opponents retreat.)

Suicide runs to get behind a Tiger with supporting units is not.

There's all this talk about "I put in X amount of micro and my opponent didn't have to micro so hard, therefore I should have an advantage!" on these forums. You need to divorce input from tactics.

.



The thing is that like I said before it was a lone king tiger in my part of the map vs 2 of the best soviet medium tank and a 34/76 that got wiped out pretty unbalanced
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