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The worst enemy in the game: Pathfinding

7 Aug 2014, 06:17 AM
#21
avatar of _underscore
Donator 33

Posts: 322

Sometimes when the Su-85 finishes its 180, it realises it didn't need to do that, but because you gave it a reverse order it keeps going for the full 360 before backing off.
7 Aug 2014, 07:23 AM
#22
avatar of sickpetey

Posts: 101

I always love when my grenadiers decide to stop and take cover during retreat and then continue the ordered retreat 2 seconds later.
7 Aug 2014, 10:11 AM
#23
avatar of akula

Posts: 589

please make capture points invisible so tanks can drive through them
7 Aug 2014, 15:37 PM
#24
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2

What about the MG positioning opposite to the direction you want ?
8 Aug 2014, 02:51 AM
#25
avatar of Cabreza

Posts: 656

jump backJump back to quoted post7 Aug 2014, 10:11 AMakula
please make capture points invisible so tanks can drive through them


Now that is an interesting idea. When you think about the way capture points were designed it seems as though they are bit of a hold over from vCoH when squads had to physically touch the CP to cap it. The expanded capture radius of CPs in CoH2 means there is no need for the CP flag to physically exist in game. The CP flag could be made visible but intangible to improve vehicle pathing while producing no real detrimental effect on gameplay.
10 Aug 2014, 20:01 PM
#26
avatar of Einradfaun

Posts: 9

I also frequently encounter infantry squads getting stuck at the medic van. There's no reason at all; it seems like if you retreat four squads or so, they get stuck IN EACH OTHER at the damn van. Also, tanks are always pushing the damn van out of their ridiculously pathed way, and the van of course first drives back before it drives forth, not only holding up the tank but also the possibility to reinforce squads. It's such a damn mess, it's frustrating. And does anyone else feel it has become much worse since the expansion?
3 Sep 2014, 23:07 PM
#27
avatar of Pumbaa

Posts: 20

Bump for relevance. Puma just decided the order to move in a straight line away from a bazooka squad was an order to do some ballerina pivots, reverse its tasty rear armour toward them for a moment, THEN drive away. Goodbye, puma.

I've played about 40 pvp games so far, and most of them have had something ridiculous happen with a valuable unit at a terrible moment. Getting fucking sick of this...
4 Sep 2014, 00:13 AM
#28
avatar of lanciano

Posts: 210

Yeah pathfinding is my biggest RAGE factor. Lost count of how many tanks I have lost due too spinning on the spot instead of reversing. Is it just me or is the two new faction the main offenders?
4 Sep 2014, 00:14 AM
#29
avatar of coffee111

Posts: 49



also maybe a hold fire for all tanks if they are going to be this stupid and shoot at infantry when you are trying to line up a shot on a tank. the fucking kubel is the drunkest of them all. he is so drunk that the driving has made me not build him anymore.


This is how I feel when playing:
https://www.youtube.com/watch?v=sen8Tn8CBA4
4 Sep 2014, 00:45 AM
#30
avatar of Hon3ynuts

Posts: 818

Truer words have never been said, when planning out an attack i am often as concerned with avoiding enemy fire as i am with avoiding my own tanks and obstacles :facepalm:
4 Sep 2014, 01:39 AM
#31
avatar of braciszek

Posts: 2053

I HATE when tanks bounce back when going full speed and hitting a puny rock. Its like watching a bumper car ram another bumper car, except the tank randomly reverses 30 meters and bumps off of nothing. I would have tanks running away from chasing tanks, and for some reason my tanks would stop at full speed and decelerate back into the enemy. It just looks so stupid. Tanks shouldnt need to get stuck on objects. They should CRUSH the obstacles, whatever they are. Bad pathing just makes all your micro worthless.
4 Sep 2014, 05:07 AM
#32
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

since WFA i've found i've had better luck just clicking a short distance behind the tank rather than using reverse (like in dow2). you have to keep doing it but you don't need to give facing and it's much more direct. it's not as fast as reverse but it actually works... most of the time...
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SHOUT IT OUT!

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Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
Last Thursday, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
Last Thursday, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
Last Thursday, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
Last Thursday, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
Last Thursday, 04:31 AM
Soheil: Coh2 still broken server ?
Last Tuesday, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
Last Monday, 02:46 AM
Nickbn: and again someone else replies. I mean come on guys. Give @adamírcz a chance
22 Mar 2025, 14:00 PM
Willy Pete: @Nickbn you didn't ask a question, and this is a chat box...
20 Mar 2025, 13:11 PM
Nickbn: @Rosbone it's incredibly rude to speak on someone elses behalf, especially when a question is directly adressed to them. I understand your passion for the subject at hand but I want to hear from him.
20 Mar 2025, 10:16 AM
Rosbone: @Nickbn No, I am just saying people should not be using any Relic owned forum since they have proven they ban anyone who says true things about Coh3.
18 Mar 2025, 19:01 PM
Nickbn: @Rosbone do you speak on his behalf? I didn't know. In that case keep us updated please.
18 Mar 2025, 16:47 PM
Rosbone: #RelicModdedEchoChamber
16 Mar 2025, 17:54 PM
Rosbone: @Nickbn True except, the only people on the Relic Discord/Reddit/Steam are brain washed monkey zealots. They wont even understand what @adamírcz is talking about. Anyone else is banned.
16 Mar 2025, 17:54 PM
Nickbn: @adamírcz might be a better idea to voice this to relic directly than to voice it here, in a shoutbox of a nearly deade fansite #justsaying...
16 Mar 2025, 16:36 PM
webdesign-muenchen-w: @Rosbone it is sick
14 Mar 2025, 22:09 PM
aerafield: @adamírcz aren't the first two disconnects free every day?
14 Mar 2025, 19:26 PM
Rosbone: It is so unlike Relic to punish its fans and community.
14 Mar 2025, 12:07 PM
adamírcz: So, I just got a leaver penalty without even getting onto the loading screen because of the game disconnecting, bravo Relic
14 Mar 2025, 10:45 AM
Rosbone: It is an indicator of the very short sighted capitalist view that plagues any company where leadership does not understand the product.
13 Mar 2025, 20:00 PM

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