1) What Katitof said
Alright, then my answer to him is to you as well. By all means, respond to it separately from if you wish.
2) It is part of the problem, in its current form. I'd rather change the form instead of removing the viability of skipping tiers but mitigating the disadvantages of doing so through call ins alltogether.
I dont understand what you mean.
"Change the form"?
Can ypu please elaborate?
As to the "viability of skipping tiers" vs"mitigating the disadvantages of doing so through callins", that is infact resolved and addressed in my proposal. Those are two sides of the same coin, which are "fixed" by adding a tier progression in cost and time. There is no current "disadvantage of doing so through callins" as you say, atm. Thats the problem. As you said earlier, callins are too cost efficient, due to no tiering cost. We already agreed on that. I dunno why you see a contradiction there. Please explain.
As Katitof also pointed out, callins are generally an "upgrade", and as ypu pointed out "more cost efficient".
Quite a problem, eh?
My solution, involve the tier cost. It resolves both the upgrade and cost efficiency problems.
3) I wont say that I know the perfect solution, but making Ostheer and soviet T4 more attractive would be a start. Furthermore I still think that the pace of the game phases is a problem and in this case that even lategame super units arrive too early.
You ask for a solution that makes T4 more attractive, as a start.
Doesnt fixing callins, especially the Supers, to T4, make an enormous incentive and attraction to getting T4?
Thats sort of the point, isnt it? So my proposal already answers that. Its a concrete incentive to T4.
Your second sentence also supports my suggestion. You said that "the pace of the game phases is a problem and in this case that even lategame super units arrive too early". Well, my suggestion integrally involves a T4 cost to those, hence delaying them in timing and cost. Concretely meaning they arrive later, which was your concern.
When Im playing a 2v2 I never have the feeling that Im weakening my mid game by waiting for super units too much. Its not "Holding out" for a late call in, but just waiting a bit without having major problems.
That will still be possible per my suggestion, because all relevant callins will also be equally tier dependant.
They will be just as delayed as you.
Currently the game almost entirely revolves around callins, which necessitates certain Commanders, which cuts out the other Commanders, and also cuts out the native core tier units, because they are too expensive, even though they are generally weaker than callins.
We are playing in a less diverse game than this could be. That is the entire point of my suggestion.
A) It increases the prevalence and cost-efficiency of TIER units, per tier cost, as compared to callins.
B) It also makes, by extension, the huge variety of on-callin Commanders more playable, because they can then rely on tier u its too, at cost, without callins, with their ability layout.
I want more diversity too, just like you, but I despair that Im not explaining it correctly and understandably how crucial it is to fix the "cost efficiency" differential ypu yourself well pointed out, between callins and tier units (and by extension the enormous amou t of Commanders who are cut out of meta because they DONT HAVE callins).
See what I mean, man? I want the same thing as you.