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WFA Veterancy Guide

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6 Aug 2014, 07:15 AM
#1
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

* this thread is deprecated. Please see our complete Veterancy Guide and leave comments there. Thx!

usfusfUnited State Forces usfusf
Infantry

Riflemen
  • Unlocks AT Rifle grenade
  • -23% received accuracy -20% weapon cooldown
  • +30% accuracy -50% ability recharge +25% grenade range

Rear Echelon Troops
  • +20% accuracy
  • Add 1 man to the squad
  • -23% received accuracy -20% weapon cooldown

Lieutenant
  • -10% received accuracy
  • -25% weapon cooldown -29% received accuracy
  • +30% accuracy Sprint when out of combat

Captain
  • Unlocks "On me" ability
  • -15% weapon cooldown -29% received accuracy -15% reload
  • +30% accuracy

Assault Engineer
  • +50% repair speed Unlocks repair critical
  • -25% weapon cooldown -29% received accuracy
  • +40% weapon accuracy

Pathfinder
  • +5 sight range
  • -20% weapon cooldown -29% received accuracy
  • 5 more weapon range +20% weapon accuracy gains same cloaking as german sniper

R&I Pathfinder
  • +5 sight range
  • -20% weapon cooldown -29% received accuracy
  • +5 weapon range +20% weapon accuracy gains same cloaking as german sniper

Paratrooper
  • -25% ability recharge
  • +40% accuracy +25% range Healing when out of combat
  • -20% weapon cooldown -29% received accuracy

Paratrooper combat group
  • -25% ability recharge
  • +40% accuracy +25% range healing when out of combat
  • -20% weapon cooldown -29% received accuracy

Vehicle crew
  • Unlocks repair critical
  • Faster repair speed (stats to come)
  • -29% received accuracy

Support

Major
  • +20% weapon accuracy Increased recon flight time
  • -29% received accuracy Unlocks fake barrage adds additional shells to rapid barrage
  • Sprint when out of combat locks down strategic point

M2HB .50 cal MG
  • Unlocks Sprint
  • Damage from 16 to 20 penetration far from 1 to 1.5 Setup time from 1.375 to 0.75 +40% horizontal traverse speed
  • +20% accuracy +20% burst duration -40% reload

Pack Howitzer
  • Unlocks white phosphorus barrage
  • switches to pack_howitzer_75mm_barrage_heat_mp (stats to come)
  • +33% range -30% ability recharge

M1 57mm ATG
  • Unlocks Take Aim
  • +20% accuracy +20% rotation speed maximum range reload from 2.4 to 2.7
  • +30% penetration -10% reload

Light Armour

WC51 Military truck with .50cal HMG
  • unlocks Step on it ability
  • +20% maximum speed +20% rotation speed +25% ac/de-celeration
  • +20% burst duration +30% accuracy

M3 HT
  • Unlocks Step on it ability
  • +20% maximum speed +20% rotation speed +20% ac/de-celeration +20% reinforce range
  • -20% weapon cooldown +30% sight range 20% reinforce range

m21 Mortar HT
  • Unlocks M56 delayed fuse HE barrage
  • -20% scatter -40% ability recharge
  • +33% range


M15A1 AA HT
  • Unlocks AA mode
  • +20% speed +20% rotation speed +30% ac/de-celeration
  • +30% penetration +30% accuracy


M5A1 Stuart
  • +10 sight range
  • -20% reload +20% accuracy
  • +20% maximum speed +30% sight range +20% ac/de-celeration


M8 Greyhound
  • +10 sight range
  • -20% reload +20% accuracy
  • +20% speed +20% rotation +30% sight range +20% ac/de-celeration


M20 Utility car
  • +10 sight range
  • +20% speed +20% rotation +30% ac/de-celeration
  • +50% penetration +5 range


M7B1 Priest
  • Unlocks Creeping Barrage
  • -20% scatter -30% ability recharge
  • +30% range

Medium Armour

M8A1 HMC
  • Unlocks Concealing smoke
  • -20% scatter -40% ability recharge
  • +30% range

M4A3 Sherman
  • Unlocks Radio Net ability
  • +20% Speed +20% rotation +30% accuracy +20% ac/de-celeration
  • +35% horizontal turret speed -20% reload

M4A3 Easy 8
  • Unlocks Radio Net ability
  • +20% speed +20% rotation +30% accuracy +20% ac/de-celeration
  • +35% horizontal turret speed -20% reload

M4A3 Sherman bulldozer
  • Unlocks Radio Net ability
  • +20% speed +20% rotation +30% accuracy +20% ac/de-celeration
  • +35% horizontal turret speed -20% reload

M10 "Wolverine"TD
  • Unlocks the HVAP ability
  • +25% accuracy +40% turret rotation speed unlocks the flanking speed ability
  • +20% rotation +20% speed -20% reload +20% ac/de-celeration


M36 "Jackson" TD
  • Unlocks the HVAP ability
  • +30% sight range +30% accuracy -20% reload
  • -30% reload +30% penetration

Heavy Armour

:foreveralone:

okwokwOberKommando West
okwokw
Infantry

Sturmpioneer
  • Unlocks medical supplies ability
  • -30% weapon cooldown -23% received accuracy
  • +25% repair rate unlocks stun grenade ability
  • -23% received accuracy +20% accuracy
  • +40% accuracy Lowers extra damage while repairing

Volksgrenadier
  • -10% received accuracy
  • +30% accuracy -20% weapon cooldown
  • -10% received accuracy Healing when out of combat
  • +40% sight range +30% accuracy
  • -29% received accuracy

Obersoldaten
  • unlocks smoke grenade
  • +40% accuracy -25% weapon cooldown
  • -29% received accuracy Passive healing
  • -29% received accuracy now deals suppression
  • Sprint when out of combat

Panzerfussilier
  • unlocks flare ability
  • +40% accuracy +25% grenade range
  • -20% weapon cooldown -25% ability recharge -23% received accuracy
  • +20% accuracy
  • Sprint when out of combat

Jaeger light infantry
  • Unlocks medical kit ability
  • -29% received accuracy. Can cloack in cover
  • +40% accuracy
  • +5 range
  • -25% weapon cooldown -29% received accuracy

Fallschirmjaeger
  • Unlocks smoke grenade
  • -29% received accuracy. Can cloak in cover
  • -10% received accuracy Healing when out of combat
  • +30% accuracy
  • +5 range +30% accuracy

Support
Raketenwerfer 43
  • cloaks in cover and when out of combat
  • -25% reload +25% penetration
  • Gains first strike bonus
  • +25% speed +10 range
  • +16 sight range -10% reload

Leig18 ISG
  • Unlocks Hollow charge ability
  • +25% speed -23% received accuracy
  • -40% ability recharge +33% range
  • Doubles shots per salvo
  • +30% penetration +50% damage

MG34
  • Unlocks AP rounds
  • +20% suppression +30% horizontal traverse speed
  • +30% accuracy +20% burst duration +10% horizontal traverse speed
  • -29% received accuracy
  • +11 sight range +20% accuracy

PaK43
  • Unlocks Target Weak Point ability
  • 100% rotation speed -30% reload
  • +30% accuracy -20% reload
  • +10% damage
  • +5 range

Light Armour
Kubelwagen
  • Unlocks Detection ability
  • +20% speed +20% rotation speed +25% ac/de-celeration
  • Repairs automatically when out of combat
  • +20% burst duration +30% accuracy
  • -29% received accuracy +0.007 suppression (dont know how much this is)

SDKZF251 17 Flak HT
  • Unlocks smoke ability
  • Rate of fire from 3 to 4 Setup time from 3 to 2 +25% turret rotation speed
  • +30% accuracy -25% weapon cooldown
  • +25% penetration +5 range
  • +30% speed +30% rotation speed +30% ac/de-celeration

SDKZF251 Wurfrahmen 40
  • -10% ability recharge
  • -30% ability recharge
  • +30% range
  • Unlocks napalm barrage ability
  • +30% speed +30% rotation speed +30% ac/de-celeration

Panzer II Luchs
  • Unlocks Cautious movement ability
  • Moving accuracy from 0.25 to .4 reload frequency from 8 to 10 now uses burst pattern for scatter ready aim time reduced by 0.125 +0.005 accuracy at mid and far ranges
  • +20% speed +20% rotation speed +20% ac/de-celeration +30% sight range
  • +5 range +25% damage
  • Now deals suppression

Medium Armour
SDKZF234 Puma
  • Unlocks Aimed Shot ability
  • -20% reload +20% accuracy
  • +20% speed +20% rotation speed +33% damage +20% ac/de-celeration
  • +5 range
  • Unlocks Tracking vision

Jagdpanzer IV
  • Unlocks Cautious Movement ability
  • +10% armour +160 HP +35% sight range
  • +20% rotation speed +20% speed -10% reload
  • -25% reload +30% accuracy
  • First strike bonus does additional damage

Ostwind
  • Unlocks Blitzkrieg ability
  • -20% weapon cooldown From 17 to 24% AA capabilities
  • +20% rotation speed +20% speed -40% reload +20% ac/de-celeration
  • +25% weapon damage
  • +25% weapon range

Panzer IV Ausf. J.
  • Unlocks Combat blitz ability
  • +60% turret rotation speed -25% scatter
  • -30% reload +20% rotation speed +10% ac/de-celeration
  • +5 range -25% scatter
  • +16 sight range. when stationary: +53.85% accuracy

Panther
  • Unlocks combat blitz ability
  • +10% armour +160 HP +40% turret rotation speed
  • -30% reload +20% rotation speed +30% ac/de-celeration
  • +5 range -25% scatter
  • +16 sight range. when stationary: +53.85% accuracy

Command Panther Unit
  • Unlocks Combat blitz ability
  • +10% armour +160 HP +10% turret rotation
  • -10% reload +10% rotation speed +10% ac/de-celeration
  • -
  • -

Command Panther Aura
0 +20 sight range +10% speed +10% ac/de-celeration
1 -
2 +20% accuracy
3 -20% reload
4 +5 range
5 Infantry now affected too

Heavy Armour


Jagdtiger
  • Unlocks supporting fire ability
  • +20% speed +20% rotation speed -20% reload
  • +30% accuracy -30% reload
  • +20% rotation speed -25% scatter
  • No longer dazed from normal shots

Tiger B Koningstiger
  • unlocks combat blitz ability
  • -20% scatter +40% turret rotation speed +20% accuracy
  • Unlocks spearhead ability
  • +16 sight range +30% ac/de-celeration
  • -30% reload

Sturmtiger
  • unlocks NahVW grenade ability
  • +10% armour +160 HP
  • +20% rotation speed +20% speed -25% rocket reload +30% ac/de-celeration
  • +5 range +5 range for grenade +10 sight range
  • Rocket can be reloaded while moving


OSTHEER
Infantry
Stormtroopers
Vet 1 Unlocks Medical Aid
Vet 2 +40% accuracy +25% Bundled grenade range
Vet 3 -29% received accuracy
Notes
last updated September 10th
6 Aug 2014, 07:25 AM
#2
avatar of MarcoRossolini

Posts: 1042

Good stuff!

Don't want to run into a vet 5 sturmtiger though...
6 Aug 2014, 10:52 AM
#3
avatar of drChengele
Patrion 14

Posts: 640 | Subs: 1

Dat Allied Heavy Armour section.

Don't want to run into a vet 5 sturmtiger though...
Don't worry, you won't :D .

6 Aug 2014, 11:06 AM
#4
avatar of Katitof

Posts: 17914 | Subs: 8

This is most useful thread.

Weird values with 23% and 29% ect.
6 Aug 2014, 11:06 AM
#5
avatar of __deleted__

Posts: 807

don't want to run into any okw unit with 5 stars....
6 Aug 2014, 11:51 AM
#6
avatar of Kronosaur0s

Posts: 1701

LEISG has the most non-useful veterancy bonuses I have ever seen on a artillery piece, lmao.
6 Aug 2014, 11:58 AM
#7
avatar of I984

Posts: 224

thx a lot!
6 Aug 2014, 12:01 PM
#8
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

LEISG has the most non-useful veterancy bonuses I have ever seen on a artillery piece, lmao.

Yes its a bit weird it gets a durability buff at vet 2. Im not entire sure what the vet4 means. Either it makes barrages last twice as long or for every shot fired it fires 2 projectiles? never got it to vet 4 :P

EDIT: Vet 4 doubles the amount of shots fired for the barrage
6 Aug 2014, 12:59 PM
#9
avatar of MarcoRossolini

Posts: 1042

Hmm... what does that tracking vision on the Puma do exactly...?
6 Aug 2014, 13:04 PM
#10
avatar of Imagelessbean

Posts: 1585 | Subs: 1

Good stuff!

Don't want to run into a vet 5 sturmtiger though...


I actually forgot that the Sturmtiger could vet until I read this list. How could anyone let a Sturmtiger get to vet 5? (Really that goes for most OKW heavy armor, and the Pak43)

Thanks for this list!
6 Aug 2014, 13:13 PM
#11
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

Hmm... what does that tracking vision on the Puma do exactly...?

Units in the (sight) range of the puma show up even if they are behind LoS blockers. So very good
6 Aug 2014, 13:27 PM
#12
avatar of gokkel

Posts: 542



I actually forgot that the Sturmtiger could vet until I read this list. How could anyone let a Sturmtiger get to vet 5? (Really that goes for most OKW heavy armor, and the Pak43)

Thanks for this list!


One single time I had a Sturmtiger at Veterancy 5. If you want to get a lot of experience on it, you have to keep shooting at tanks with it, you get nearly no experience from infantry.

That game was complete madness in 4on4 though, and we still lost, so... not really relevant.
6 Aug 2014, 13:28 PM
#13
avatar of rafiki

Posts: 108

Wow thx ! I learned a lot
6 Aug 2014, 13:57 PM
#14
avatar of Bulgakov

Posts: 987

Nice thread, thank you!

I think Jaeger light infantry get a cloaking-ability at vet2
6 Aug 2014, 14:06 PM
#15
avatar of MilkaCow

Posts: 577

Looks good. We were just doing one internally as well. There are a few problems with yours (wrong interpretation of the stats or such). If you want message me on steam to go through it. I think that's easier than here on the forums :)
6 Aug 2014, 14:07 PM
#16
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

Nice thread, thank you!

I think Jaeger light infantry get a cloaking-ability at vet2

Yes you're right. Thanks for posting.
6 Aug 2014, 14:26 PM
#17
avatar of capiqua
Senior Mapmaker Badge

Posts: 985 | Subs: 2

@Sarantini.Thank you very much for your hours and days on this work. Be very useful for everyone.
6 Aug 2014, 14:51 PM
#18
avatar of The Soldier

Posts: 218

Well, at least now I know why Obersoldaten can simply walk into Mordor and come out without even a scratch. Two, -29% Received Accuracy modifiers while most infantry get just one or don't get it at all.

Regardless, the Rifleman and Rear Echelon bits have been the ones I've been waiting on for a long time. Many thanks! :)

EDIT:
And I think your "Camo net" on the Shermans might need to be changed to Radio Net. ;)

And what does the Vet 5 thing for the Jadgtiger mean? No longer dazed by normal shots?
6 Aug 2014, 15:20 PM
#19
avatar of chackattack

Posts: 15

Awesome job thanks! 2 comments:

Has anyone put the major's vet 3 ability to use? Sounds interesting.

This also confirms my anecdotal evidence that the jagdpanzer iv is really good if you can get it to vet 2.
6 Aug 2014, 17:25 PM
#20
avatar of Hagen67483

Posts: 65

Thanks for the great work, much appreciated.
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