Hi Friends, Since new patch I noticed bugs when using my mortar smoke barrage.
(This happens mid-late game when my mortar is in yellow cover on a bomb crater)
After using the smoke ability, the ability icon remains lighted as if you just used the ability, cooldown don't start and the mortar crew gets hold without doing any action. The smoke is never shoot, and it takes long to the unit to come back and shoot normal shells.
It happened to me in 3 smoke barrages and 1 mortar barrage. Does anybody noticed it?
It reminds me to the bug in COH1 (nebelwerfer, Calliope, priest) that sometimes you manually shot a barrage and It got bugged
Mortar Smoke barrage bug
1 Aug 2014, 11:20 AM
#1

Posts: 410
1 Aug 2014, 13:20 PM
#2

Posts: 1963 | Subs: 1
Always happens to me. Very inconvenient. You start an attack after the smoke barrage only to find out your mortar crew were too busy drinking coffee or something to listen to your order.
1 Aug 2014, 14:42 PM
#3

Posts: 1740
It reminds me to the bug in COH1 (nebelwerfer, Calliope, priest) that sometimes you manually shot a barrage and It got bugged
About a year ago everybody complained that CoH2 is too different from CoH1.
Now they get what they want

1 Aug 2014, 14:52 PM
#4

Posts: 231
I've noticed this with other abilities as well, such as rifle nade and molotov. Really frustrating when you use a rifle nade and it doesn't go off, then when you attempt to cancel, it takes your munitions and cooldown anyway.
1 Aug 2014, 15:33 PM
#5

Posts: 332
I honestly don't even know how these bugs got in to the game, IIRC They have never been present in VCoH2 and again not in the WFA Alpha either.
Maybe problems at Relic putting too many ideas/too many different builds together?
Maybe problems at Relic putting too many ideas/too many different builds together?
1 Aug 2014, 16:44 PM
#6

Posts: 410
I like to use smoke with mortars and I think this bug is coming since the last 2 patch.
1 Aug 2014, 17:28 PM
#7



Posts: 10665 | Subs: 9
I like to use smoke with mortars ...........
the sign of a good player!
1 Aug 2014, 17:32 PM
#8

Posts: 211
I have had this happen with a couple of molotovs. No animation after a few seconds so I move and try again but the cooldown has triggered and, presumably, munitions have been spent. What happened to this mysterious molotov, that was bought but did not show in battle?
1 Aug 2014, 21:16 PM
#9



Posts: 2307 | Subs: 4
This has been happening frequently with grenades on standard infantry for me as well.
2 Aug 2014, 00:37 AM
#10

Posts: 1963 | Subs: 1
the sign of a good player!
How about if I say I like to smoke mortars?

2 Aug 2014, 09:56 AM
#11

Posts: 410
the sign of a good player!
I can't believe a moderator doing this by a mistake on my writting.
2 Aug 2014, 13:06 PM
#12



Posts: 10665 | Subs: 9
I can't believe a moderator doing this by a mistake on my writting.


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Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
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SupremeStefan: https://steamcommunity.com/sharedfiles/filedetails/?id=3457737797
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Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
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Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
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Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
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Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
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Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy 
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Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific.
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