OKW Flak HT vs US AA
Posts: 598
Panzershrecks are not much of a problem for the halftrack if the machine is caught out of position it can easily run away and repair itself. However, if the halftrack is already set up it can pin the infantry before they can fire their shreck.
The raketenwerfer isn't reliable because of it's slow aim time after it's set up and it's tendacy of hitting the ground. When the player is forced change the raketenwerfer's position the rattenwerfer turns around to face the halftrack but just stares at the halftrack while the halftrack just moves away. The only way it can kill the halftrack is when the halftrack just rushes right into the firing line of the raketenwerfer that's already set up. Other than that the halftrack can easily flank the raketenwerfer and finish it off since raketenwerfer has no cover bonus like other at guns.
Posts: 205
Permanently BannedAs much as I love using the American halftrack, I do agree that it is overpowered. When it fires it's machine gun it tears up German infantry but when it's set up it's high dps is able to defeat the puma and even damages other light tanks.
Panzershrecks are not much of a problem for the halftrack if the machine is caught out of position it can easily run away and repair itself. However, if the halftrack is already set up it can pin the infantry before they can fire their shreck.
The raketenwerfer isn't reliable because of it's slow aim time after it's set up and it's tendacy of hitting the ground. When the player is forced change the raketenwerfer's position the rattenwerfer turns around to face the halftrack but just stares at the halftrack while the halftrack just moves away. The only way it can kill the halftrack is when the halftrack just rushes right into the firing line of the raketenwerfer that's already set up. Other than that the halftrack can easily flank the raketenwerfer and finish it off since raketenwerfer has no cover bonus like other at guns.
really hope this is fixed next patch.
Posts: 612
Posts: 205
Permanently Bannedwhile the OKW half track could use some love, the US halftrack needs to be more powerful because if you go into lieutenant you have pretty much no answer to the OKW half track. Really I think the OKW half track needs to just have a lesser set up time, and make the USF one have equal of it.
LOL?
Posts: 612
LOL?
You might not understand the whole situation which is ok, To elaborate for you:
US AA half track is not that far off from being a powerful, mid game tool. The OKW one is in a little far off spot, but it only takes a small tweak to fix it.
The OKW flack track dies because of its set up time, other vehicles of its type can kite away from multiple oorahing conscripts but the OKW one cannot. if said time was reduced, the counter play would not be as easy as it currently is and thus giving it a huge survivaility increase without touching any of its primary stats. Otherwise it is a powerful anti infantry vehicle that has huge damage like the US AA track.
The USF M15 is too powerful. If you were to like it to a set up time like that of the OKW one, Counter play would be even more readily, plus it couldnt just rush around anything it wants to and still murder units.
As for my statement between the two; just as Pshrecks are not enough to deal with the US flack track, bazookas are very underwhelming counter. US has no early AT gun like OKW so imagine the trouble US players will have if the M15 does not counter the OKW one. Lieutenant play will literally die vs OKW.
Now for the Ostheer a set up time on the M15 will make counter play easier like said above. Paks will be able to be a much more reliable answer, and the 222 play will not be utter suicide
Posts: 231
Posts: 1384
imo its little anti vehicle burst should have a larger delay between burst.
Posts: 2779
OKW HT is fine. US is OP.
imo its little anti vehicle burst should have a larger delay between burst.
When that shit just get owned by a zooka squad alone, or two guards, I doubt it is fine.
Posts: 1701
while the OKW half track could use some love, the US halftrack needs to be more powerful because if you go into lieutenant you have pretty much no answer to the OKW half track. Really I think the OKW half track needs to just have a lesser set up time, and make the USF one have equal of it.
Bazookas? lol?
Posts: 17914 | Subs: 8
When that shit just get owned by a zooka squad alone, or two guards, I doubt it is fine.
What is actually wrong with 2 AT units killing 1 light vehicle?
Posts: 612
Bazookas? lol?
How easy is it to kill the US fack track with Pshrecks? its not that easy when your opponents micro is good. That is why If you were to buff the OKW half track in the method I explained, the USF flack track would need to continue to remain ahead a little
Posts: 1701
How easy is it to kill the US fack track with Pshrecks? its not that easy when your opponents micro is good. That is why If you were to buff the OKW half track in the method I explained, the USF flack track would need to continue to remain ahead a little
With pgresn with 2 shrecks? easy, 2 volleys and its done. Same with double zooks.
Posts: 104
Posts: 205
Permanently BannedPosts: 184
It also sounds about right in Relic balance terms.
Posts: 205
Permanently BannedPosts: 2280 | Subs: 2
Permanently BannedStill huge discrepency in performance between the 2. Bit of a joke. esp given OKW fuel
Learn to play...
Posts: 1130
Learn to play...
yeah that was useful. but i agree with the statement that the okw track blows for cost.
Posts: 818
Seriously though the OKW HT dies to everything under the sun often without even getting a chance to react, Maxims, AT Guns, bazookas, Guards, Conscripts, mines, Anything with tank armor or the AA HT, and most ridiculously Penal satchel charges.
Dying to satchel charges, that is what makes this thing cost more than a luchs/obliterate all infantry tank. Its pretty silly.
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