Ostheer grenadier rifle grenade BUG
Posts: 482
Posts: 2779
Posts: 170
Posts: 29
Posts: 2819
Also when you cancell it, it costs muni and cooldown is activated.
Posts: 577
You click to use the ability.
Rangechecks etc get done, if all passes the ability gets triggered.
Unit switches to accessory weapon.
Unit uses the accessory weapon
If you cancel during the last part (i.e. the cooking for the MK2 grenade) then the ability is already over and the weapon is counted as "used", since it started the use. Cancel in this case means new move / target order or the entity dies, you retreat...
A possible fix could be to keep the ability running while it already performs the accessory weapon action, yet that is extremely hard to do. The unit basically gets access to a new weapon for a single use, but will only switch once it finishes it's current action (reloading or whatever). So if you use the time it takes to use that accessory weapon, then you make it rarer, but you do not eliminate the possibility. For example a Fallschirm has a 3+ second reload time, meaning it could take a while till he uses that weapon. If you make it too long, then people can use the ability, wait for the weapon to trigger and cancel the ability to do not make the ability use count. If you are playing a lot, you should know that this could be done with few abilities, if you knew how
Posts: 101
The cooldown would start and ammunition would be spent too ofc.
Posts: 1585 | Subs: 1
There is also for me a noticeable delay now between the issuing of a grenade order and its execution. Can take more than 3 seconds for the command to be started! This is completely unacceptable in a fire fight.
Posts: 752
Perhaps from usimg old code from a pervious version.
This has been an issue before.
Posts: 482
Sounds like an old bug has snuck back in.
Perhaps from usimg old code from a pervious version.
This has been an issue before.
good work for Relic....
Posts: 752
So perhaps try that, as a temporary bandaid till hopefully Relic fixes whatever it is.
Posts: 117
Posts: 17
Posts: 17
from personal experience the rifle grenade tends not to work when the concentration of enemies it will hit is too great. The past 3 times it has happened to me, it would have kill/wounded over ten enemy soldiers
Before the wfa release it was not a problem.
It really need to be fixed because a rifle grenade can be the only thing that prevents grens and therefor Ostheer to get totally raped by usf in the beginning.
Livestreams
195 | |||||
33 | |||||
17 | |||||
2 | |||||
2 | |||||
2 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1099614.642-1
- 5.280162.633+8
- 6.305114.728+1
- 7.916405.693-2
- 8.271108.715+22
- 9.721440.621+3
- 10.1041674.607-2
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger