Assault Grenadiers
Posts: 320
i am just curious about your opinions about the Assault Grenadiers from the Mechanized Assault Doctrine. Personally i find them extremly poor and weak and are not even compareable to Shock Troops from the Russians that have more punch, better survivability and scale kinda good into lategame. Also the Grenade Shower is first coming after Battle Phase 2 which makes clearing out early MGs kinda hard, especially since they should do that kinda good.
I would like to use them more, but they are just too weak to have them from time to time for a flanking action just to force retreat, because the MP40 deals so low damage. First i expected them to be more like Shock Troops or Sturmpioniere.
Also the Veterancy Boni are somehow low and only a small buff to the weapon accuracy at Vet 3 - i think they should gain more armor with Vet 1, better accuracy with Vet 2 and not like it is currently so that they scale also a bit more.
So, do you think Assault Grenadiers need a buff?
Greetings
Spielführer
Posts: 207
Ill prob get banned for saying this........such is COH2.org lolz
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Assault grens having the power of shock troops at 0 cp? With sprint? Not going to happen.
Edit: They do scale a bit poorly. But their initial stats are fine for their cost. If you want a unit with more punch, go for panzergrenadiers which come out at about the same time as shock troopers.
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They are thoroughly poor against Soviets. I never build them if I am fighting soviets.
I don't think that they need a change because they are a situational type of unit. The rest of mechanized is really strong.
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Ass grens are situational, not all purpose units.
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Posts: 210
Posts: 320
Seriously what do you want Ober's at 0cp for free.
First of all i want that you read my post carefully and complete. As i stated before, i would like to see them on par with Assault Engineers (that are better), Shock Troopers (really good and scale good into lategame), Sturmpioneers or stuff like that. I would not mind a price increase if the Assault Grenadiers would be useful.
Posts: 1571
I actually have found Assgrens (vs. US only) to be better than Assengineers at running down units. The 5th man is a substantial benefit and has saved many a squad wipe.
The Assengineers suffer from having to deal with suppression from MG42s, mortars, and the like. Against OKW, they have to deal with fast sturmpioneers/fusiliers/MG34s which cut them up pretty badly.
The Assgrens IIRC do a lot of damage up close; 42 damage. This is a little less than some of the other units but it is enough to get the job done; plus they have 80 more HP w/ 5th man.
Posts: 950 | Subs: 1
then the pgren ht call in is hell for any rifle that doesnt have vet1 yet. ive killed captains with it quite a few times just by pushing them around to stop them from firing. once theyre down to 2-3 men, they retreat and you finish them off by chasing. works great on lieutenants as well.
stug e is also amazing now. if you havent tried using one recently, i highly recommend it. its amazing at kiting.
Posts: 210
First of all i want that you read my post carefully and complete. As i stated before, i would like to see them on par with Assault Engineers (that are better), Shock Troopers (really good and scale good into lategame), Sturmpioneers or stuff like that. I would not mind a price increase if the Assault Grenadiers would be useful.
OK first of all
1:assault engineers have very different role, they are a very squishy unit and being a 4 man squad are not very durable.
2:to have a unit like shocks at 0cp's is plan stupid and is not balanced at all, as we have seen in the past 1cp shocks and the assault grens when the commander was first released.
3: Too make assault gren as good as shock would mean that they require a cp change say 2cp's.this would completely fuk up this commander design, which was designed to use with the ability to use without teching.
4nly reasons ass grens and any infantry that does have any AT weapon (Penals, Shocks, ass engies and so forth) dont scale well into the later game is because they vulnerable vehicles and infantry engagements kinda change as the game progresses with the use of Armour and less 1v1 engagements. which mean they take on more of a support role of vehicles (COMBINED ARMS. maybe more long ranged engagements in later game as well?
personally i think ass grens are awesome at what they do and they are right where they should be as they are NOT a SHOCK UNIT.
Posts: 231
However, if used correctly they perform very well early game, and then shift well into a late game durable capper and weapon team re-manning squad.
They are not a mainline infantry unit, and you really shouldn't be getting more than 1 or 2 of them in almost any situation.
Plus as others said, they're in one of the strongest doctrines against USF. Stug E has no real counter until Shermans or Jacksons, and with HEAT rounds you can even kill those with Shrek/Pak support. And the Tiger is almost completely uncounterable by Americans without huge investments and specific doctrines.
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