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Rifle company

29 Apr 2015, 14:33 PM
#21
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2




when was it ever a problem to begin with?


0 min vet 2 Rifle no cooldown at start of the game.

Previously:

"Manpower cost from 280 to 300
The ability cool down is now triggered at the beginning of a match so that players must wait for the cool down to finish before using the ability for the first time"
29 Apr 2015, 14:50 PM
#22
avatar of Brick Top

Posts: 1162

there is nothing balanced about flamer blob on Stalingrad :(
29 Apr 2015, 14:53 PM
#23
avatar of Nuclear Arbitor
Patrion 28

Posts: 2470

flamers are also broken and really like to explode. kill them once and they're gone for good.
29 Apr 2015, 15:01 PM
#24
avatar of Rollo

Posts: 738

flamers are also broken and really like to explode. kill them once and they're gone for good.


This is why you wait until vet two to upgrade a squad with them, rifles get more survivability that pretty much negates the flamer blowing up as often.
29 Apr 2015, 15:04 PM
#25
avatar of Katitof

Posts: 17914 | Subs: 8

there is nothing balanced about Stalingrad :(

Fixed for you.
29 Apr 2015, 15:27 PM
#26
avatar of WingZero

Posts: 1484

OKW has a flak HT that can stop the hordes of Rifles coming at you.
29 Apr 2015, 15:58 PM
#27
avatar of Brick Top

Posts: 1162

Maybe so, but I actually really enjoy a lot of my Werh games on Stallingrad. But things like rifle flamers sucks on it.
1 May 2015, 04:20 AM
#28
avatar of acosn

Posts: 108 | Subs: 1

Yeah, its pretty annoying to just have the game circumvent it's own mechanics when its convenient.


Then again the Ostheer have a commander devoted to buying vet, and it'll bend over team games and let OKW players buy up vet.



I'd be more sympathetic if the vet 1 bonus for riflemen wasn't such shit. Since when is it a balance issue when the game lets one faction bypass a shit vet level when the other faction can buy vet 3 units?
1 May 2015, 06:54 AM
#29
avatar of daspoulos

Posts: 1116 | Subs: 1

Permanently Banned
jump backJump back to quoted post1 May 2015, 04:20 AMacosn
Yeah, its pretty annoying to just have the game circumvent it's own mechanics when its convenient.


Then again the Ostheer have a commander devoted to buying vet, and it'll bend over team games and let OKW players buy up vet.



I'd be more sympathetic if the vet 1 bonus for riflemen wasn't such shit. Since when is it a balance issue when the game lets one faction bypass a shit vet level when the other faction can buy vet 3 units?

Ost confirmed OP. Elite troops most OP commander in game. 80 mp and 25 fuel is too cheap for a a vet 3 squad too cheap. Should be 300 mp +40 fuel + whatever the unit costs. Also increase cost of commander to $10 cuz its still OP.

Vet 2 riflemen at 2nd minute too weak. Cost should be put to 200 mp per squad. No cooldown, comes at vet 3. There. Fixed and balanced for everyone.
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