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russian armor

Lol 7.5cm le.IG 18

10 Jul 2014, 19:40 PM
#1
avatar of Dayaveer

Posts: 69

Are you kidding me with the accuracy?! Damage? Vehicle damage? :D Also it is very durable! :D
10 Jul 2014, 19:53 PM
#2
avatar of SuperKeitel

Posts: 158

agree but... it's like 430 manpower, it should be. Don't take us one of the last thing we have as counter to maxim and .50 cal spam.
10 Jul 2014, 19:55 PM
#3
avatar of Dayaveer

Posts: 69

Hehe today i once shotted 5man maxim squad with it ^^
10 Jul 2014, 19:56 PM
#4
avatar of Dayaveer

Posts: 69

Anyway they should somehow try to remove MG spams also since it is clearly support weapon instead of core :)
10 Jul 2014, 19:57 PM
#5
avatar of __deleted__

Posts: 807

Dunno, for me it doesn't make so manny kills as people complain. Iguess I'm just unlucky.
10 Jul 2014, 19:57 PM
#6
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

why did you make what is a shoutbox message at best, a thread???
10 Jul 2014, 20:01 PM
#7
avatar of _underscore
Donator 33

Posts: 322

The vehicle damage is brutal. Do not park a Sherman in range of one of these.
10 Jul 2014, 20:02 PM
#8
avatar of Dayaveer

Posts: 69

Why did i what? :)
10 Jul 2014, 20:03 PM
#9
avatar of Medman

Posts: 39

It really needs it's AT damage toned down. Either have it do AI or AT but not both.
10 Jul 2014, 20:04 PM
#10
avatar of Omega_Warrior

Posts: 2561

This has been the most infuriating unit to fight against lately. It often gets deployed right outside the medic truck so counter battery is usually useless as it will constantly reinforce and heal. You will have to fight your enemies entire army to get to it and if you manage to decrew it it will be recrewed and reinforced in a matter of seconds. It has an amazing RoF, accuracy, and AoE. It can also damge any armor that tries to attack it as well acting also as a light AT gun that's pretty lethal to the allies armor especially the US.

It really need some nerfs somewhere, it's performing a tad to well at the moment, especially when compared to the US Pack howitzer which is more expensive, but worse.
10 Jul 2014, 20:14 PM
#11
avatar of gokkel

Posts: 542

I don't know about your experiences, but I sometimes keep shooting for ages on enemy setup teams and barely kill anyone with these guns. I like to use them against blobs or if I have to against those American bunkers, but against Maxim spam etc. they are at best average.

And don't forget that thing costs as much as two mortars nearly, so it has to be better than one. It also has more problems with obstacles than a mortar.
10 Jul 2014, 20:15 PM
#12
avatar of braciszek

Posts: 2053

I have not seen anyone build the US pak howitzer at all. Im pretty sure thats the problen?
10 Jul 2014, 20:16 PM
#13
avatar of Tetley

Posts: 187

SO far this thing is my only answer to bar blobs, i agree it should loose its at capabilities.
10 Jul 2014, 20:17 PM
#14
avatar of Omega_Warrior

Posts: 2561

I have not seen anyone build the US pak howitzer at all. Im pretty sure thats the problen?
The US pack howi is pretty bad atm moment. You basically pay for the price of two mortars, but get the effectiveness of 1.
10 Jul 2014, 20:19 PM
#15
avatar of FichtenMoped
Editor in Chief Badge
Patrion 310

Posts: 4785 | Subs: 3

Well maybe because it is basically a Pak like the Zis? Nerf IG18 damage against vehicles and it should do fine :)
10 Jul 2014, 20:27 PM
#16
avatar of coh2player

Posts: 1571

+1, I have seen it parked right next to the medic truck and just firing, firing away..

and the US pak howie is amazingly bad. It seems broken or something.

This has been the most infuriating unit to fight against lately. It often gets deployed right outside the medic truck so counter battery is usually useless as it will constantly reinforce and heal. You will have to fight your enemies entire army to get to it and if you manage to decrew it it will be recrewed and reinforced in a matter of seconds. It has an amazing RoF, accuracy, and AoE. It can also damge any armor that tries to attack it as well acting also as a light AT gun that's pretty lethal to the allies armor especially the US.

It really need some nerfs somewhere, it's performing a tad to well at the moment, especially when compared to the US Pack howitzer which is more expensive, but worse.
10 Jul 2014, 21:15 PM
#17
avatar of Arclyte

Posts: 692

> "it's ok because its 420 manpower"

> nerfs 120mm mortar
10 Jul 2014, 21:30 PM
#18
avatar of Dayaveer

Posts: 69

This has been the most infuriating unit to fight against lately. It often gets deployed right outside the medic truck so counter battery is usually useless as it will constantly reinforce and heal. You will have to fight your enemies entire army to get to it and if you manage to decrew it it will be recrewed and reinforced in a matter of seconds. It has an amazing RoF, accuracy, and AoE. It can also damge any armor that tries to attack it as well acting also as a light AT gun that's pretty lethal to the allies armor especially the US.

It really need some nerfs somewhere, it's performing a tad to well at the moment, especially when compared to the US Pack howitzer which is more expensive, but worse.


Exactly!
10 Jul 2014, 21:31 PM
#19
avatar of Dayaveer

Posts: 69

I have not seen anyone build the US pak howitzer at all. Im pretty sure thats the problen?


The US 75mm? I did today! It got 4 kills in the game even i used it actively!
10 Jul 2014, 21:36 PM
#20
avatar of braciszek

Posts: 2053



The US 75mm? I did today! It got 4 kills in the game even i used it actively!


Yes, so there must be something wrong with it?
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