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russian armor

Umm US Jeep?

8 Jul 2014, 20:26 PM
#61
avatar of maskedmonkey2

Posts: 262

And for anyone thinking rocketwerfer is valid, lights up. Even if you make rocketwerfer unit as second unit it does not guarantee a kill :D



True words!

Even if you make a King Tiger, it doesn't guarantee you will kill a tank.

The co-requisite to success is that you have to play the game.

A raktenwerfer and basically any other squad will eat a dodge.

8 Jul 2014, 22:42 PM
#62
avatar of Dayaveer

Posts: 69

Well 2 volks sure didnt eat up a dodge and if not possible to have raktenwerfer then... :D
8 Jul 2014, 22:44 PM
#63
avatar of Thunderhun

Posts: 1617

It's the same situation we have with M3a1s, they just force you into a part of a map (probably you get like 30% map controll) and can't deal with it untill you get some vehicles out. WC-54 should be pushed back to 1 cp and needs to be looked at.

Volks and Raketens only stall it, only if you could lure the jeep into a mine.
9 Jul 2014, 03:31 AM
#64
avatar of S73v0

Posts: 522

This unit comes out too fast. Make it 1 cp and problem solved.
9 Jul 2014, 03:37 AM
#65
avatar of Brachiaraidos

Posts: 627

jump backJump back to quoted post9 Jul 2014, 03:31 AMS73v0
This unit comes out too fast. Make it 1 cp and problem solved.


It arrives at exactly the same fuel mark as the M3.

Both Soviets and Americans need to generate 5 fuel to be able to call in their first of either.
9 Jul 2014, 03:40 AM
#66
avatar of S73v0

Posts: 522

But the Russians have to build the T1 building which takes a long time.
9 Jul 2014, 04:30 AM
#67
avatar of Brachiaraidos

Posts: 627

jump backJump back to quoted post9 Jul 2014, 03:40 AMS73v0
But the Russians have to build the T1 building which takes a long time.


If you build T1 as your first building, you have it finished almost exactly as you hit 15 fuel. T1 does not take long to build.

The only real difference is the build time of the M3- not exactly long. Pushing the Dodge to 1CP would be a much, much longer wait than this.
9 Jul 2014, 06:09 AM
#68
avatar of DarthBong420

Posts: 381

well, i havent used it yet. my one buddy uses it all the time. so jealious....
reminds me of this:

They don't build them like that in the Fatherland.
9 Jul 2014, 12:46 PM
#69
avatar of Dayaveer

Posts: 69

Why do people compare to jeep to M3. It takes about 1min 40-45sec to M3 and Jeep you get either at 1min mark or 1min 15sec. With the extra 30 sec you can rush to the early cap points so much faster. Also for me et seemed to be much more durable than M3 but maybe i just rolled super crappy hits.

Make it 1 CP or higher fuel! :)
9 Jul 2014, 12:55 PM
#70
avatar of Dayaveer

Posts: 69

Actually making the 1min jeep is not so bad idea afterall. Will just delay the 2nd rifle squad little bit and your capping power, but you will prevent enemy capping.
9 Jul 2014, 13:02 PM
#71
avatar of Dayaveer

Posts: 69

Or make a 2nd echelon after first rifles so you still have MP for super fast jeep ^^
9 Jul 2014, 15:17 PM
#72
avatar of iDolize

Posts: 81

It's already 20 fuel, same as kublewagon, and that's 0cp as well.

Dodge should stay at 0 cp, it is an "early" game vehicle for a reason, just garrison your troops and wait till panzerfaust
9 Jul 2014, 15:27 PM
#73
avatar of Katitof

Posts: 17914 | Subs: 8

It's already 20 fuel, same as kublewagon, and that's 0cp as well.

Dodge should stay at 0 cp, it is an "early" game vehicle for a reason, just garrison your troops and wait till panzerfaust


Umm.... kubel costs 0 fuel.
9 Jul 2014, 17:20 PM
#74
avatar of Snipester
Patrion 39

Posts: 102

10 Jul 2014, 00:35 AM
#75
avatar of Dayaveer

Posts: 69

Well that replay shows how little dmg the jeep takes ^^
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