OKW T4 truck reliably damages sherman from the front
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And yes, it is absolutely too much that the US's main battle tank is getting penetrated by a base turret that can be put anywhere on the map and requires hard anti-tank to kill.
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It's immobile so you can just bombard it all day long and it can't escape or fire back.
It's rough if they get it in a good position like a cut-off, but to do so it needed to be built which is when it's very vulnerable and a single rifleman squad could kill it (I think?)
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The whole idea of a "no-go zone" is fucking retarded. There's no way in hell that that is their intended design.
It is, if it wasn't, then the Soviet FHQ wouldn't have combat buffs, the truck wouldn't have a Flak gun, and HQ's wouldn't have multiple machine gun nests.
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american AA ht reliably damage panthers and tigers from the front
I'm quite sure that 10-13% to penetrate for 40 damage is indeed a "reliable" damage.
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I only set up that truck at choke point in 1vs1. From 2vs2 => 4vs4 that thing never leave my base.
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The whole idea of a "no-go zone" is fucking retarded. There's no way in hell that that is their intended design.
And yes, it is absolutely too much that the US's main battle tank is getting penetrated by a base turret that can be put anywhere on the map and requires hard anti-tank to kill.
Based on the time it takes to deploy then construct and the cost assosiated with doing so it would be far to costly on the OKW player if one tank could just waltz in and take it out. The OKW player would then have to wait another 3 minutes, pay a huge amount of resources and have it destroyed again by one Sherman. The OkW player should have some chance at being able to tech to tier 4 considering how costly it is for them
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