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russian armor

Let's check balance

30 Jun 2014, 00:12 AM
#21
avatar of Southers

Posts: 111

everyday the balance changes as people learn different counters... just saying
30 Jun 2014, 00:52 AM
#22
avatar of ThoseDeafMutes

Posts: 1026

I'm thinking of trying a new strat tonight with my 2v2 partner where we both go T2, get a flak truck, go armor commander and then spam Wolverines to try and win before anything heavy comes out.

Not sure how it will work CP timing wise but if it's good I'll have to report back in.
30 Jun 2014, 01:26 AM
#23
avatar of DanielD

Posts: 783 | Subs: 3

The winstreaks can just as easily be demonstrating that US is easier to play, rather than OP. Something to consider.
30 Jun 2014, 06:05 AM
#24
avatar of wongtp

Posts: 647

I'm thinking of trying a new strat tonight with my 2v2 partner where we both go T2, get a flak truck, go armor commander and then spam Wolverines to try and win before anything heavy comes out.

Not sure how it will work CP timing wise but if it's good I'll have to report back in.


not sure if its a good idea. wolverines are pretty crappy. armour company is quite bad on its own.

  • assault engineers are easily focused down and does nothing most of the time except spurt a stream before having his fuel tanks exploding and dying in a glorious fiery death
  • elite vehicle crew does nothing.
  • wolverines are soft, only 50 range and easily hunted down by things that they are supposed to counter. better off saving those fuel for major and jackson instead which outperforms wolverines in everyway.
  • sherman dozer has nothing great going for it other than its anti infantry power, which a regular sherman performs just as well. its abilities are rather, novelty at the moment i suppose, never had a need to use them.


that said, all armour company provides is to skip tiers and save the 90fuel from the major. you are better off teching that major, choose airborne or infantry which actually gives abilities and units that can supplement your army.

mht is invaluable with lieutenant -> major for fast shermans.

airborne has pathfinders to snipe stuff and increase sight range, quite useful.

priest is amazing against static players who get 2 infantry support guns and camp around their building with the flak gun. as well as against wehrmacht players that go heavy support teams, t2 -> tigers.

not to mention browning LMG unlock saves u from BAR unlock cost and gives u a better gun anyways.

while paras come with dual LMG that can royally fuck infantry at range.

and with 57mm drops and HMG drops, it gives a nice flexibility since u dont need both the captain and lieutenant to gain access to these weapons.
30 Jun 2014, 06:29 AM
#25
avatar of VonIvan

Posts: 2487 | Subs: 21

jump backJump back to quoted post29 Jun 2014, 13:06 PMDavidKh
Very easy to guess game is balanced or not ;)



I hope Relic will reduce resource income to 50% for Oberkommando and will improve USA blobing system :)

Oh look there I am! Not bad, not bad.usfusf:new:

On a moar serious note. I would say the balance is somewhat good overall. Certain units need to be toned down, while others slightly buffed, as well as early game abilities limited in their effectiveness. I have found that the U.S., while being slightly better at early-mid game, suck late game against vetted Oberkommando units and vehicles. It all comes down to who can keep their shizz alive during that critical point of the mid-game. The OberKommando is good at hunkering down and committing to large scale assaults, while weak in maintaining a constant supply of resources, but for good measure, as I have found their units to be the most versatile and effective in countering pretty much everything in CoH2. The U.S. is good at being more mobile when needed to shift their focus from one side of the map to the other. They also have a wide range of counters at their disposal, but those require upgrades/certain doctrine choices, so if you pick the wrong counter or are unable/forget to tech to get what is needed at a certain time during the game, the Oberkommando will roll right over you, same goes with the Ostheer being able to push you back as well. These counters, while useful early-mid game, barely hold up against any late game tech or vet from either the Oberkommando faction or the Ostheer faction.
30 Jun 2014, 06:47 AM
#26
avatar of __deleted__

Posts: 807

It's to early to discuss balance. Play and have patience.
30 Jun 2014, 23:37 PM
#27
avatar of Bravus

Posts: 503

Permanently Banned
The new US jeep looks like new "M3" spam..

Some player make 2x versus me with rifleman in early game and send to my cutoff, when i have 2 pions and 2 volks, no chance...

Other time some man put a little sherman when my volks just have 1 bazooka...

German early game still very difficult...
1 Jul 2014, 00:03 AM
#28
avatar of coh2player

Posts: 1571

I just won the mechanized company commander today and it will be complained about as it becomes more common. The abilities are excellent.
1 Jul 2014, 00:18 AM
#29
avatar of ThumbsUp

Posts: 182

jump backJump back to quoted post30 Jun 2014, 01:26 AMDanielD
The winstreaks can just as easily be demonstrating that US is easier to play, rather than OP. Something to consider.


Basically this. I find okw more fun because it's high risk high reward. Play well with your few units and you'll dominate; make less mistakes and it pays off largely. That's more fun to me. Not to mention most people are forgetting okw can lay regular mines aka vcoh style which is a huge advantage IMO. They play closer to panzer elite having specialist units so until people learn the meta they're just blowing smoke out their ass.
1 Jul 2014, 00:52 AM
#30
avatar of Ohme
Honorary Member Badge
Donator 11

Posts: 889 | Subs: 1

Nobody mentioned this, but you will also notice that of those top 10 lists, USA players simply have more games played. That explains partly the disparity in win streaks.

Not that I need any additional reasons to discredit the evidence presented in the OP. Its a flawed and incomplete argument anyway.
1 Jul 2014, 01:58 AM
#31
avatar of ThoseDeafMutes

Posts: 1026

I just won the mechanized company commander today and it will be complained about as it becomes more common. The abilities are excellent.


Is the Easy 8 awesome?

I find base sherman underwhelming.
1 Jul 2014, 02:17 AM
#32
avatar of coh2player

Posts: 1571

That's Infantry company. This:

I had 10 minutes with it: This 'mechanized company' commander is 1 v 1's dream and is strong early game. There's the recon plane.

The Car is basically the US version of the M3 clown car except feeling much more durable. Troops can fire while it's garrison. It also comes with a high speed option that cost no muni but the car won't fire.

The Halftrack can hold 2 squads, and can reinforce!! It comes with a Assault engineer, which can be upgraded into a flamer. the flamer can fire from the halftrack.

Neither vehicle is expensive (20, 35 fuel)

The recover resources is great, too. The halftrack- even when it's about to blow up can be clicked with the recovery button for 75% resources back into your account.

Then there's 155mm artillery barrage, which is better than other 180 muni strikes and resembles a slightly narrower stuka barrage. It's not as narrow as 'time on target' but it's much more accurate than 240mm and lots of shells go down in one area.

1 Jul 2014, 02:40 AM
#33
avatar of MilkaCow

Posts: 577

Those streaks are indicators, but I wouldn't say they must mean balance is screwed. The Oberkommando is by far the hardest to play faction 1v1 as they play very differently. Squad preservation is far more important as with other faction, as is planning ahead which units to get. Due to their lack of fuel you really need to make the right calls for vehicles.
I think in the ESL games this weekend Twister showed that the Oberkommando can beat US even if you get basepinned twice. Their veterancy is such a huge trump card.
I do not disagree that the balance is not perfect, but it's also by far not as bad as you are trying to show here. Many issues were already identified in the forums and by discussions of players, so I wouldn't be surprised if Relic is already thinking about certain tweaks. Yet once again - one week after release the meta is not yet stable, people have not tried out all builds and/or commanders yet, so maybe there is a better way to play 1v1.

My personal downside of Oberkommando vs US games is usually that they take so long. US are really good at being very aggressive and pushing hard, while the Oberkommando is great at slowly building up strength over a lot of engagements and then just bleeding the opponent. This usually results in pretty long games ^^
1 Jul 2014, 06:49 AM
#34
avatar of bämbabäm

Posts: 246

This usually results in pretty long games ^^


Which I like :D
1 Jul 2014, 07:09 AM
#35
avatar of VetLolcake

Posts: 342

Permanently Banned
all these idiots saying its too early.

Fine

Check the soviet vs OH balance. Its so crystal clear there is a problem with sovs and US atm.



1 Jul 2014, 08:32 AM
#36
avatar of sluzbenik

Posts: 879

US vs OKW is alright, except for volley fire. Once that's fixed OKW will win hands down.

US vs Wehr is totally broken since the only way you can win is a well-microed Tiger.

1 Jul 2014, 10:01 AM
#37
avatar of Rizza
Donator 22

Posts: 101

jump backJump back to quoted post1 Jul 2014, 00:52 AMOhme
Nobody mentioned this, but you will also notice that of those top 10 lists, USA players simply have more games played. That explains partly the disparity in win streaks.

Not that I need any additional reasons to discredit the evidence presented in the OP. Its a flawed and incomplete argument anyway.


I'm surprised no one mentioned this earlier because I noticed that straight away.
1 Jul 2014, 10:04 AM
#38
avatar of Infiltrator

Posts: 62

jump backJump back to quoted post30 Jun 2014, 01:26 AMDanielD
The winstreaks can just as easily be demonstrating that US is easier to play, rather than OP. Something to consider.


This is the top of the ladder. Something to consider.
1 Jul 2014, 10:37 AM
#39
avatar of Capacity_gear
Donator 11

Posts: 87

Why is anyone even responding to this thread?

Now there is always room for a debate on balance, its the nature of the beast.
however using 'win streaks' on the ladder to predicate your opinion of imbalance is ridiculous.

The ladder is borked from the start considering the bugs that were exploited during the first few week after launch.
If you've been keeping an eye on the ladder from launch you'd see that a few in the top 10 have have gotten a 10+ streak within the first few days and stopped playing after the exploits have been patched and the ladder position 'degradation' hasn't come into effect yet.

Also the changes have effected game play greatly in terms of balance so until a greater number of matches have been played during these new patches opposed to the games played when the game was broken pre patch the ladder is irrelevant.

TBH the ladder is nonsense, the best players win tournaments without being top of the ladder.

a good example is cataclaw,. watching her stream during the times where gen spam then m3 spam were op you'd see her play nothing else, now she has a high ladder position, but is she any good? no, not at all, barely gets to the semis of any tourney.

Not only should the ladder be reset, but it should be ignored for the most part,. its like the steam achievements,. fun to get, but it counts for nothing
2 Jul 2014, 08:04 AM
#40
avatar of VindicareX
Patrion 14

Posts: 312

I like the part when Cataclaw became a girl.
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