So about that blitzkrieg....
Posts: 105
I don't understand why relic goes through such extremes while patching. From super ability to useless to super ability again. And to top it off the soviet equivalent is still useless. Isn't there some kind of point in the middle that makes the ability still useful without being retarded?
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Posts: 3052 | Subs: 15
Osty needs something to stay relevant with these new factions,its not THAT bad
Posts: 105
Posts: 132
I get that Blitz and Overdrive was becoming useless with only acceleration bonuses, but +50% max-speed seems a bit much.
Posts: 105
Posts: 440
Anyways I was always of the opinion that if the German tank escaped destruction in any encounter purely because of blitz...then the Soviet/Allied player never really deserved to claim the kill as their god-given right. In a game full of BS-RNG and buggy pathing...blitz is hardly the most frustrating thing to deal with.
Posts: 17914 | Subs: 8
Westheer pretty much struggle to get any armour out period.
If they struggle with superior armor and stuff like tank smoke, then what can you say for sov and US tanks facing 50-100% more potent AT?
If you can't get your armor out, you overextended and deserve to loose it.
Posts: 1617
And OKW can only get their true super heavies out in 1v1s if their enemy is a noob.
Posts: 440
If they struggle with superior armor and stuff like tank smoke, then what can you say for sov and US tanks facing 50-100% more potent AT?
If you can't get your armor out, you overextended and deserve to loose it.
Currently it's a thing in 2v2 for the Soviets/Allies to double rush the OKW player as soon as possible with armour because they know there won't be anything the German player can do about it 9 times out of 10.
Ostheer with blitz was perhaps a bit too strong because they have all kinds of perfect supporting pieces that really made Blitz punishing but for Westheer...honestly they really need it just to justify the massive risk in getting a Panther.
Posts: 2307 | Subs: 4
Blitz should only increase rate of fire and acceleration.
And OKW can only get their true super heavies out in 1v1s if their enemy is a noob.
Is this a joke?
Posts: 1617
Is this a joke?
Yeah, like faster reloading, only a bit like +10 or 20%. I'm not talking about huge buffs.
Posts: 342
Permanently BannedPosts: 2307 | Subs: 4
Soviet whiners at their best again. Fk off already.
I hate to break it to you, but you might be the biggest whiner on this site.
http://www.coh2.org/topic/19249/u-blob-sa
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Posts: 2053
What about faster turret traverse? Better turning? Stuff that makes the vehicle better in combat, but not give it an ability to zoom across the map.
Also, tanks capping ability need to be switched with something useful as well - why on earth would you need your tanks to cap? They are meant to fight!
Posts: 344
Ahhh yes, back when Relic could actually do stuff semi-competently (I stress the 'semi' in that).
Posts: 1042
Panther would be the exception to this, but everything else...
Panzer IV and T-34 weighed roughly the same.
The T-34 had a 500 HP engine with wide tracks.
Panzer IV had a 300 HP engine with thin tracks.
It's a shame that the classic (and incorrect) image of German armour of 1944 has infiltrated the game...
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