This topic has been hammered out hundreds of times in regards to Relic. So I wont bother with the extreme details.
The Wolverine and Jackson are target prioritizing infantry. Which makes them totally useless because I can't use them on the move. If I can't use them on the move, they lose to tanks. I've lost 4 games because of this and it's just another item in the list of reasons American tanks are subpar.
On top of this, they have no hold fire function, which makes them even more useless.
Fix it, please and thank you.
Relic, lets talk about target priority... Again.
27 Jun 2014, 17:06 PM
#1
Posts: 627
27 Jun 2014, 17:10 PM
#2
Posts: 1620 | Subs: 2
Yeah I noticed this in a game I was shoutcasting I think. Pretty stupid.
27 Jun 2014, 17:14 PM
#3
Posts: 2807 | Subs: 6
I knew that something was wrong with these tanks.... they deal huge damage but never could kill a tank on the move, that's lame
27 Jun 2014, 17:22 PM
#4
Posts: 329
Ah - the Western Front expansion - with problems so large - you could drive a truck through them.....
27 Jun 2014, 17:39 PM
#5
5
Posts: 1157 | Subs: 2
It would be really nice if there was a function that would let you tag a target as a priority yourself, that way you could issue move commands without the turret resetting.
27 Jun 2014, 17:43 PM
#6
Posts: 1210 | Subs: 1
Yes, please fix. It is terribad
27 Jun 2014, 18:26 PM
#7
Posts: 449
Add the Stuart to the list.
It has stun rounds (for vehicles) but prioritizes infantry. If you move and there are infantry around, you waste precious shots on them.
It has stun rounds (for vehicles) but prioritizes infantry. If you move and there are infantry around, you waste precious shots on them.
27 Jun 2014, 19:35 PM
#8
Posts: 15
Ad Panzer IV to the list.
I experienced that yesterday. 2 Panzer IV shooting infantry while being shotted by a russian heavy tank.
I experienced that yesterday. 2 Panzer IV shooting infantry while being shotted by a russian heavy tank.
28 Jun 2014, 06:28 AM
#9
7
Posts: 1664
If prioritizing can't be fixed I think the catch-all that will make every unit more tactically usable is hold-fire. Just do it already
28 Jun 2014, 07:02 AM
#10
Posts: 4928
This is why we need a "Target Vehicles Only" option for all dedicated AT / off AT units. Yes it requires them to code in a new system, but "Hold Fire" doesn't work if you're trying to chase down a damaged vehicle because then yours won't fire (duh), and enabling fire just lets your tank shoot at random infantry.
PAGES (1)
1 user is browsing this thread:
1 guest
Livestreams
53 | |||||
27 | |||||
17 | |||||
6 | |||||
2 | |||||
1 | |||||
100 | |||||
67 | |||||
32 | |||||
20 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.940410.696+6
- 4.35459.857-1
- 5.599234.719+7
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
11
Download
1265
Board Info
1099 users are online:
1 member and 1098 guests
Brick Top
Brick Top
1 post in the last 24h
9 posts in the last week
27 posts in the last month
9 posts in the last week
27 posts in the last month
Registered members: 50006
Welcome our newest member, Villaloboski
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Villaloboski
Most online: 2043 users on 29 Oct 2023, 01:04 AM