War Spoils Drop Rate and Rare Commanders
Posts: 3
Posts: 3552 | Subs: 2
Getting a commander you have already paid for or a bulletin you ground to get is a gigantic fuck you
Posts: 2053
It's all luck I imagine. I have gained 28 levels since WFA came out and gotten two of the exact same ambulance bulletins and one Volks bulletin.
Luck? I dont want to deal with this "luck" bullshit. "luck" means there is a chance youll never get the thing you want, and it may take months when for others, days. Why cant it be guaranteed? "Luck" randomly advanatges some people for no reason, and disadvantages others for ZERO reason.
Posts: 1571
I played automatch 2v2 and 4v4. Almost everytime I get the most points by far. Also from what I've seen I only got Spoils from longer games.
Loot until now was 1 Bulletin (rare), 1 victory strike( uncommon), 2 Commanders I think. Played about 10 hours yesterday and 5 today.
By the way. 2 P4s J with vet only cost 180 fuel. Really? Seems quite imbalanced. Thats the ordinary cost for a Ost P4 without teching...
Posts: 2053
I played automatch 2v2 and 4v4. Almost everytime I get the most points by far. Also from what I've seen I only got Spoils from longer games.
Loot until now was 1 Bulletin (rare), 1 victory strike( uncommon), 2 Commanders I think. Played about 10 hours yesterday and 5 today.
By the way. 2 P4s J with vet only cost 180 fuel. Really? Seems quite imbalanced. Thats the ordinary cost for a Ost P4 without teching...
180 OKW fuel is equal to 240 fuel. Its the OKW equivalent of the T34/85 call in.
Posts: 7
Posts: 1571
Posts: 359
180 OKW fuel is equal to 240 fuel. Its the OKW equivalent of the T34/85 call in.
Right. But OKW's fuel income is supposed to be a weakness. The Panther's cost is 175 fuel for both sides.
It's 250 fuel for two Panzer 4s for the Wehrmacht. I suspect that a 70 fuel savings is way too much for this power.
It's off topic though. I've yet to get anything from my troubles still. I get into plenty of 1v1s that last for 20-40 minutes.
Posts: 1571
Posts: 2053
180 OKW fuel is equivalent to 270 normal fuel.
I cant do math.
Posts: 7
What kind of comp stomps do you play? Long or short games?
20-40 min matches.. The AI has turned quite anemic lately.. Had to bump up to hard..
Posts: 1157 | Subs: 2
Posts: 2053
I'm okay with not being able to purchase the exlusive WFA commanders, but only if they either A: increase the drop rate, or B: Increase the amount of time we get to play with them. Giving a 48 hour window to play with a commander that only drops once in a blue moon seems kinda lame. If we are going to have to play 100s of games to get a chance to play the new commanders then at least give us a week or so to experiment with them. What if you get a commander drop on your last game before a couple of busy days and don't even get a chance to play it?
Some of the commanders are really powerful (except crappy Fortification commander), so they are powerful because they are rare and if they were more common they would be nerfed? Eh, stupid assumption. They really need to be more common, i played 4 hours today and got only a faceplate. I dont understand how timed drops work. Other than one bulletin, my commander and faceplate didnt come with any timers, and they havent disappeared on me yet. As far as i know, im not sure if timed drops truly exist. At this rate, ill get the commander i want in 3 months.
Posts: 1157 | Subs: 2
-I like the idea of warspoils in general, and I love that they are moving away from exclusively paid content. However, there are plenty of people out there that would rather not invest the time farming the commanders and would rather purchase them right off. Giving players the option to purchase the commanders or earn them through game play gives people freedom to play the game the way they want, and removes the P2W accusations, as long as the drop rate is fair. This is why popular F2P games like LoL use this model.You can farm content by simply playing the game, or if you are impatient/would rather look at your time from a practical standpoint (1 hour at even a minimum wage job will pay for 2 commanders that would take dozens, or perhaps more, hours of play time to farm).
-The average player doesn't have hundreds of hours to play and try and farm the commander they want, but I think the warspoils system could provide some interesting incentive. Maybe something like a ~5 game win streak could give you an increased commander drop chance. There are plenty of creative opportunities here, anyone else have any ideas?
Another issue I have is that the vanilla factions still have the old commander system, which feels extremely disjointed. I love that the western front armies have much less overlap in the trees, and each one feels like it has a unique flair. This is in stark contrast to the mass produced feel of the vcoh2 commander layout. IMO a commander overhaul of the original factions has been long, long overdue.
Posts: 627
/emo
Posts: 1157 | Subs: 2
http://www.coh2.org/topic/18932/dlc-commanders-for-western-front/page/2#post_id169675
Posts: 179
Man, so jealous of Pz4 commander
Posts: 62
That said, I know it's not happening, but this is a step in the right direction in my book. Having commanders droppable instead of purchase only is still better than having them purchase only.
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