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DLC Commanders for western front

24 Jun 2014, 14:20 PM
#1
avatar of Affe

Posts: 578

Is it true that we only have 3 commanders for each faction?

I heard that you can get 3 new commanders for each faction via "spoils of war" System randomly after a match if you have a lot of luck. If you get a commander you can use him for only 72 hours and then (maybe)if you want to have him permanentely you have to buy him for 3.99$ or so in the steam store? Is this true? several peoples told me about that. can anybody confirm these System from relic?

I heard that 3 new commanders for OKW and US army getting soon added in the steam store for 3.99$ per commander.?

Any Infos about that?
24 Jun 2014, 14:57 PM
#2
avatar of Caeltos

Posts: 72

I unlocked some commanders, and they are NOT TIMED. So if you got them from spoils, they are there to stay. Will provide screenshot if you want. Hoy.
24 Jun 2014, 15:06 PM
#3
avatar of coh2player

Posts: 1571

Please do, thanks.
24 Jun 2014, 15:06 PM
#4
avatar of Affe

Posts: 578

jump backJump back to quoted post24 Jun 2014, 14:57 PMCaeltos
I unlocked some commanders, and they are NOT TIMED. So if you got them from spoils, they are there to stay. Will provide screenshot if you want. Hoy.

Ok thanks for clearing this out.
24 Jun 2014, 15:10 PM
#5
24 Jun 2014, 15:31 PM
#6
avatar of coh2player

Posts: 1571

Thanks alot. How long did it take you to earn this one commander?
24 Jun 2014, 15:35 PM
#7
avatar of GeneralCH

Posts: 419

How does this "Withdraw and Refit" work?
24 Jun 2014, 15:38 PM
#8
avatar of BeltFedWombat
Patrion 14

Posts: 951

How does this "Withdraw and Refit" work?


It lets you get rid of your early game light armour / scout cars and convert them into resources.
24 Jun 2014, 15:53 PM
#9
avatar of GeneralCH

Posts: 419

Thx!

How is this ability useful?
24 Jun 2014, 15:55 PM
#10
avatar of bilsantu

Posts: 177

Thx!

How is this ability useful?


Because you get your resources back?
24 Jun 2014, 15:59 PM
#11
avatar of DietBrownie

Posts: 308

Get 75 percent resources back. It was a bit broken in the alpha, hopefully they fixed it
24 Jun 2014, 16:00 PM
#12
avatar of GeneralCH

Posts: 419

Then you dont have scout/fast units anymore. Why would you build a unit just to remove it again?
24 Jun 2014, 16:01 PM
#13
avatar of Katitof

Posts: 17914 | Subs: 8

Thanks alot. How long did it take you to earn this one commander?


Its random.

You can get it between first game and never.
24 Jun 2014, 16:03 PM
#14
avatar of BeltFedWombat
Patrion 14

Posts: 951

Then you dont have scout/fast units anymore. Why would you build a unit just to remove it again?


You've got a surviving scout car and a half track and it's mid-late game. The Germans have pulled out a Panther. It's too squishy and you want a Tank Destroyer. You recall the scout car and get extra resources so you can build the TD.
24 Jun 2014, 16:09 PM
#15
avatar of GeneralCH

Posts: 419

Yeah, thats what it thought too. However if you decide to go a fast light armoured strategy and put ressources into it, you have a advantage and disadvantage to it. If your enemy counters your vehicles and you just magically exchange units, it is called cheating.^^
24 Jun 2014, 16:13 PM
#16
avatar of braciszek

Posts: 2053

Thats why you dont get all resources in return and it only works for vehicles.
24 Jun 2014, 16:38 PM
#17
avatar of DietBrownie

Posts: 308

Let me tell you guys a secret why this thing is OP. This was a strat that corp.shepherd developed. Use the WC51 dodge cars. Get one of those vet 2 or 3 which is easily. Remove the crew and keep them at base. Replace the crew with rear troops.

Withdrawl the scout car for resources. Get a stuart or even a sherman. Remove that crew, replace it with the crew who had vet 2 or vet 3 in the scout car. Then POOF, you have a vet 2/3 sherman or stuart. Depending on your choices.

24 Jun 2014, 16:41 PM
#18
avatar of braciszek

Posts: 2053

Let me tell you guys a secret why this thing is OP. This was a strat that corp.shepherd developed. Use the WC51 dodge cars. Get one of those vet 2 or 3 which is easily. Remove the crew and keep them at base. Replace the crew with rear troops.

Withdrawl the scout car for resources. Get a stuart or even a sherman. Remove that crew, replace it with the crew who had vet 2 or vet 3 in the scout car. Then POOF, you have a vet 2/3 sherman or stuart. Depending on your choices.



Then so be it. The ability will always work this way unless it is completely removed - and it is a rare commander, am i right? Guess that is the secret...
1 of 2 Relic postsRelic 24 Jun 2014, 16:46 PM
#19
avatar of Noun

Posts: 454 | Subs: 9

Items won in War Spoils are not timed. We are currently not selling any Commanders for the new WFAs.
24 Jun 2014, 16:48 PM
#20
avatar of jacko

Posts: 64

Woah, great news!
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