Panzerfusiliers seem to have sniper like vision range.
Then no more Mg-34s, FJs; try to deal with that. 90 muni to upgrade those panzer guys is -1 Pzshreck and your vehicles will be delayed as well. I suggest we should wait for the patch.
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Panzerfusiliers seem to have sniper like vision range.
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Permanently BannedPosts: 17914 | Subs: 8
US vs old german are a far in balance too...
You need buy the new german faction to try win...
US get a old rifle for 20 muni and pin better than mg42, is the pin mod dream of the lmg... lol
But late game for german is easy, if you hold, but the early and mid game i think have big differences right now...
$!!!
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Permanently BannedPosts: 1604 | Subs: 3
T34 85 vs okw is a death sentence for okw. I see a similar pattwrn forming for sovs abusive ways vs okw. M3 plus maxim spam. Followed by zis reinforce then gg with t34 85
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T34 85 vs okw is a death sentence for okw. I see a similar pattwrn forming for sovs abusive ways vs okw. M3 plus maxim spam. Followed by zis reinforce then gg with t34 85
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T34 85 vs okw is a death sentence for okw. I see a similar pattwrn forming for sovs abusive ways vs okw. M3 plus maxim spam. Followed by zis reinforce then gg with t34 85
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Too bad for us...
Our group of friends only play 3vs3 or 4vs4.
Begin rant :
1vs1 is for loner in need of finding how good they are....
To play team , one must accept to lose because a teammate screw-up. The human factor add another level of difficulty.
We know our strength and we have friends to play with...so we play team match.
But when we were in our early 20, i play a lot of 1vs1 game to prove myself, so i understand you.
If ever we have a team 4vs4 tournament, we would crush you easy.... as a walk in the park...
Ending rant...
Balance patch will be needed, but it's too early to cry, way to early.
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Play exactly the same way as you would in CoH1 and win easily.
Ostheer vs USF if balanced, both factions can counter each other well.
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Last I checked I didn't have to run away from every US engineer unit in coh1.
Last I checked, riflemen didn't have smoke grenades to nullify mg42s in coh1.
Last I checked, riflemen didn't beat volksgrenadiers at max range in coh1.
Last I checked, yankees in coh1 didn't get a souped up super quad at 5 minutes into the game that absolutely rapes everything.
The way you "win" as ostheer now is to:
1. get lucky and roll a map that is good for MG42s. You get semois, la gleize, stalingrad, etc you're fucked even before the game starts, might as well quit.
2. make no grens, they serve no purpose whatsoever, you won't have the munitions to use their abilities with the map control you'll have and they lose against all US units
3. Spam out 3-4 MG42s. Cover each other in a small pitiful corner of the map.
4. Tech to T2 and get a pak or a PG shrek squad and pray hard as fuck your opponent overcommits the inevitable AA HT at the 5 minute mark that will otherwise end the game for you
5. If he did overcommit and lose it, you now enter into a period of 10+ minutes of camping while possibly moving out a bit. Get several paks and or more PG squads and possibly a sniper.
6. Now that we're finally at >16 minutes into the game, if opponent is playing armored company call-in spam, get a Tiger.
Else, make PIVs. You'll now have to fight against Slugger spam that will completely destroy any vehicles you have that aren't way behind a pak/shrek wall. Good luck. But it can be done.
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I'm constantly running into OKW as Soviets and I do not use M3s (they're a silly unit with silly abilities) and I'm routinely getting torn apart by those damn sturmpios.. any suggestions on beating them?
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I'm constantly running into OKW as Soviets and I do not use M3s (they're a silly unit with silly abilities) and I'm routinely getting torn apart by those damn sturmpios.. any suggestions on beating them?
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Permanently BannedPosts: 627
I agree that is too early to judge the new factions balance, but some early game with old problems need be fixed, like M3 or other spam thing...
But the US get 1 four man squad that pin (i forget the name), and why LMG dont pin? This US gun have a true low RPM, that is wrong, what you guys think?
4 factions, maybe more strange balance mod in future...
Like MG42 Fire Rounds 30s duration (put 60muni to it but make full clip duration but the bullets are ghost?) or Guards with AT Rifle firing with that giant gun up stand in a m3... etc... 2unreal things...
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