Just to give you some insight into the Q/A process for video games. Within a handful of hours of TWFA being released the players had already played more than we could have if we had the full SEGA Q/A department working on it for 2 years.
By now we could have been testing the game for over a decade and still not have put in as much time as players.
15,000+ people playing at a time are going to find things faster than any Q/A department.
Now I don't think that's the case here, because this was fixed in Alpha - but bugs or exploits are going to happen. We'll fix them as fast as we can, and I think in general for CoH2 we've done that.
woo damage control.
goodness though, if it was fixed in alpha, how come copy pasting that version to the retail version was an oversight? it seems like the hardest part was already dealt with, which is the identification and solution of the problem.