That would make sense if partisans and irregulars weren't generally cheaper than conscripts.
But he is correct. With respect to their reinforcement costs they are treated like a 360 MP unit.
Posts: 246
That would make sense if partisans and irregulars weren't generally cheaper than conscripts.
Posts: 1604 | Subs: 3
Posts: 1701
Posts: 1571
That would make sense if partisans and irregulars weren't generally cheaper than conscripts.
Posts: 1702
Posts: 17914 | Subs: 8
The partisans/irregulars have very weak stats compared to conscripts and die like flies. the partisan doctrine is not popular partially due to this reason.
Posts: 1595 | Subs: 2
Posts: 1637
I find it funny that people still complain that their infantry has a hard time hitting obersoldaten.
Again, obersoldaten hard counter infantry. If you are too stupid or to lazy to get out a m3 or utility car or a AA track or any fucking vehicle than its your own fault. Just stop crying. The same way people could cry that they lose their tanks to at guns, it's just a learn to play issue.
Okw is designed around elite units if you take them away, you take Okw out of the game. I have the impression that some people won't stop crying unit all factions have exactly the same units.
Okw is designed as an hard counter faction that is inflexible. Going quick for a unit exposes many tactical weaknesses that you can utilize to win the game.
Posts: 1740
Posts: 1637
IMO Obersoldaten are the only viable counter against the US blob of doom atm. MG34 will be ripped apart in seconds and the Flak HT will burn too. But 2-3 OS troops in green cover can hold back the huns pretty well.
US players learn to play with your tanks and vehicles. In fact they are very good. But 95% of the US player base is just blobbing because it works much better without any micro. And yet they cry when Obersoldaten (which are the main counter to inf yet without any AT) kill their troops.
Posts: 577
Posts: 2115 | Subs: 1
Shocks and Obersoldaten are price wise pretty well aligned to be honest
-- 0 -- 5 -- 10 -- 15 -- 20 -- 25 -- 30 -- 35
71.09 71.09 28.90 04.33 02.69 01.45 00.59 00.59
33.65 32.87 32.14 31.43 30.71 29.96 28.98 27.99
The difference is, that Obersoldaten have a good dmg output at all ranges, but are only a 4 men squad and their LMG (which is ~60% of their DPS) can drop. I think Shocks need to get a bit too close and their damage drops off to much. I'd remove the armor of Obersoldaten and their 1.25 accuracy against retreating squads. If that turns out to be insufficient I'd go for .05 less accuracy on all ranges. If they still feel bad at that point, I'd go for making them weaker, but also cheaper as I am not a fan of such elite troops. Once again, Obersoldaten might be slightly overperforming, but not by far. It's mostly their long range damage profile that really makes them feel so strong. If Shocks get a flank on them they kill them hard.
Since JHeartless mentioned it:
Obersoldaten should not be in between Shocks and Fallschirms.
Fallschirms are 380 MP
Shocks are 390 MP
Obers are 400 MP
Posts: 1637
Shocks and Obersoldaten are price wise pretty well aligned to be honest
-- 0 -- 5 -- 10 -- 15 -- 20 -- 25 -- 30 -- 35
71.09 71.09 28.90 04.33 02.69 01.45 00.59 00.59
33.65 32.87 32.14 31.43 30.71 29.96 28.98 27.99
The difference is, that Obersoldaten have a good dmg output at all ranges, but are only a 4 men squad and their LMG (which is ~60% of their DPS) can drop. I think Shocks need to get a bit too close and their damage drops off to much. I'd remove the armor of Obersoldaten and their 1.25 accuracy against retreating squads. If that turns out to be insufficient I'd go for .05 less accuracy on all ranges. If they still feel bad at that point, I'd go for making them weaker, but also cheaper as I am not a fan of such elite troops. Once again, Obersoldaten might be slightly overperforming, but not by far. It's mostly their long range damage profile that really makes them feel so strong. If Shocks get a flank on them they kill them hard.
Since JHeartless mentioned it:
Obersoldaten should not be in between Shocks and Fallschirms.
Fallschirms are 380 MP
Shocks are 390 MP
Obers are 400 MP
Posts: 17914 | Subs: 8
Posts: 1637
I'm quite sure fallschirms are 440mp.
Posts: 2115 | Subs: 1
Probably because they are
Posts: 577
Posts: 148
Content to come.
And here is the content:
If you manage to make Obersoldaten in 1v1 or 2v2, you deserve to be able to kill a few rifles.
Posts: 17914 | Subs: 8
Posts: 1637
Fallschirms are 380 manpower. They get called in for 440 manpower, but their actual value is 380. If you reinforce them it says "47.5" right? Reinforce is usually half the entities value.
-- 0 -- 5 -- 10 -- 15 -- 20 -- 25 -- 30 -- 35
71.09 71.09 28.90 04.33 02.69 01.45 00.59 00.59 Shocks
33.65 32.87 32.14 31.43 30.71 29.96 28.98 27.99 LMG34 Obers
64.24 62.99 54.23 36.92 29.44 24.20 19.04 14.34 StG44 Obers
59.22 59.22 49.86 30.44 22.07 15.98 10.23 04.83 PGrens
Keep in mind that the StG44 for the last one are better against cover (they do NOT ignore cover, but do not have so much reduced dmg vs it) and have better moving modifiers than the LMG34. Also added PGrens since a lot of people say they have such a low damage. At 14 range they actually deal more dmg than Obersoldaten and as you can see they almost deal as much damage as StG44 upgraded Obers.
14 | |||||
41 | |||||
27 | |||||
3 | |||||
2 | |||||
1 |