Why this game is almost balanced
16 Jun 2014, 22:01 PM
#121
Posts: 2053
Most likely the enemy will go for guards as fast as he can, and you probably wont find conscripts with AT nades, but the combination of cheap strats is what makes it the worst.
16 Jun 2014, 22:34 PM
#122
Posts: 50
Oh all the "make it more like that X vcoh unit please" comments
16 Jun 2014, 23:07 PM
#123
Posts: 2807 | Subs: 6
M3 is far more OP, it has better gun, better penetration, comes earlier, can garrison one squad inside the M3 and it's cheaper, 221 is only good when it's fighting conscripts with no nades.
16 Jun 2014, 23:20 PM
#124
Posts: 4928
Agreed with Barton. The 221 is not impressive vs the M3, it requires the 222 upgrade to do any damage, especially to face off scout cars.
16 Jun 2014, 23:22 PM
#125
Posts: 1705
Not to mention the armoured car -the supposed counter needs 75 fuel to access....75 fuel to counter a 10 fuel unit..thats not even a guaranteed counter.
16 Jun 2014, 23:36 PM
#126
4
Posts: 4301 | Subs: 2
Not to mention the armoured car -the supposed counter needs 75 fuel to access....75 fuel to counter a 10 fuel unit..thats not even a guaranteed counter.
... so you weren't gonna tech to t2 if it wasn't for 221?
16 Jun 2014, 23:38 PM
#127
Posts: 1705
... so you weren't gonna tech to t2 if it wasn't for 221?
No the point being i can't fasttech to t2 to get the armoured car to counter m3spam because of the high fuel cost..45 teching and 30 building plus unit.
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