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russian armor

Remember the Flammenwurfer?

13 Jun 2014, 22:20 PM
#21
avatar of VonIvan

Posts: 2487 | Subs: 21

It's perfectly usable, even in 1v1, but only if you're able to keep it alive during the late game.
13 Jun 2014, 22:36 PM
#22
avatar of ferwiner
Donator 11

Posts: 2885

Against maxims you say? Try using stock HT as a unit transporter, if you put assgrens or pgrens inside you just got a new maxim for the wehrmacht :) And sometimes you just need to make a maxim retreat from a good spot, such a maxim is usually alone one, use that mg on the HT, its enough if you're shooting from behind, you don't even need any infantry.
13 Jun 2014, 22:37 PM
#23
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

jump backJump back to quoted post13 Jun 2014, 19:18 PMDanielD
It is still a very viable upgrade, but more so in 2v2 than in 1v1. Most people go t2 and then t3, and on urban maps(kholodny, semoisky) it's really useful to get the flammenwerfer.


+1
13 Jun 2014, 22:43 PM
#24
avatar of Mr. Someguy

Posts: 4928

1. It's tier 2,5 not 3 and at the same time russian HT is truly a tier 3 vehicle and it's used really often now, even when german tanks are all over the map, 251 still comes earlier and costs the same to upgrade but is rarely used.


Objection! While it's true that the Soviet Half-Track comes out at T3 and it is used, it also has 3 times as much armour (28/20 vs 9/4) as the 250. As for upgrades, the Quad mount does almost twice as much damage (8.57 vs 13.38) at the FHT's max range (25m), but can fire out to 45m. The Quad does can also damage light vehicles IE the 250 Half-Track. The two are not in the same league and were never intended to be.
13 Jun 2014, 23:12 PM
#25
avatar of ferwiner
Donator 11

Posts: 2885

You're somewhat right, the best thing about M5 is the range of the quad, really fearsome one, but that's why it's in full t3.
As for other things the armour doesnt change much because russians still have nothing non-doctrinal than zis and nades to kill 251 in t1-t2 and those have much better penetration than even 28 armour.
Germans on the other hand can kill M5 with 222 for example and it's quite easy to be done in fact, there are also pgs with shrecks, superior at guns and the thing that going M5 first instead of T-34 is really risky, and if you produce it after a tank there is no window for it.
And lastly the damage, hmm you know flammenwerfer has not only longer bursts and superior accurancy but also AoE, that multiplies damage somewhat I believe, if the weapon is weaker it should be cheaper, not show up earlier, but in that case the cost should be the same as it is.
14 Jun 2014, 02:03 AM
#26
avatar of What Doth Life?!
Patrion 27

Posts: 1664

Against maxims you say? Try using stock HT as a unit transporter, if you put assgrens or pgrens inside you just got a new maxim for the wehrmacht :) And sometimes you just need to make a maxim retreat from a good spot, such a maxim is usually alone one, use that mg on the HT, its enough if you're shooting from behind, you don't even need any infantry.


I can agree with this. Loading two infantry units in and flanking and dropping them off behind enemy lines can be a game changer. The Halftrack also has the woefully underused doctrinal Reiegel anti-tank mines and the always good Panzer Tactician.
14 Jun 2014, 02:05 AM
#27
avatar of FestiveLongJohns
Patrion 15

Posts: 1157 | Subs: 2

I still find the flamer upgrade extremely useful in 3v3s and to a lesser extent 2v2s. The mobile field presence and infantry deterrent is still extremely strong. That being said it is almost always to much of a liability to get in 1v1.
14 Jun 2014, 04:01 AM
#28
avatar of Tristan44

Posts: 915

Lol I never seen you use it vonivan. It's definitely not as viable anymore.
14 Jun 2014, 04:10 AM
#29
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2

It fits nicely into my A-Gren, T2 + Call In build, where the need to tech T3 for it is just another way to get Tigers faster.
14 Jun 2014, 10:25 AM
#30
avatar of __deleted__

Posts: 807

jump backJump back to quoted post13 Jun 2014, 21:58 PMKatitof


There is still a bunch of people who miss their 4 minute german KV-8.


LOL. KV-8 you say? Don't make me lough....<444>_<444>
14 Jun 2014, 18:42 PM
#31
avatar of elchino7
Senior Moderator Badge

Posts: 8154 | Subs: 2



LOL. KV-8 you say? Don't make me lough....<444>_<444>


I think you haven´t played the game during release :P

Vet2 giving double (?) HP making it infact a mini KV8
14 Jun 2014, 18:52 PM
#32
avatar of Mr.Deeds

Posts: 105

The Halftrack is still a very useful unit on its own in T2 and the flammenwurfer can be useful T3 especially to flank AT gun lines
14 Jun 2014, 18:59 PM
#33
avatar of Kronosaur0s

Posts: 1701

I remember when this unit was in T2 and countered hard maxim spam.



Not anymore, Relic's decisions :snfPeter:
14 Jun 2014, 19:41 PM
#34
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

I remember when this unit was in T2 and countered hard maxim spam.



Not anymore, Relic's decisions :snfPeter:


remember when it was the only unit used in practically every game. :P

its still useful (the unit) but it doesn't come out when there is nothing to stop it anymore. its situational but i think there isn't enough situations to use it in. not to mention with the munitions you have to spend for it when the Germans are already munitions starved so spending an extra for 120 muni when you have access to shreks, lmgs, g43s, doctrines abilities, etc... that will all do more for you at that stage in the game not to mention you can get an oostwind or stug which are more durable and you don't have to spend your munis on a half track (with paper thin armor) which is the other problem.

at the time i think it was a nesscary change. it was OP but i think giving the flamenwerfer some love would be a good idea. as its never used now. though this could also be the playerbase not using it because it was nerfed rather than not useful. ;) though moving it back to teir 2 means that you might have to nerf it really hard then would anyone use it?
14 Jun 2014, 19:55 PM
#35
avatar of Katitof

Posts: 17914 | Subs: 8

jump backJump back to quoted post14 Jun 2014, 19:41 PMWiFiDi


remember when it was the only unit used in practically every game. :)


Remember when at vet2 it hardcountered its own hardcounters that weren't tanks?
14 Jun 2014, 20:29 PM
#36
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

Make the upgrade 90 munitions and you will see it again next patch when people start teching again
14 Jun 2014, 21:06 PM
#37
avatar of CookiezNcreem
Senior Strategist Badge
Donator 11

Posts: 3052 | Subs: 15

jump backJump back to quoted post13 Jun 2014, 20:41 PMBurts


It was the ISU-152 of the early game






W H A T


a BIT of an exaggeration!!!!
14 Jun 2014, 21:25 PM
#38
avatar of austerlitz

Posts: 1705







W H A T


a BIT of an exaggeration!!!!


Whats the unit on ur avatar?
14 Jun 2014, 21:30 PM
#39
avatar of Katitof

Posts: 17914 | Subs: 8

Its a commander.
14 Jun 2014, 21:38 PM
#40
avatar of austerlitz

Posts: 1705

jump backJump back to quoted post14 Jun 2014, 21:30 PMKatitof
Its a commander.


Ok,thanks.Not familiar with WFA commanders.
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