Login

russian armor

Does the Zis really need barrage?

PAGES (7)down
4 Jun 2014, 04:50 AM
#61
avatar of DanielD

Posts: 783 | Subs: 3

If you are playing as well as your opponent and their Zis is barraging your MG, you should be able to use your vehicles to flank the Zis. If you don't have any vehicles, than he spent 320 manpower on a unit that can only barrage, and if you manage to dodge the barrage then you should have infantry superiority and force him off the field.
4 Jun 2014, 05:44 AM
#62
avatar of DocRockwell

Posts: 60

jump backJump back to quoted post3 Jun 2014, 15:35 PMAbdul

This makes me wonder what was the developers' original purpose for the barrage ability? Do they consider what I describe above proper and balanced role for this ability?


I can't speak for the developers, but I suspect this is precisely what they intended: an ability that lets a field gun provide indirect fire with HE shells. I think the balance is fine, seems that most people agree.

Its powerful in certain situations, but that can be said of any unit given the right situation--that's the basis for 'counters'. If barrage was consistently the most efficient use of resources compared to alternative options, we'd see that reflected in the metagame. The fact that players of all skill levels still opt to lay mines, upgrade weapons, etc instead of using all their munitions on barrage confirms that this isn't the case.
4 Jun 2014, 09:42 AM
#63
4 Jun 2014, 10:17 AM
#64
avatar of The amazing Chandler

Posts: 1355

jump backJump back to quoted post4 Jun 2014, 09:42 AMZtormi
http://www.twitch.tv/stephennjf/c/3714881


If there was no barage on the ZIS we would never had that Highlight :D
4 Jun 2014, 10:20 AM
#65
avatar of Burts

Posts: 1702



If there was no barage on the ZIS we would never had that Highlight :D


That wasnt a zis barrage only that was a precision strike + zis barrage.
4 Jun 2014, 10:38 AM
#66
avatar of bilsantu

Posts: 177

Yes and a barrage cooldown buff even.
4 Jun 2014, 11:13 AM
#67
avatar of __deleted__

Posts: 807

No, it doesn't. Soviets have enough powerfull AI weapons with or without ZIS barrage. That being said, I don't care if it will still have it in the future or not.
4 Jun 2014, 13:12 PM
#68
avatar of Stonethecrow01

Posts: 379

Yes, ZiS barrage is needed/balanced/good.

Your description of the ZiS-3's supposed power in the OP is misleading. You make it seem like the ZiS-3 (60 munition) barrage is the answer to any unit and you can lead assaults with a ZiS gun. In reality this will lead to your ZiS gun becoming their ZiS gun.

If you've played Soviets a considerable amount you'll realise all the pros and cons of the ZiS-3 vs the Pak 40. If you don't notice them the best solution is probably to just play more (as you seem to be arguing with the posters here)
4 Jun 2014, 13:39 PM
#69
avatar of __deleted__

Posts: 807

"you" being who? If you're referring to me, then I say again, I don't care if this ability exists or not. What I observed, is that barrage is very efficient on team crews, especially mgs and paks, like mgs and paks had not enough efficient enemies allready. It has multiple uses, even clearing mines. The blast damage is powerful enough to wipe a squad sometimes (with a lucky shot) even if you pay attention. If you missed the first shot of the barrage, when you realise something is barraging you, it may be to late. The ROF is high, the damage is even higher. Both of them could use a litle nerfing in my opinion, but, whatever.
4 Jun 2014, 13:50 PM
#70
avatar of JHeartless

Posts: 1637

What I see is...

All Ranges 0-30 for simplicity:


Zis 27 DPS

Pak 40 DPS

Elephant 36-31 0-30M

Barrage being a saving grace at 60 Muni....hardly....

EDIT WOOOPS Added the Pak43s 54 DPS there instead...corrected.
4 Jun 2014, 14:41 PM
#71
avatar of Abdul

Posts: 896



I can't speak for the developers, but I suspect this is precisely what they intended: an ability that lets a field gun provide indirect fire with HE shells. I think the balance is fine, seems that most people agree.

Its powerful in certain situations, but that can be said of any unit given the right situation--that's the basis for 'counters'. If barrage was consistently the most efficient use of resources compared to alternative options, we'd see that reflected in the metagame. The fact that players of all skill levels still opt to lay mines, upgrade weapons, etc instead of using all their munitions on barrage confirms that this isn't the case.


I dont know their concept either but if I were to guess I think they included it to help soviet players decrew paks from a distance. As previously pointed out Germans have very strong paks and tanks so to level the playing field a little maybe they included barrage.

But back then soviets had very weak tanks (much better now) and the zis could be suppressed so no one could move in with their zis gun and barrage a deployed mg42 without getting suppressed. I plan to record one of those incidents but for now I have this video highlighting how good barrage is. Note:

-the extra range barrage has over normal rounds (50% more I think)
-the accuracy, the mg lost 3 men to the barrage (from 4 first shells)
-the speed at which the ability recovers, it was available right away

ps. This game was against a good Germand player. I think his rank was 40 something when I played against him. I think the zis barrage made the engagement so easy for me, so hard for him.



4 Jun 2014, 14:51 PM
#72
avatar of Burts

Posts: 1702

jump backJump back to quoted post4 Jun 2014, 14:41 PMAbdul


I dont know their concept either but if I were to guess I think they included it to help soviet players decrew paks from a distance. As previously pointed out Germans have very strong paks and tanks so to level the playing field a little maybe they included barrage.

But back then soviets had very weak tanks (much better now) and the zis could be suppressed so no one could move in with their zis gun and barrage a deployed mg42 without getting suppressed. I plan to record one of those incidents but for now I have this video highlighting how good barrage is. Note:

-the extra range barrage has over normal rounds (50% more I think)
-the accuracy, the mg lost 3 men to the barrage (from 4 first shells)
-the speed at which the ability recovers, it was available right away

ps. This game was against a good Germand player. I think his rank was 40 something when I played against him. I think the zis barrage made the engagement so easy for me, so hard for him.






That was extremelly lucky, usually it only hits 1-2 times the rest miss. It's a costly ability. And it doesn't have any extra range over normal round. Infact, it's shorter than normal rounds.

Like i said, 2 riflegrenades, cost the same, come from a much more versatile unit (grens) and do a better job. I don't understand why soviets can't have anything decent?

Come on abdul, why do you ignore all arguments thrown at you and just insist that it's broken? That's exactly how it was designed. It is designed to break up defenses. You can do this with lots of things.

4 Jun 2014, 15:27 PM
#73
avatar of JaminROCK

Posts: 84

They need to fix the Zis glitch where it steals your munis without firing a single shot.
4 Jun 2014, 17:23 PM
#74
avatar of DanielD

Posts: 783 | Subs: 3

That video doesn't demonstrate anything. You had t2 and t3 plus the entire map (therefore tons of muni to burn on zis barrages) and all the Zis did was decrew the MG, which he could have recrewed. It's supposed to be able to decrew weapons teams, I still don't understand why that's a problem.
4 Jun 2014, 17:29 PM
#75
avatar of braciszek

Posts: 2053

That video doesn't demonstrate anything. You had t2 and t3 plus the entire map (therefore tons of muni to burn on zis barrages) and all the Zis did was decrew the MG, which he could have recrewed. It's supposed to be able to decrew weapons teams, I still don't understand why that's a problem.


Hes too stubborn to see any other way. End of thread, unsensible OP.
4 Jun 2014, 18:15 PM
#76
avatar of Tetley

Posts: 187

The only real issue (if there is one) is the speed at which the mg42 packs up to be moved away from the barrage. Like people have said soon as it starts barraging its an easy target to be decrewed by any vehicle.
4 Jun 2014, 18:51 PM
#77
avatar of FrikadelleXXL

Posts: 390

Permanently Banned
Do you really need shock Ability with german PaK? Do you really need fire with german mortar half track?
5 Jun 2014, 04:41 AM
#78
avatar of Abdul

Posts: 896

jump backJump back to quoted post4 Jun 2014, 14:51 PMBurts




That was extremelly lucky, usually it only hits 1-2 times the rest miss. It's a costly ability. And it doesn't have any extra range over normal round. Infact, it's shorter than normal rounds.

Like i said, 2 riflegrenades, cost the same, come from a much more versatile unit (grens) and do a better job. I don't understand why soviets can't have anything decent?

Come on abdul, why do you ignore all arguments thrown at you and just insist that it's broken? That's exactly how it was designed. It is designed to break up defenses. You can do this with lots of things.



I am not ignoring them, I just dont agree with them, and you don't have to agree with me either. The way I see it, barrage, like ram before for example, is a questionable ability that can be toned down or removed. It had its place at one time, but now with zis receiving no suppression (which is fine) and soviet infantry being much better, its unneeded.

Instead I prefer to see the Zis cost and population reduced or its AT ability improved. That should also coincide with soviet mortar getting some balance improvements.
5 Jun 2014, 04:53 AM
#79
avatar of coh2player

Posts: 1571

I would like to see the Zis barrage function like the US M8 but not quite.

There would be a delay, and the zis moves to arty position. Then it'll bombard an area until ordered to stop. The rate of fire will be the same slow rate of fire as the Zis when it works as an AT gun. There is no munitions cost, and maybe price can be adjusted to reflect this.
5 Jun 2014, 06:49 AM
#80
avatar of __deleted__

Posts: 807

Do you really need shock Ability with german PaK?


It's target weak point and yes, it is needed AND normal for an ANTITANK gun. If Pak 40 will begin to shred infantry, would that be normal? That is the question you have to ask yourself.

Do you really need fire with german mortar half track?


It's called incendiary barrage and has nothing unusual in it. A balistic projectile load may be incendiary, nothing out of ordinary. If Mortar HT had ..ummm...let's say... "piercing armor hit" ability and would cut half of your T34 life at every hit, would you like that? Would it be "normal"?
PAGES (7)down
0 user is browsing this thread:

Livestreams

United States 24
Russian Federation 7
unknown 6

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

903 users are online: 903 guests
2 posts in the last 24h
10 posts in the last week
28 posts in the last month
Registered members: 50012
Welcome our newest member, lyrefudge
Most online: 2043 users on 29 Oct 2023, 01:04 AM