Does the Zis really need barrage?
Posts: 148
If the ability came at vet 1 it would be much better.
Posts: 2053
Posts: 1702
ZIS barrage is quite ridiculous actually. It serves an anti-tank and anti-infantry role while coming equipped with an ability to counter squads that should counter the ZIS.
If the ability came at vet 1 it would be much better.
You know what is also ridiciluos? Pak fires 50% faster, and has target weakpoint. If it didint exist it would be so much better. Infact , remove at guns from the game.
Posts: 43
I don't see a balance issue with it. German AT is far superior and honestly to me, if your opponent can creep a ZiS onto the front lines and barrage your units without you harrassing and/or killing it, it sounds like you have the problem, not us.
The barrage range is shorter I believe then it's actually AP rounds range. Not sure how it's that uneven at all.
tl;dr l2flank.
Posts: 896
But why is the current balance wrong? Like i said, 2 riflegrenades cost the same, you will always have 2 grens around, and they work better in the sense that is is instant, while if ZIS-3 miss the first shot, you can just easily reposition.
The t-34/76 is still good vs infantry, P IV vs tanks. T-34/76 loses to P IV practically every single engagement still. And thats good.
Like i'm not sure why it should be removed if rifle grenades stay in the game. Oorah + molotov can also do practically the same for even cheaper... Not the same, but almost...
It's situational, but often your grens cant get to it because they get suppressed by a maxim for example, while the zis barrages support weapons and fights off scout cars and tanks. So the barrage is giving it a one unit army role.
As for the abilities you list above, they all should have a specific purpose otherwise they would introduces problems in game play.
You know what is also ridiciluos? Pak fires 50% faster, and has target weakpoint. If it didint exist it would be so much better. Infact , remove at guns from the game.
That's the wrong way to look at things, one thing is bad doesn't make another bad thing good.
Posts: 896
Barrage is a timed ability, meaning, you have time to notice the barrage being fired at you and for the next 15 seconds or so, you can walk any armored vehicle right up to it before it has switched back to AT. Let alone any infantry you have around that charges at it will most likely break animation and the AT gun backs off.
I don't see a balance issue with it. German AT is far superior and honestly to me, if your opponent can creep a ZiS onto the front lines and barrage your units without you harrassing and/or killing it, it sounds like you have the problem, not us.
The barrage range is shorter I believe then it's actually AP rounds range. Not sure how it's that uneven at all.
tl;dr l2flank.
no an no, in fact often you find barrage being fired at you from fog of war
Posts: 2053
It's situational, but often your grens cant get to it because they get suppressed by a maxim for example, while the zis barrages support weapons and fights off scout cars and tanks. So the barrage is giving it a one unit army role.
As for the abilities you list above, they all should have a specific purpose otherwise they would introduces problems in game play.
Then you lost because the enemy used more manpower and munitions than you, and he hardcountered you. Nothing to see here, folks. Grens arent rambo troopers.
Posts: 1702
It's situational, but often your grens cant get to it because they get suppressed by a maxim for example, while the zis barrages support weapons and fights off scout cars and tanks. So the barrage is giving it a one unit army role.
As for the abilities you list above, they all should have a specific purpose otherwise they would introduces problems in game play.
It's very very rare that your grens will not be able to get a riflegrenade off before getting pinned by a maxim. Very very rare. But in your logic, the grenadier squad is also a one man army. It can faust, it can riflegrenade, and it can also fight infantry. And with that logic, the gaurd squad breaks the game , it can fight infantry very well with DP, it can fight light armour and can even button medium/ heavy armor! Pgrens are just completely bullshit. Anti infantry and anti armor? WTF IS THIS SHIT
Versatile units don't break the game. It's something that the soviets have since they have a limited tier structure.
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Posts: 84
Posts: 231
Posts: 155
Posts: 747
Abdul, lots of units can do more than one thing. It's not a bad thing. 60 munitions is not cheap considering how easy to dodge the barrage is. The Zis makes up for its mediocre anti tank with some optional anti inf, seems fair to me.
+1
Maybe they should even consider to lower the price for barrage, since you rarely get off more than 2 shots before you have to reposition/retreat
Posts: 2819
Though in my humble opinion, I think AT's should be as good ad both sides.
I like other units at both sides, but core units should be somewhat the same. IN MY OPINION DON'T JUMP ON IT LIKE A KATITOF OR SSHEINI
Posts: 1571
Posts: 4301 | Subs: 2
Posts: 1595 | Subs: 2
RAWR
Posts: 3552 | Subs: 2
ZIS spam will be the new meta
(Sarcasm)
Posts: 2693 | Subs: 1
Posts: 17914 | Subs: 8
It's too late now
ZIS spam will be the new meta
(Sarcasm)
Well, we already had "ZiS OP QQ" threads in the past, because some people don't know how to mortar.
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