IS2
Posts: 896
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1st IS2 = T3 + 1 T34
2 IS2s = T3 + 3 T34s
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Glad to see this thread finally took off. A hp buff and a turret speed increase would work wonders I feel. Tiger would maintain is superiority but the IS2 would be better at combating medium tier armor.
That or a slight penetration buff that's at least noticeable at times.
Posts: 4928
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Posts: 4928
I liked the idea of the IS-2's gun being an Axe among Hatchets. Even though it's not useless, it just feels so underwhelming now.
Posts: 896
I would say it´s more like
1st IS2 = T3 + 1 T34
2 IS2s = T3 + 3 T34s
Yes there is a teching cost to get the t34 that I did not mention, but often that means getting it as early as cp 6-7, where as the IS2 will only be available at cp 11. That time difference without a tank can be fatal in game for the soviet.
Also, most people who get the IS2 are using the free Shock Frontline Tactics commander and they tend to always build t3 before getting IS2. You can see this playing out in this reply against Stephen:
Posts: 647
more importantly, when comparing tigers and is2, its not the performance of these tanks against each other, they both can have a chance of destroying each other.
however, its german superiority its anti tank gun thats blunting the potential of is2. paks have an amazing dps with good penetration values and really puts a stop to is2/ or any other soviet armour rampage with a steady stream of effective fire. not only that, its available every game with the t2 meta for germans.
yet the tiger is still so cost effective despite having somewhat similar stats to the is2 is because of soviet rather crappy AT, more specifically, the ZiS gun. it has a subpar dps and inherent weakness with long reloads, which means a miss or deflected shot gives alot more time for tigers to recover/retreat/charge forward into safety zones. on top of zis being bad, its also not readily available to all soviet strategies because of it is prohibitively expensive to get t1 or t2 without delaying t3/t4.
Posts: 896
Posts: 1637
great replay, but shows alot more problems to the game. to be honest, is2 just need a slight buff to its hp and maybe turret speed but thats optional. its currently at a pretty good position in tank vs tank combat.
more importantly, when comparing tigers and is2, its not the performance of these tanks against each other, they both can have a chance of destroying each other.
however, its german superiority its anti tank gun thats blunting the potential of is2. paks have an amazing dps with good penetration values and really puts a stop to is2/ or any other soviet armour rampage with a steady stream of effective fire. not only that, its available every game with the t2 meta for germans.
yet the tiger is still so cost effective despite having somewhat similar stats to the is2 is because of soviet rather crappy AT, more specifically, the ZiS gun. it has a subpar dps and inherent weakness with long reloads, which means a miss or deflected shot gives alot more time for tigers to recover/retreat/charge forward into safety zones. on top of zis being bad, its also not readily available to all soviet strategies because of it is prohibitively expensive to get t1 or t2 without delaying t3/t4.
This +1000
Good post stole my thunder.
Posts: 875 | Subs: 6
great replay, but shows alot more problems to the game. to be honest, is2 just need a slight buff to its hp and maybe turret speed but thats optional. its currently at a pretty good position in tank vs tank combat.
more importantly, when comparing tigers and is2, its not the performance of these tanks against each other, they both can have a chance of destroying each other.
however, its german superiority its anti tank gun thats blunting the potential of is2. paks have an amazing dps with good penetration values and really puts a stop to is2/ or any other soviet armour rampage with a steady stream of effective fire. not only that, its available every game with the t2 meta for germans.
yet the tiger is still so cost effective despite having somewhat similar stats to the is2 is because of soviet rather crappy AT, more specifically, the ZiS gun. it has a subpar dps and inherent weakness with long reloads, which means a miss or deflected shot gives alot more time for tigers to recover/retreat/charge forward into safety zones. on top of zis being bad, its also not readily available to all soviet strategies because of it is prohibitively expensive to get t1 or t2 without delaying t3/t4.
Exactly, 100% Not to mention teller mines being far more lethal than Soviet mines, and Germans being able to support with PanzerShreks.
Posts: 208
I liked its uniqueness with its long reload time and high damage and I had no issue with its AT capabilities. Relic however seems to want to make it more of an AT tank which is a shame really, as the only real threat is the Tiger tank (may change with the new armies of course)
I find it has around the same effectiveness in a match up VS a Tiger as before i.e. it will still lose, and it has lost effectiveness in all other roles (not to mention a fuel increase)
Its old AOE should have been nerfed a tad, but that was all that needed doing really. "If it aint broke, don't fix it" it as it were
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