^
I suspect that the Panther will be a teching perk like Panzer Elite. I suspect that sturmtiger, jagdtiger, and KT are doctrinal call-ins
Hands on Western Fronts Armies
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Sturmtiger is non doctrinal and jagdtiger and KT are doctrinal units.
But hey the elefant was a t4 unit and non doctrinal as well on beta so lets see....
Unlike the elefant, the sturmtiger is much more counterable and is an even larger burden as it fires very occasionaly. Also, is there a limit on how many sturmtigers you can field?
Posts: 2561
Can somebody sum up the OKW 'vision'?
OberKommando West
Not the army it once was at its peak, but it still dangerous. The OberKommando should portray the character of the German army around the time of the Battle of the Bulge – technologically sophisticated and hardened – but challenged by its reliance on heavy weapons.
• They fought on ground favoring the defenders, but still smashed 60 miles into the Allied lines.
• Formations were reconstituted from Normandy and Ostfront divisions; they were battle hardened and newly equipped. Elite new units like the -redacted- are fearsome infantry squads and automatic weapons are featured on many squads.
• Heavy armor was utilized extensively, but challenged by fuel. Resources are hard come by, and many units are heavy, powerful, and expensive.
• Support was a significant issue – sustaining an attack was a challenge, and German forces had to forage, steal, capture supplies they needed.
• This was an army dependent on striking deep and holding the shoulders of the salient they’ve seized. The OKW can create a bulwark of captured territory by utilizing their base buildings.
• Air support was nearly non-existent, but AA support was plentiful. As a result, reconnaissance duties fall to technological advances like Infrared Projectors to spot enemy units.
Army Features
IR Halftrack
Scans an area to detect Heat signature in the FOW.
Super Tanks
Access to some of the biggest and baddest armor to ever do combat during WW2
I cut out the part about the units we can't talk about and how the economy works, but the overall point is that they will lack resources and will have to scavange to help themselves out. Which is what will balance them since they have such good weapons.
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You might want to delete this. Talking about the tech trees are a no no. And the Jagdtiger isn't on the list. Plus it's also wrong.
Sturmtiger is non doctrinal and jagdtiger and KT are doctrinal units.
But hey the elefant was a t4 unit and non doctrinal as well on beta so lets see....
Posts: 2561
No limits on any of the tanks, but there is a good reason you won't see too many of them.
Unlike the elefant, the sturmtiger is much more counterable and is an even larger burden as it fires very occasionaly. Also, is there a limit on how many sturmtigers you can field?
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I actually hope not, but I'm curious.
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Here's one. Can you break the resource system like CoH1 USA + Brit? Like can you park a OKW Resource Truck on a Fuel Point with an Opel Blitz to get stupidly high fuel income?
I actually hope not, but I'm curious.
Please ensure you don't talk about:
- Resource systems
- Tech trees
- War Spoils
- Any bugs or technical issues
- Any balance issues related to either factions or specific units
- War Spoils (Loot system)
- Custom games
Sorry buddy. That's a no no.
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M20 - how does it function? Its on the list, and is lightly armed. What role does it fit?
Ah yes the M20. almost forgot.
-The M20 is basically a greyhound without the turret, just a browning LMG up top.
-Can upgrade it's armor with sideskirts for increased durability.
-Crew comes armed with a bazooka.
-Can lay AT mines
-Vet lets it pop smoke on itself to escape.
As far as it's role it is a bit like the 221, but it has a bunch of stuff that lets it be useful in a variety of situations.
Posts: 2053
Ah yes the M20. almost forgot.
-The M20 is basically a greyhound without the turret, just a browning LMG up top.
-Can upgrade it's armor with sideskirts for increased durability.
-Crew comes armed with a bazooka.
-Can lay AT mines
-Vet lets it pop smoke on itself to escape.
As far as it's role it is a bit like the 221, but it has a bunch of stuff that lets it be useful in a variety of situations.
Rather flexible, and good for assault. Something interesting - all vehicles have manpower upkeep, right? When an American tank crew leaves its tank, does the overall manpower upkeep change to that of the squad? In other words, if i am starved for manpower and i have a small company of tanks, can i simply abandon all the vehicles for a while to get a small boost in manpower income? Having control over abandoning vehicles is a powerful tool.
Got ahead of myself there, it will be a feature i will find out over time.
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Sorry, I don't think I can answer this one. It's a bit too specific.
Rather flexible, and good for assault. Something interesting - all vehicles have manpower upkeep, right? When an American tank crew leaves its tank, does the overall manpower upkeep change to that of the squad? In other words, if i am starved for manpower and i have a small company of tanks, can i simply abandon all the vehicles for a while to get a small boost in manpower income? Having control over abandoning vehicles is a powerful tool.
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Also the M4s have gyro stabilizers and can fire accurately even on the move.
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Are there more alpha invite waves?
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Do the weapon racks have infinite supply? If someone keeps losing their units will every infantry squad on the map end up having a BAR, for example? (If they are droppable.)
Are there more alpha invite waves?
You don't run out of guns, but you have to purchase each one you take even after getting the upgrade. So they are far from free.
I see new people on the alpha forum all the time, so they must still be letting people in.
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As for the sherman, all I can say is that the normal one does not have an upgun upgrade.
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