Login

russian armor

Tank crew escaping the tank when it explodes

22 May 2014, 20:22 PM
#1
avatar of Sirlami
Donator 11

Posts: 422 | Subs: 3

It would be nice if the crew could have a chance to escape the tank, lets say 15% chance.

They would have pistols as weapons and no armor.

You could also use the crew to give veterancy to new tanks, either a amount of vet points or lets say if they were vet 2 they would give vet 2 to the new tank, you would lose the squad to this action.
22 May 2014, 20:35 PM
#2
avatar of akosi

Posts: 1734

Permanently Banned
Nice idea :snfPeter:
22 May 2014, 20:39 PM
#3
avatar of Mr. Someguy

Posts: 4928

This sounds like how Tank Crews were originally concepted, but it was removed early in development for some reason.
22 May 2014, 20:46 PM
#4
avatar of Sirlami
Donator 11

Posts: 422 | Subs: 3

jump backJump back to quoted post22 May 2014, 20:35 PMakosi
Nice idea :snfPeter:


Well ofc it wouldn't work like that :lol:

The crews would go to three categories: light medium and heavy, and this is how it would work vet3 light vehicle crew would give vet 3 to a new light vehicle, vet 2 to a medium and vet 1 to a heavy and vice versa.



This sounds like how Tank Crews were originally concepted, but it was removed early in development for some reason.


Hmm wonder why they wanted to do that.
22 May 2014, 20:48 PM
#5
avatar of Sirlami
Donator 11

Posts: 422 | Subs: 3

And also this would give encourage people to make more light vehicles because they would give something back in the late game.

Also it could be a feature that the crew gets better escaping chance after the first escape :lol:
22 May 2014, 21:06 PM
#7
avatar of WiFiDi
Honorary Member Badge

Posts: 3293

@akosi
ask over pm please no discussing the beta in the public forums.
22 May 2014, 21:09 PM
#8
avatar of 89456132

Posts: 211

Amount of vet could be transferred based on vehicle similarity. If a crew of a heavy tank climbs in another heavy tank, all vet is retained. Crew of light vehicle only transfers half their experience.
22 May 2014, 21:53 PM
#9
avatar of Sirlami
Donator 11

Posts: 422 | Subs: 3

Amount of vet could be transferred based on vehicle similarity. If a crew of a heavy tank climbs in another heavy tank, all vet is retained. Crew of light vehicle only transfers half their experience.


I think it should be Crew vet minus the amount of difference to the target vehicle (light vehicle has 2 difference to a heavy tank, medium has 1 difference to light and heavy) So vet 3 light squad would give 3-2=1 vet to a heavy
22 May 2014, 21:59 PM
#10
avatar of nigo
Senior Editor Badge

Posts: 2238 | Subs: 15

22 May 2014, 23:35 PM
#11
avatar of Aerohank

Posts: 2693 | Subs: 1

The crew could just transfer the experience points to their new vehicle. There is no need for difficult formulas or 3 types of crews.

Experience point =/= veterancy level. A vet 3 scout car crew probably won't even make a tiger Vet 1.

I think it would be a nice feature, though I would also be content with crew members crawling out of their tanks injured and dying when the tank gets abandoned. It's a bit silly that they yell 'OUT OUT!' yet nobody leaves the tank.
22 May 2014, 23:55 PM
#12
avatar of tokarev

Posts: 307

Hmm... and how about a pilot escaping his plane, landing somewhere behind enemies lines; using a pistol only he would sabotage cutoff points?? :)
23 May 2014, 00:06 AM
#13
avatar of Sirlami
Donator 11

Posts: 422 | Subs: 3

The crew could just transfer the experience points to their new vehicle. There is no need for difficult formulas or 3 types of crews.

Experience point =/= veterancy level. A vet 3 scout car crew probably won't even make a tiger Vet 1.

I think it would be a nice feature, though I would also be content with crew members crawling out of their tanks injured and dying when the tank gets abandoned. It's a bit silly that they yell 'OUT OUT!' yet nobody leaves the tank.


I think that would work the best :)

jump backJump back to quoted post22 May 2014, 23:55 PMtokarev
Hmm... and how about a pilot escaping his plane, landing somewhere behind enemies lines; using a pistol only he would sabotage cutoff points?? :)


I would love to see that feature! :clap:
23 May 2014, 01:51 AM
#14
avatar of 89456132

Posts: 211

Does anyone know (as best is possible without actually doing it) how difficult it would be to escape a tank sinking in ice?
23 May 2014, 03:03 AM
#15
avatar of Sirlami
Donator 11

Posts: 422 | Subs: 3

Found this, its a guide to sherman crew when and how to escape their tanks, i think its the same process as in icy water apart from getting back to the solid ice and the water temperature.

Once the water had risen to six feet or so above the turret, the crew, after sitting submerged for a few seconds, then had to make their escape – but in strict order, one at a time, since an every-man-for-himself exodus would have resulted in bodies being trapped in the escape hatches. In the turret, the tank commander, as he was nearest to the turret hatch, would exit first. And as he went he would tap the 75mm gunner on the shoulder to signal that it was now his turn. The 75mm gunner, as he was about to leave, would, in turn, tap the shoulder of his loader for him to get ready to go. In the hull of the tank, the driver and the wireless operator followed the same procedure, but through their own hatch. Sitting, waiting for that tap on the shoulder, and knowing that you had to rely completely on your colleague to fulfil this duty, in murky water with vision restricted to less than one foot, made the short wait seem infinitely long – again, especially for the non-swimmers.
23 May 2014, 03:25 AM
#16
avatar of 89456132

Posts: 211

jump backJump back to quoted post23 May 2014, 03:03 AMSirlami
Found this, its a guide to sherman crew when and how to escape their tanks, i think its the same process as in icy water apart from getting back to the solid ice and the water temperature.

Good find! The tank is probably tipping on some angle as well. Unfortunate for the non-swimmers; who would have thought a tankist would ever need to swim?
23 May 2014, 03:43 AM
#17
avatar of What Doth Life?!
Patrion 27

Posts: 1664

jump backJump back to quoted post22 May 2014, 21:59 PMnigo
maybe in WF? :P


MAYBE
23 May 2014, 04:16 AM
#18
avatar of Porygon

Posts: 2779

23 May 2014, 05:30 AM
#19
avatar of iTzDusty

Posts: 836 | Subs: 5

jump backJump back to quoted post23 May 2014, 04:16 AMPorygon


M A Y B E :rolleyes:


MAYBE :snfAmi:
23 May 2014, 05:35 AM
#20
avatar of __deleted__

Posts: 807

Great feature, but I don;t know if they will ever implement this. Anyway, they already have the first step to do that in the actual game. Think. Abandoned vehicles. If it's abandoned, where is the crew that abandoned it? In such situation, the left crew members should by default exit with the retreating mark on their heads and run to Hq. And there you have your abandoned tank crew waiting at your Hq. Wouldn't that be something?
1 user is browsing this thread: 1 guest

SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Osinyagov: Suddenly, coh2 is slowly dying, but you can play it, playerbase still big enough
Last Wednesday, 17:00 PM
Osinyagov: Wow, i remember you from zansi and vali videos, good old memories
Last Wednesday, 16:58 PM
Beinhard: o7 miss this game and zansi
Last Wednesday, 14:09 PM
Lady Xenarra: @Willy Pete The lack of April Fools this year is odd lol
02 Apr 2025, 01:34 AM
Willy Pete: @Rosbone not dead yet. when that happens the font will switch to Papyrus :*(
02 Apr 2025, 00:16 AM
dasheepeh: it was an honor guys :guyokay:
01 Apr 2025, 20:34 PM
aerafield: yeah I already prepared my "Can't believe there's comic mode for the 10 daily visitors even on this April 1st" :guyokay:
01 Apr 2025, 20:29 PM
Rosbone: @dasheepeh I guess that means this site is officially dead :guyokay:
01 Apr 2025, 20:19 PM
dasheepeh: no comic sans font for april 1st this year?
01 Apr 2025, 19:56 PM
Willy Pete: @Lady Xenarra this you? https://i.imgflip.com/3e4thi.jpg
01 Apr 2025, 02:53 AM
Lady Xenarra: Does anyone else think that USF needs buffs? It feels like they’re on life support sometimes
01 Apr 2025, 02:36 AM
Willy Pete: @Rosbone Ahh I missed that memo. I still think its a bad decision though. Adds frustration for players and isnt gonna make them that much money
27 Mar 2025, 15:46 PM
Rosbone: It is also good they left it free until after the free to play weekend. Points for that.
27 Mar 2025, 09:34 AM
Rosbone: But I agree, the cost to get a full decent Coh game pushing $115 US is not the best idea. Especially when it needs so much more work for casuals.
27 Mar 2025, 09:32 AM
Rosbone: To be fair, it was a thank you to early fans right? They said it was not free for long and it would become a pay DLC at some point.
27 Mar 2025, 09:30 AM
Willy Pete: Re-releasing free DLC so they can charge new players money for it. Brilliant marketing strategy :clap:
27 Mar 2025, 04:31 AM
Soheil: Coh2 still broken server ?
25 Mar 2025, 18:27 PM
Rosbone: Congrats to Relic. Looks like Coh3 has finally usurped Coh2 s the popular Coh. You smell terrific. :snfQuinn:.
24 Mar 2025, 02:46 AM

Ladders Top 10

  • #
    Steam Alias
    W
    L
    %
    Streak
Data provided by Relic Relic Entertainment

Replay highlight

VS
  • U.S. Forces flag cblanco ★
  • The British Forces flag 보드카 중대
  • Oberkommando West flag VonManteuffel
  • Ostheer flag Heartless Jäger
uploaded by XXxxHeartlessxxXX

Board Info

205 users are online: 205 guests
0 post in the last 24h
3 posts in the last week
54 posts in the last month
Registered members: 53565
Welcome our newest member, 68win10org
Most online: 2043 users on 29 Oct 2023, 01:04 AM