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Relic please make reconnect possible

10 May 2014, 18:00 PM
#1
avatar of Highfiveeeee

Posts: 1740

It happens not that often to really start a rage because of this topic but sometimes it happens in my 2 on 2 AT that either I or my team mate gets a disconnect after let's say 30-40 minutes just because someone of us has had a disconnect for about 2-3 seconds.
When this happens the other one has to play with the AI and probably gets a loss.
In EVERY other game it's possible to attempt a reconnect when somebody gets a disconnect.
Why isn't it possible in CoH2?
I think many people would enjoy this.
11 May 2014, 06:52 AM
#2
avatar of akosi

Posts: 1734

Permanently Banned
It wont happen since they have problems with implementing lobby and chat rooms, but it should be possible with battle servers.
11 May 2014, 07:03 AM
#3
avatar of Kremlin
Donator 11

Posts: 11

11 May 2014, 08:00 AM
#4
avatar of DandyFrontline

Posts: 155


In EVERY other game it's possible to attempt a reconnect when somebody gets a disconnect.
Actually only very few RTS games have this function
11 May 2014, 08:31 AM
#5
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

FIX THE SYNC ERROR SHIT TOO. (where you get the loss)
11 May 2014, 10:41 AM
#6
avatar of Fanatic
Patrion 14

Posts: 480 | Subs: 1

Maybe in CoH5. Maybe.
11 May 2014, 17:08 PM
#7
avatar of What Doth Life?!
Patrion 27

Posts: 1664

jump backJump back to quoted post11 May 2014, 10:41 AMFanatic
Maybe in CoH5. Maybe.


We're really excited for what we have in store coming up in 2032. No hints!
11 May 2014, 20:21 PM
#8
avatar of Baionetto

Posts: 90

jump backJump back to quoted post11 May 2014, 10:41 AMFanatic
Maybe in CoH50000000. Maybe.


fixed
11 May 2014, 20:26 PM
#9
avatar of Khan

Posts: 578

The amount of overhead at the servers associated with making reconnection possible doesn't make this a feasible feature. It's not scalable.
11 May 2014, 20:47 PM
#10
avatar of TNrg

Posts: 640

At least implement the lag grace thingy from (like in vCoH) so that you don't actually disconnect right away.
11 May 2014, 23:09 PM
#11
avatar of buckers

Posts: 230

hearthstone on the IPAD has this feature! c'mon relic
13 May 2014, 07:21 AM
#12
avatar of TNrg

Posts: 640

jump backJump back to quoted post11 May 2014, 23:09 PMbuckers
hearthstone on the IPAD has this feature! c'mon relic


^ :D
13 May 2014, 08:21 AM
#13
avatar of Imback88
Patrion 15

Posts: 67

+1 relic please do it
13 May 2014, 08:22 AM
#14
13 May 2014, 10:23 AM
#15
avatar of Inverse
Coder Red Badge

Posts: 1679 | Subs: 5

It's not really possible without a major overhaul, which is unlikely. Relic would have to implement a resume-from-replay feature and then store a history of commands for every game running on a server so when a player reconnects they're sent all of the commands they missed and are able to essentially re-play the game automatically up to the current point in time. I can pretty much guarantee you they will never do this.

Even SC2, which has resume-from-replay, doesn't have a reconnect option because it's just not practical within the network framework used by modern RTS games.
13 May 2014, 10:47 AM
#16
avatar of TNrg

Posts: 640

jump backJump back to quoted post13 May 2014, 10:23 AMInverse
It's not really possible without a major overhaul, which is unlikely. Relic would have to implement a resume-from-replay feature and then store a history of commands for every game running on a server so when a player reconnects they're sent all of the commands they missed and are able to essentially re-play the game automatically up to the current point in time. I can pretty much guarantee you they will never do this.

Even SC2, which has resume-from-replay, doesn't have a reconnect option because it's just not practical within the network framework used by modern RTS games.


But how about that lag grace thing we had back in vcoh? It would help a bit on those random internet hiccups. Why isn't that at least in coh 2...
13 May 2014, 12:42 PM
#17
avatar of Deca

Posts: 63

Related, but what would be a brilliant feature is a "temporarily enable AI" feature for when real-life events demand attention in team games, so you can head off to deal with the problem and then come back to the game without letting team mates down.
13 May 2014, 12:49 PM
#18
avatar of akosi

Posts: 1734

Permanently Banned
like in CSGO , you go to the toilet to take a piss then you go back and you see you have been banned from the game. badum 7 day ban.
13 May 2014, 13:31 PM
#19
avatar of Inverse
Coder Red Badge

Posts: 1679 | Subs: 5

jump backJump back to quoted post13 May 2014, 10:47 AMTNrg


But how about that lag grace thing we had back in vcoh? It would help a bit on those random internet hiccups. Why isn't that at least in coh 2...


How do you know it's not in CoH2? It was in beta, just because it's not being displayed doesn't mean it isn't being recorded internally. I doubt they would drop you from the game the moment you get a minor connection hiccup.
19 Jul 2016, 10:38 AM
#20
avatar of Fearless Stalker

Posts: 26

This is 2016 and still need this feature really bad. The amount of sudden disconnects are really high, specially for me. Even though I have internet I get disconnected in the middle of an automatch.
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SHOUT IT OUT!

No ProfanityNumber of ShoutsRefresh Shout Box
Rosbone: @aerafield Its Relics fault. I try to think like they do to understand and then I stroke out and become retarded for a day or two. :romeoHairDay:
21 Jul 2025, 20:52 PM
aerafield: @Rosbone the game launched two and a half years ago and you use the term "dead on arrival"? :snfPeter:
21 Jul 2025, 11:24 AM
OKSpitfire: I was amazed at how much better it had become in basically all facets. I think the community balance team had already taken over by the time I came back.
19 Jul 2025, 09:21 AM
OKSpitfire: It's hard to recall, exactly. I think I did what a lot of long time fans have done with 3: I was so disappointed by it on release that I just forgot all about the game and didn't play it all for about four years.
19 Jul 2025, 09:19 AM
Rosbone: I bring it up because I see reviews are black and white. People love it or hate it. Was this the way Coh2 was back in the day? I recall people telling me to stay away for a while.
19 Jul 2025, 07:46 AM
Rosbone: On July 15th, Coh3 received a lot of bad reviews. It is at 45% recent and will drop more soon. That game seems DOA more and more every minute.
19 Jul 2025, 07:44 AM
donofsandiego: KRUPP STÄHL UND PORSCHE ARMOUR 😈😈😈😈
18 Jul 2025, 12:51 PM
OKSpitfire: I do like the Guastatori voices too, in fairness but the rest are so forgettable... Coh 1 and 2 had some hilarious lines and of course the absurdly over the top "PRIDE OF THE FATHERLAND" caricature evil tiger commander :lolol:
17 Jul 2025, 16:15 PM
aerafield: The DAK assaultgren/pzjäger voice-over is amazing though, I'll give them that https://youtu.be/vlAy4xK0bqk?si=hgvpYIsnnzTGxRgZ&t=610
17 Jul 2025, 15:28 PM
aerafield: MG42 AND CREW, READY!
17 Jul 2025, 15:26 PM
OKSpitfire: Agree, its definitely closer to 1 than 2, even with the distinct lack of polish.
17 Jul 2025, 11:40 AM
OKSpitfire: I may be a filthy COH 3 enjoyer but I still can't stand the sound, it's so dogshit compared to the previous entries. Forgettable voice acting included.
17 Jul 2025, 11:36 AM
Rosbone: It also feels weird that Coh3 is missing snow/rain etc. Feels more like vCoh Definitive Edition than Coh3.
16 Jul 2025, 16:11 PM
Rosbone: Ahhh so Coh3 is on schedule. The last big thing is observation mode. There are like 3 modes but none are usable for learning. And things will be missed when casting. but I dont see them doing any more updates.
16 Jul 2025, 16:07 PM
aerafield: 3 years give or take, in the middle of 2016 (around 9 months after brits release), Relic stopped caring about CoH2 patches and passed the torch on to a community team
16 Jul 2025, 12:54 PM
Rosbone: How many years did Coh2 evolve?
16 Jul 2025, 04:51 AM
Rosbone: By ending development they are literally killing their own IP. no one cares about Coh3 because it will never evolve. It is in a done state. the end. So their is nothing to report and build hype around.
16 Jul 2025, 04:50 AM
Rosbone: They will pretend they care and push out DLC to scrape whatever money they can from the small group playing it. that is the only news you will read from now on.
16 Jul 2025, 04:43 AM
Rosbone: Stillborn and they have abandoned it. Thus doing what I said they would 5 years ago... kill the community. How are they so blind that everyone saw this coming but them?
16 Jul 2025, 04:42 AM
Rosbone: @aerafield I agree. It is a working game. It will not get the Coh2 people to come over and it is not finished yet. So there is really nothing to talk about for Coh3.
16 Jul 2025, 04:40 AM

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