Relic please make reconnect possible
Posts: 1740
When this happens the other one has to play with the AI and probably gets a loss.
In EVERY other game it's possible to attempt a reconnect when somebody gets a disconnect.
Why isn't it possible in CoH2?
I think many people would enjoy this.
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Actually only very few RTS games have this function
In EVERY other game it's possible to attempt a reconnect when somebody gets a disconnect.
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Maybe in CoH5. Maybe.
We're really excited for what we have in store coming up in 2032. No hints!
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hearthstone on the IPAD has this feature! c'mon relic
^
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Even SC2, which has resume-from-replay, doesn't have a reconnect option because it's just not practical within the network framework used by modern RTS games.
Posts: 640
It's not really possible without a major overhaul, which is unlikely. Relic would have to implement a resume-from-replay feature and then store a history of commands for every game running on a server so when a player reconnects they're sent all of the commands they missed and are able to essentially re-play the game automatically up to the current point in time. I can pretty much guarantee you they will never do this.
Even SC2, which has resume-from-replay, doesn't have a reconnect option because it's just not practical within the network framework used by modern RTS games.
But how about that lag grace thing we had back in vcoh? It would help a bit on those random internet hiccups. Why isn't that at least in coh 2...
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But how about that lag grace thing we had back in vcoh? It would help a bit on those random internet hiccups. Why isn't that at least in coh 2...
How do you know it's not in CoH2? It was in beta, just because it's not being displayed doesn't mean it isn't being recorded internally. I doubt they would drop you from the game the moment you get a minor connection hiccup.
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