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Omega's Japanese Faction

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10 May 2014, 22:48 PM
#61
avatar of Omega_Warrior

Posts: 2561

I designed the this army with fighting the Russians in mind, I mean of course if this was real life Japan wouldn't stand a chance, they were outnumbered and have a only few of their best tanks, most didn't even reach the battlefield. But this is a game!

Split factions were thrown out the window the moment the western front armies was announced. It's not going to happen.

As for not having heavies making them a bad faction, that's bull. It's like saying the soviets can't win unless the use an IS-2 or ISU-152. They do just fine without it and a doubt the pershing is going to be in more then one doctrine so what about the americans. Do they suck too? Not to mention these guys would be fighting with German teammates most the time.

As for killing allied heavy tanks, they have a AT gun as powerful as a pack, a dedicated 5 man AT team that can cause heavy damage if they get close,the Chi-Nu which is as good as the Sherman M4c, Ho-Ri one that can pen it semi-reliably for a cheap cost, Ho-Ri III which is as good as a SU-85, and several helpful doctrinal units that can help.

If anything they are better off then the current soviets as far as non-doctrinal AT goes. If I can make a functional Japanese faction in 2 nights, I'm sure relic can pull it off with a whole team.
10 May 2014, 22:50 PM
#62
avatar of Omega_Warrior

Posts: 2561

jump backJump back to quoted post10 May 2014, 21:59 PMKatitof
This thing doesn't look like it can match T34.
It actually can, well at least if it shoot's first. Which is why I gave it low health and made it like a AT focused SU-76.
10 May 2014, 23:03 PM
#63
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

jump backJump back to quoted post10 May 2014, 22:24 PMATCF
Hhhhmm, if they would give japanese troops an immunity to suppression...they would die to MGs very fast, but atleast they would be somewhat unique, and AT options would probably be, suicide infantry rushing to tanks and relying on mines and boobytraps to take out the enemy


immunity to suppression is awful.
11 May 2014, 00:07 AM
#64
avatar of Affe

Posts: 578



Like the CoH2 and realism had something in common.... that's why Puma can kill most of the modern Soviet armour


Puma at least have a turret which this Thing:

The Ho-Ni doesn t have.


Only to give you an idea about the japanese medium tanks that really saw combat during WW2:


This Thing is the Type 97 Ch-Ha it had a 47mm main gun and a frontal armour of 33mm other parts of the armour had a thickness of 8mm.

Why should People prefer These tanks over the german faction with Tigers/Panthers?

All other japanese medium tanks were just prototypes which never saw any combat or just only existed on paper.

I m sorry to say but all These japanese tanks doesn t look very exciting or cool to me.You are not telling me that These Things should match an IS-2/Pershing/ISU-152 or?
11 May 2014, 00:11 AM
#65
avatar of buckers

Posts: 230

inquiring about the builder units:
aren't nambu's extremely expensive?

why not give them bolt action carbines the japs had?
11 May 2014, 00:17 AM
#66
avatar of Omega_Warrior

Posts: 2561

jump backJump back to quoted post11 May 2014, 00:11 AMbuckers
inquiring about the builder units:
aren't nambu's extremely expensive?

why not give them bolt action carbines the japs had?

I guess I was just trying to make them a bit more unique. Relic would probably give them the rifles instead.
11 May 2014, 00:23 AM
#67
avatar of MarcoRossolini

Posts: 1042

I'd say that one of the japanese strengths should be their engineer unit is powerful... So that they can stay on the field longer and build mines, tunnels etc. So the Engies should be effective in combat, not as good as regular infantry, but more effective then your opening pios/combat engies.
11 May 2014, 00:23 AM
#68
avatar of Omega_Warrior

Posts: 2561

jump backJump back to quoted post11 May 2014, 00:07 AMAffe

All other japanese medium tanks were just prototypes which never saw any combat or just only existed on paper.

I m sorry to say but all These japanese tanks doesn t look very exciting or cool to me.You are not telling me that These Things should match an IS-2/Pershing/ISU-152 or?

They don't need to match it, just kill it. The T34-76 can't match a tiger, but I use them to kill tigers all the time.

And these supposed prototypes where mass produced, about 150 of them. Which is far more then the amount of Ostwinds or Sturmtigers.
11 May 2014, 00:32 AM
#69
avatar of MarcoRossolini

Posts: 1042

Bugger the Japanese tanks, I'd rather see the Japanese place all their eggs in lung mines and AT grenades (with lots of extra benefits for balancing, such as having a very good chance of immobilising the enemy tank)
11 May 2014, 00:46 AM
#70
avatar of Omega_Warrior

Posts: 2561

Bugger the Japanese tanks, I'd rather see the Japanese place all their eggs in lung mines and AT grenades (with lots of extra benefits for balancing, such as having a very good chance of immobilising the enemy tank)
Unfortuenetly with the way this game works every faction needs to put up some sort of armor resistence or else every game could be won by spamming KV-8s and minesweeper.
11 May 2014, 00:51 AM
#71
avatar of ThoseDeafMutes

Posts: 1026

I don't feel like the Japanese are well suited. If we were doing new factions I'd prefer Italy or Hungary or something.
11 May 2014, 00:58 AM
#72
avatar of Omega_Warrior

Posts: 2561

I don't feel like the Japanese are well suited. If we were doing new factions I'd prefer Italy or Hungary or something.
Like I said in a earlier post, those nations were even worse off in tanks and interesting tactics then the Japanese. There would be no way of implementing them without integrating German units within them.
11 May 2014, 01:09 AM
#73
avatar of Affe

Posts: 578

I'd say that one of the japanese strengths should be their engineer unit is powerful... So that they can stay on the field longer and build mines, tunnels etc. So the Engies should be effective in combat, not as good as regular infantry, but more effective then your opening pios/combat engies.

Bugger the Japanese tanks, I'd rather see the Japanese place all their eggs in lung mines and AT grenades (with lots of extra benefits for balancing, such as having a very good chance of immobilising the enemy tank)



Building tunnels....what should they do in the tunnels?Hiding like a rat from the enemys big killer tanks?

With at grenades against an IS-2? That should take a year until they can destroy These Monster.

And placing mines over the map to stop the enemys tanks->Soviets/USA would only Need a pio with mine searcher upgrade and its useless.
11 May 2014, 01:16 AM
#74
avatar of Omega_Warrior

Posts: 2561

jump backJump back to quoted post11 May 2014, 01:09 AMAffe


Building tunnels....what should they do in the tunnels?Hiding like a rat from the enemys big killer tanks?

With at grenades against an IS-2? That should take a year until they can destroy These Monster.

And placing mines over the map to stop the enemys tanks->Soviets/USA would only Need a pio with mine searcher upgrade and its useless.
The more you write, the more I'm convinced you didn't read the original post.
11 May 2014, 01:17 AM
#75
avatar of BartonPL

Posts: 2807 | Subs: 6

I don't feel like the Japanese are well suited. If we were doing new factions I'd prefer Italy or Hungary or something.


With all respect, but how the f*** you compare Jap army to some Hungarians or Italians?

jump backJump back to quoted post11 May 2014, 00:07 AMAffe

Why should People prefer These tanks over the german faction with Tigers/Panthers?

All other japanese medium tanks were just prototypes which never saw any combat or just only existed on paper.

I m sorry to say but all These japanese tanks doesn t look very exciting or cool to me.You are not telling me that These Things should match an IS-2/Pershing/ISU-152 or?


Japs rely on infantry, support weapons and light tanks, I'd like to see match up japs vs USSR to show that Japs are powerful. Oh and I forgot to mention, I've played tons of games in MoW:AS1 (it's one of the most realistic WW2 RTS games if you didn't know that) as japs vs USSR and I've destroyed many heavy tanks using only infantry and support weapons
11 May 2014, 01:39 AM
#76
avatar of coh2player

Posts: 1571

Japanese is tough to do. The Soviets completely annihilated them in what is perhaps the greatest and most lopsided victory of WW2: the Soviet invasion of Manchuria, operation August Storm. The lost of the Manchurian armies and the atom bombs put Japan on the Surrender table.

You should try Men of War. They did the Japanese and, like other factions...included all the japanese prototype armor which makes the faction rather artificial IMO.

A COH version of the Japanese should focus heavily on fanatical infantry, light tanks, air support, and light artillery. The Japanese were a Navy & Air force military.

Japanese Paratroopers and commando units were fanatical and rather interesting. Japanese soldiers should have special suicidal ability.

As for Anti-tank...that's going to be tough. They were outclassed by the West and even their AT guns were not good enough. Perhaps they should have a lot of satchel and pole charges.

Suicidal attacks with infantry jumping on tanks with a satchel (to guarantee a penetration) or ramming a pole charge into the flank (penetrating and then killing themselves in the process).
11 May 2014, 01:52 AM
#77
avatar of Omega_Warrior

Posts: 2561


Japanese Paratroopers and commando units were fanatical and rather interesting. Japanese soldiers should have special suicidal ability.

As for Anti-tank...that's going to be tough. They were outclassed by the West and even their AT guns were not good enough. Perhaps they should have a lot of satchel and pole charges.

Suicidal attacks with infantry jumping on tanks with a satchel (to guarantee a penetration) or ramming a pole charge into the flank (penetrating and then killing themselves in the process).

"Lunge Mine, 45 muni: A single entity from the squad charges the selected vehicle for a short distance. If he connects with the tank it will cause 400 damage and heavy engine damage. If he fails to reach the vehicle in 3 seconds the unit will still detonate killing him and any nearby units in an honorable explosion."
11 May 2014, 02:01 AM
#78
avatar of coh2player

Posts: 1571

I think all Japanese troops should run a little faster and be less deterred by fire. They should be like 'Knight's cross holders' when it comes to MG and shell fire.

All Japanese regular infantry should all have a muni ability that involves an entity that tosses a satchel charge.

The japanese should rely on infantry to knock out tanks.
11 May 2014, 03:08 AM
#79
avatar of Edelweiss

Posts: 5

Great to see some Japanese ideas written down! To keep the balance, the Japanese would definitely have to resort to AT infantry, ambushes and just general smart tactics to fight back rather than "let's just steamroll them with tanks without any real strategy" like some people seem to think is the only way to play this game.

In addition to flexible infantry, I think a doctrine based more heavily on naval bombardments would be a good addition to help things out, with different strengths/types of shells and perhaps a specific arty or marine unit. Jungle maps with rough terrain would also help put the focus more on infantry combat with better chances of flanking units due to blocked line of sight. Maybe an officer unit as well? Gives you an excuse to have katanas hanging off belts on some models. :p
11 May 2014, 04:43 AM
#80
avatar of van Voort
Honorary Member Badge

Posts: 3552 | Subs: 2


Okay I forgot about the Manchuria Invasion, but that isn't reasonable enough to let them play against each other ;) I


There is also:

http://en.wikipedia.org/wiki/Battles_of_Khalkhin_Gol

And some earlier conflicts

That however is all with early Soviet units that are not in the game (BTs and T26s)

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