Stuka Dive Bomb
- This thread is locked
Posts: 50
Posts: 1248
Posts: 155
Once you hear it, you should move every single one of your units in the vicinity. There is ample warning and time to move your units.
Relic has never addressed this in the past because it really doesn't need to be. It's still expensive at 160 munitions, and it doesn't unlock until the very late game. I don't see any real issues with it.
If you're complaining about air recon, that means it is costing the German player 240 munitions to bomb a single target. Recon is not free.
Also, the Stuka bomb is only available to four commanders, and only two of those have air recon - Jaeger armor and Close Air support.
Posts: 379
1) That it kills a howitzer in one. Obviously the howitzer can't dodge it and that's 600 mp down the drain as soon as it's revealed.
2) The Elephant doctrine has it. Which eliminates one of the few things that can hurt an Elephant - a howitzer/b4.
I'd like to see those things adjusted. Otherwise, it's fine.
Posts: 1026
I don't know how I feel about the audio-only warning, but I'm not convinced this is a major balance issue. I often do more damage with an ability that does have a visual warning like the Frag bombing run, and if you can guess where the Stukka strike as coming you have more time to dodge than you do with most strikes.
1) That it kills a howitzer in one. Obviously the howitzer can't dodge it and that's 600 mp down the drain as soon as it's revealed.
I hate it when this happens to my team (Pak 43 / 105mm howi gets bombed instantly), but I don't know if I want to make it go away because I also feel like I need the ability to instagib static guns when I face them down. It's annoying if you're on the recieving end, but I don't think it's a facitonal imbalance.
Posts: 1163
Because at low levels people don't respond quickly to the audio alert or think where it will likely land. More skilled players will quickly know where it's coming and try move units.
IL on the other have, at low levels of play will often be dropped in obvious locations where the enemy is almost certainly going to be watching and can micro away. Where as at higher levels, it's likely to be called where they know there enemy is unlikely to be watching, and hence no warning given. Things like dropping it on a capping squad just before the flag de-caps.
Stuka is powerful in large team games as there is so much going on and more units to guess. / micro
Posts: 1740
I do think two things to do with it could be rebalanced.
1) That it kills a howitzer in one. Obviously the howitzer can't dodge it and that's 600 mp down the drain as soon as it's revealed.
2) The Elephant doctrine has it. Which eliminates one of the few things that can hurt an Elephant - a howitzer/b4.
I'd like to see those things adjusted. Otherwise, it's fine.
In 2 on 2 at least one player nowadays has to take the Elephant doctrine while the other one mostly takes Speerhead.
B4 kills all the German Tanks and the Germans can't do anything BUT Recon + Stuka.
So I think 240 Ammunition is a lot to kill a single howitzer that can be rebuild.
Elephant is expensive as hell so there won't be a lot more other tanks around. Flanking is the key because unlike ISU-152 it won't kill a single man in 1.000 years.
Posts: 2819
Alright do you play with game muted because if you do you don't know when it is going to come and if you do hear it you should think about what its target is going to be in a split second.
haha, do you play with the game muted
But indeed, you hear it coming a looong time before
Posts: 3552 | Subs: 2
"Hey Dimitri, can you hear a buzzing noise?"
"Yeah, I think i't s the factory siren telling us it's Dinner Time, or maybe a very angry wasp"
Posts: 1701
In 2 on 2 at least one player nowadays has to take the Elephant doctrine while the other one mostly takes Speerhead.
B4 kills all the German Tanks and the Germans can't do anything BUT Recon + Stuka.
So I think 240 Ammunition is a lot to kill a single howitzer that can be rebuild.
Elephant is expensive as hell so there won't be a lot more other tanks around. Flanking is the key because unlike ISU-152 it won't kill a single man in 1.000 years.
this^
Posts: 1042
Posts: 307
It is expensive, and it takes a lot to gather enough muni. You basically need to sacrifice weapon upgrades on your infantry, mines, or choose muni caches over fuel and get less vehicles in late game.
You will also never see anybody spamming this ability during a single game.
Posts: 807
I don't think the problem is the cost involved, I think it's that it is a no brainer in the same doctrine as the elefant.
Saw a replay once with a calculated 50 kg bomb strike dropped at encounter against an advancing soviet infantry blob. That was by no means a "no brainer" action.
Posts: 1701
Posts: 2693 | Subs: 1
The ISU doctrines also have antiartillery (anti PAK43) called IL2 Bombing run and no one complains¿?
Neither of the ISU doctrines has recon planes.
Posts: 1701
Posts: 1026
That will only really affect 1v1 balance though since most teams will have a recon in the other doc if they move it out. I think it might be better to rebalance the Ele and ISU in other ways to make them less "necessary" in every team game, but this is a Stukka thread I guess.
Posts: 1108
Perhaps instead of removing stukka we can remove recon run from the Ele doctrine?
and this will never happen...
btw there are also some other doctrins with recon and bombing runs.
Posts: 17914 | Subs: 8
and this will never happen...
btw there are also some other doctrins with recon and bombing runs.
These other doctrines don't have elephants that can most reliably be countered by arty.
Posts: 4630 | Subs: 2
Well, IL still can be useful but you need to stun tanks, immobilize and then strike. Sound like a joke when you see how much this ability costs.
Give soviets sound alert also!
Livestreams
119 | |||||
89 | |||||
126 | |||||
36 | |||||
17 | |||||
13 | |||||
12 | |||||
3 | |||||
3 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.35157.860+16
- 4.599234.719+7
- 5.934410.695-1
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18
Replay highlight
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger