Its called Panzer 4.
You might have heard about it once or twice.
T85 - Flakpanzer
He did say T85, and this is a T85.
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Its called Panzer 4.
You might have heard about it once or twice.
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Germans are OP. The commander with the Assault Grenadiers is a little bit over the top.
That's why I bought it.
And it's too easy to win...
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First, here, take this, its dangerous to go out there alone:
And second, rank 200 at soviet do not equal rank 200 as germans.
What I mean is, much much more people play germans, therefore to get the same rank as soviets you need to beat much more people. This somewhat changed post patch but still there is a considerable difference between sov and ger playerbases since day 1 pretty much.
This means you most likely need to score better elo then if you'd played as soviets.
If I was to guess, rank 200 as soviets equals rank 400-500 as germans. Top 50 are pretty much equal.
If you think for a minute about it, it will be as clear as sky.
You can't expect equal rank when playerbase for the factions is so unequal.
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Permanently Banned
Just wait till you play against Soviet players with actual micro. You will find that assault grens are the least attractive German infantry. Assault grens devastate anyone who cannot micro well because you almost always will be able to close the distance easily and thus slaughter them.
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Tiger OP but that's not exactly news. Zis spam is best soviet can do (i.e. horrible).
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Well... After all this what I read how soviets are OP I decided to try it and back to germans. Result? 6 W/1L.
1 game was with guy who spammed cons. Rest games were with guys who used cons/penals+guards+snipers.
It was so easy to destroy them BUT ONLY with doctrine which provides assaults (forgot the name...).
It's quite easy. Bring on 4 assaults. Try to stick them close (if M3 arrives run towards it. I lost few assaults but I forced them to reatreat or even destroy M3). But if I have assaults alone, just retreat and wait for Skdfz 221(I guess that't the number or maybe 222... Never mind. You know witch truck I mean). It will come out shortly after M3 push. 3-4 mins with assaults+ sdkfz and fun begins.
Call in 2x PGrens with Sdkfz 250. Upgrade engineeres with flame, put them to one of sdkfz and none combination will stop 2-4 assaults, sdkfz 221 and trucks with PGrens and engineeres with flame. Penals are useless, they will die very soon. Guards and cons... Well... blind costs 40 ammo and requires to stand still (how to stand still when 15 assaulst grens are attacking you?!) cons may throw AT nade but it won't destroy anything. Stug III E (thanks to staying at BP 1 it will be even two Stugs) arrive/s and the game is done. Ammo went only for flame so it will be above 250. If needed upgrade with schrecks but usually it won't be need.
Sorry for my english. I wrote it really fast.
I definitely don't consider myself as top/very good player (just good) so maybe if the game match me with some pro player this combination won't works but till this moment it works perfectly.
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Seems like you do a pretty good job against place 20.000 in the ladderboards. Saw nowhere in your description what your super army with no AT capabilities will do against several T34s or even T70s.
Playing mostly with one faction and almost never with the other can be deceiving. From place 300 with one faction you comeback and play at place 5000 level. It's normal to win even if this is not your usual army. I was falling in the same trap while playing soviets.
There is some truth in what you say though. And that true is that now, at the current state of the game, the best chance of german player is to cut as long as possible his opponent fuel, or to seize it as long as possible to deny heavy vehicles build or call ins. Tbh these are the only situations in wich I won after the new patch, when I was agressive enough and I succeeded to deny opponent's fuel. In a balanced situation (one fuel at me, one at the adversary, well.... after very long games, the russian oponent won).
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About T70... Yep I forgot to mention that. It comes out 30sec-1min before Stug III E = problem solved or just upgrade PGrens with schrecks put them in 250 and chase T70.
T34? the game ends too quickly to bring t34 on, and even if 2x Stug III E + PGrens in sdkfz with schrecks can deal with it.
Assaults and Sdkfz 250 allow me to take control over whole map, cut off fuel so Stug III E and schrekcs are enough for "heavy" units (none IS, ISU, KV will arrive - too few fuel).
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Which is exactly what I told ya about being verry agressive in start game to cut the fuel. But this works against weaker opponents in general. If the opponent knows how to stop you from taking his fuel, then I would like to see what will you do against heavy tanks or even medium tanks with that doctrine. Mechanized Assault has one chance: to own startgame in such manner that soviet won't come back any time soon.
Further I'm surprised no one countered you effectively with: clown car (even 2 working together) with flamers inside (AG have no AT capabilities whatsoever); maxim/mortar spam; penal/sniper combo. These counters work perfectly in the hands of a middle/decent player and will make you throw quickly that super-doctrine at garbage.
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Just wait till you play against Soviet players with actual micro. You will find that assault grens are the least attractive German infantry. Assault grens devastate anyone who cannot micro well because you almost always will be able to close the distance easily and thus slaughter them.
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Con spam > Gren spam. It has returned in full force. Though it is not as potent as it was before, especially with the old PPsH, it can still do waves of dmg especially when cons are grouped together. Soviet mines are capable of wiping full health gren squads on occasion and while they retreat. Soviet Armor is More AI then AT overall. Maxims while weak, are still effective with good micro(which I'm fine with) because it can be countered by your average german mortar. Shocks are very effective at close range, so as a German player you must always keep your distance. Soviet snipers are trollolo, especially with guards, but still counterable....as long as you don't mess up or get boned by RNG. ISU is a Gren's worst nightmare. Nerfs are not needed, but changes to the way certain vehicles, abilities, weapons work are needed.
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Con spam > Gren spam. It has returned in full force.
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Permanently BannedPosts: 17914 | Subs: 8
Need a patch asap itss getting ridiculous. Soviet infantry simply dominate and hve a very diverse selection.
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