PCGamer CoH2 hands-on
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Chances are, DLC will include intelligence bulletins like +5% Panzerschreck accuracy, +10% cold endurance, or whatever. Also doctrinal abilities if we're really unlucky. This is a sad consequence of the current business reality of games publishing.
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It's been clear for a while, I think, that there are going to be gameplay-altering unlocks that come with hours played or with money. There we have it officially.
Chances are, DLC will include intelligence bulletins like +5% Panzerschreck accuracy, +10% cold endurance, or whatever. Also doctrinal abilities if we're really unlucky. This is a sad consequence of the current business reality of games publishing.
What are you talking about? What official source? That was PCGamer, not Relic. Anything they write about for now is still a WIP, unless the game has gone gold for retail already (which, since Beta hasn't even started, I doubt).Yes, they might have said 10% extra bonus cover, but we simply DONT KNOW the inner working of CoH2, 10% might indeed be very slight(it may not stop at 100%, depending on how they calculate their cover system).
Sure, this could be mean bad things, but at this point in time, it's all speculation. So take of your tinfoil hats for now.
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The problem is, the dev in the interview claims that a worse player with all the upgrades will still be beaten by a naturally better player who just bought the game. OK, fair point- but what about when two equally skilled players face off? What if one player has a really powerful combination of upgrades that work in synergy, lets say 10% bonus to cover, 10% bonus to rifle reload and 10% bonus to stationary accuracy. You now have one player who, even in a mirror match, is gonna backhand his opponent into next week with flatly superior units simply due to the money he's spent or the time he's spent playing.
The one way that they could bring this back from the brink is by disabling such things in automatch. For basic matches, comp stomps and so on (which in turn is the majority of players anyway) then let em knock themselves out with all kinds of crazy upgrades and stuff, fine tuned to their liking. But 1v1 laddering shouldn't be about out of game customization imo.
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What are you talking about? What official source? That was PCGamer, not Relic. Anything they write about for now is still a WIP, unless the game has gone gold for retail already (which, since Beta hasn't even started, I doubt).Yes, they might have said 10% extra bonus cover, but we simply DONT KNOW the inner working of CoH2, 10% might indeed be very slight(it may not stop at 100%, depending on how they calculate their cover system).
Sure, this could be mean bad things, but at this point in time, it's all speculation. So take of your tinfoil hats for now.
Okay, I have to admit this isn't an official source, but it's a mainstream media article. While I know they do get things wrong at times, this doesn't seem to be the case. And an actual official source (Steam distribution page) does mention XP and in-game currency.
Also, while CoH2 gameplay mechanics are still subject to change due to ongoing balancing, DLC plans should be approved by now. That happens quite some time in advance.
Whether 10% cover bonus is very slight or not doesn't even particularly matter to me. I just dislike the general idea of non-cosmetic effects being purchasable. Extra skins, voices, whatever, that's great. Gameplay effects, not so much. But I am at least hopeful that they will do it well - and by well I mean actually managing to keep the effects slight so that they do not really matter.
Then again, on the business side, there's going to be pressure of making purchasable things good in an attempt to lure the more competitive players into buying it. Again, I can claim no knowledge of how Relic, THQ and Sega work(ed), but I do know similar things have happened at other companies. In fact I speculate that the Tales of Valor units were initially more powerful partially due to business pressure. Recall the more deadly T17, the high-damage MG-equipped G-Wagen, and the dirt-cheap, super-agile Roos.
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A) they are balanced, and there aren't intel bulletins that are "no-brainers" and gives a player using them a huge advantage over a player not using them.
B) in custom match mode all can be enabled, so everything is available to players in tournaments.
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is Blizzard fine tuning the frequency of Relics?
"Relic know that many players enjoyed facing off with friends against the AI. Tight maps with plenty of choke points have been created for those that love a good ‘comp stomp’."
cool. my favourite way to play is against a friend with us each having an AI ally and in this case tight maps are the most fun.
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Right now I see CoH2 as like a cake analogy. CoH was a delicious cake to start with and there was loads of it. In an attempt to add more to this delicious cake, it was covered in icing and sprinkles. That tasted strange at first but hey, the cake underneath is still great.
CoH2 is another cake made by the same people, but they forgot that it was the cake that made it delicious and not the icing, so this time the cake is mostly one giant block of icing covered with sprinkles and edible bits of paper and all the other shit that's just there to look nice. For most people it looks like an even more delicious cake from a distance, but for everyone who sampled the original they know its no comparison.
What a shame the original cake is getting a little stale by now.
Thread should have been closed after this post.. bang on the money
Think of how many potential strategies each of those different bulletins spawns - true, more variety is never a bad thing but the fun from playing (and watching) the original for me came from being able to see people using certain recognisable strategies and then trying to counter them (and often failing spectacularly). I'm not opposed to lots of strategies and innovative ways to play but I think they're adding too much complication to the game now. There was no problem with strategies in the original and so why it has been 'fixed' is beyond me.
EDIT: I'll stretch to staghound spam
I really deep down hope half of these ideas were just clutching-at-straws attempts in order to generate interest and sell a product to stop the demise of THQ and now that Sega have stepped in, they can take extra time and make a game worth playing for the 300+ hours I've spent playing the original. I would be happy if they came out and said that - 'give us 6 more months!'
But it'll fall on deaf ears. So, whatever, Bring on Company of Heroes 3: where before each match there's 3 cups and under one cup is a ball, if you guess it right your men get a 76% boost to invisibility and you take 96% less shit from dickheads through chat.
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Whether 10% cover bonus is very slight or not doesn't even particularly matter to me. I just dislike the general idea of non-cosmetic effects being purchasable.
I agree, but no official source has stated whether Intel bulletins can be purchased, as far as i know. They will have DLC's, and having purchasable Commanders and Intel Bulletins are a possibility, but we have no idea how they will be implemented, if at all.
We know skins will be in there for sure, and we have, repeatedly, been told there is no pay-to-win schemes. Deceiving their community is NOT a wise thing, and I doubt this is the case.
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In CoHO, I recall noticing the stacks of upgrades players would put on rifles, for instance, and was able to come up with plan B. Good thing about CoH is that there usually is a plan B available....
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You don't make something memorable by glueing bells and whistles and shit to it (unless its a Brazilian drum track)
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I feel the observation sums up the reality . Sincerly, i don't see any harm in monetizing the game for a sustained support . There will always be work-around for everything, so i would not be overtly concerned about the intel bulletins .
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