Largely already stuff we know, but I've isolated a few points of interest:
Relic are still fine-tuning the frequency of blizzards. Around three or four struck in each multiplayer game I played, but in the final game this may be reduced to the possibility of one per battle.
The new maps have been designed to cater to differing tastes. Open field maps reminiscent of CoH 1’s Angoville Farms should provide a good arena for 2v2 multiplayer battles, but Relic know that many players enjoyed facing off with friends against the AI. Tight maps with plenty of choke points have been created for those that love a good ‘comp stomp’.
Whether you’re facing a human or AI opponent, every completed game will earn experience for your Company of Heroes 2 profile. Over the course of 20 levels you’ll unlock a series of tweaks for Soviet and German forces.
“If I really like to play with cover… I might get an intel bulletin that increases my cover bonus by 10%, or something like that. It’ll be things like units take a little bit less damage in cover, units move a little bit faster, units do a little bit more damage against a certain type of vehicle. It’s always going to be very slight.”
Berger seconds this. “One thing that was very important for us is that if you unbox the game, and I’ve been playing for a hundred hours and have access to everything – if you’re a better player than me you will beat me with your straight-out-of-the-box experience.”
If you’re thinking that commanders, unit skins and intel bulletins provide the perfect opportunity for future DLC packs, then you’re bang on the money.