Tank Penetration vs Range graph and statistics
28 Apr 2014, 10:05 AM
#21
Posts: 985 | Subs: 2
That potentiated more the doctrinal tanks
28 Apr 2014, 10:06 AM
#22
Posts: 108
Interesting !
Perhaps duel information could be more useful with number of shoot rather than time to kill (increase at round up value)
Perhaps duel information could be more useful with number of shoot rather than time to kill (increase at round up value)
28 Apr 2014, 11:39 AM
#23
Posts: 198
The Panther should be at 240, we are looking into it.
I have already wrote about it here and here - I guess I'll just send you a PM next time if I'll find something like this again.
It most likely won't change the effects of most of comparisons you've made (depending on which stats you've used) but it'll make time to kill times much shorter at point blank range.
Nevermind, it's pretty obvious now - you just haven't taken into account lower accuracy at longer ranges.
[..]
- Puma close, mid penetration is bugged? it should be 120/100/80 I believe
I think the Puma has such big differences between it's penetration values at range, since they wanted to simulate APCR ammo. Either that or the person who typed in Puma's penetration values was the same one who botched the ones for Panther's gun.
28 Apr 2014, 16:05 PM
#24
Posts: 1571
The Tiger is much better than the IS-2 right now.
I think that people will gravitate towards the P4 and Tiger (the most cost effective armor).
The Soviet meta: (T-34/76, T-34/85, and Sherman 76C)
I think that people will gravitate towards the P4 and Tiger (the most cost effective armor).
The Soviet meta: (T-34/76, T-34/85, and Sherman 76C)
28 Apr 2014, 19:44 PM
#25
Posts: 1595 | Subs: 2
This thread deserves a bump. Science > opinion.
29 Apr 2014, 04:26 AM
#26
Posts: 952 | Subs: 1
I thought I'd do a couple more.
Firstly, the vet 2 P4. German tanks tend to get a pretty large boost to effectiveness, and the P4 is a prime example. At vet 2 it gets the same armor as a KV1. I've factored in fire aim time and shot/burst duration, as Tensai Oni pointed out to me that I missed them the first time round. Credits go to him and his website for the figures.
Vet 2 Panzer IV vs T-34/85, max range
P4 62.5% CTP, DPS 19.04, TTK 42.01 seconds
T-34/85 50% CTP, DPS 12.5, TTK 51.2 seconds
Panzer IV wins
Vet 2 Panzer IV vs T-34/85, close range
P4 75% CTP, DPS 20.87, TTK 38.33 seconds
T-34/85 66.7% CTP, DPS 16.67, TTK 38.39 seconds
Tie
Vet 2 swings this battle around to the Panzer IV's favor at long range by a large margin, but at close range it evens up and victory goes to the side with the blessings of the RNG god.
Vet 2 Panzer IV vs Sherman, max range
P4 62.5% CTP, DPS 19.04, TTK 33.61 seconds
Sherman 50% CTP, DPS 17.39, TTK 36.80 seconds
Panzer IV wins
Vet 2 Panzer IV vs Sherman, close range
P4 75% CTP, DPS 20.87, TTK 30.66 seconds
Sherman 58.3% CTP, DPS 20.27, TTK 31.57 seconds
Panzer IV wins... but only just
Seems like the Sherman loses in both cases, but the margin is much thinner. An unexpected miss/bounce would swing it around easily.
Firstly, the vet 2 P4. German tanks tend to get a pretty large boost to effectiveness, and the P4 is a prime example. At vet 2 it gets the same armor as a KV1. I've factored in fire aim time and shot/burst duration, as Tensai Oni pointed out to me that I missed them the first time round. Credits go to him and his website for the figures.
Vet 2 Panzer IV vs T-34/85, max range
P4 62.5% CTP, DPS 19.04, TTK 42.01 seconds
T-34/85 50% CTP, DPS 12.5, TTK 51.2 seconds
Panzer IV wins
Vet 2 Panzer IV vs T-34/85, close range
P4 75% CTP, DPS 20.87, TTK 38.33 seconds
T-34/85 66.7% CTP, DPS 16.67, TTK 38.39 seconds
Tie
Vet 2 swings this battle around to the Panzer IV's favor at long range by a large margin, but at close range it evens up and victory goes to the side with the blessings of the RNG god.
Vet 2 Panzer IV vs Sherman, max range
P4 62.5% CTP, DPS 19.04, TTK 33.61 seconds
Sherman 50% CTP, DPS 17.39, TTK 36.80 seconds
Panzer IV wins
Vet 2 Panzer IV vs Sherman, close range
P4 75% CTP, DPS 20.87, TTK 30.66 seconds
Sherman 58.3% CTP, DPS 20.27, TTK 31.57 seconds
Panzer IV wins... but only just
Seems like the Sherman loses in both cases, but the margin is much thinner. An unexpected miss/bounce would swing it around easily.
29 Apr 2014, 04:29 AM
#27
Posts: 170
Thanks a lot for this Strummingbird!!!
2 Jul 2014, 15:33 PM
#28
Posts: 1595 | Subs: 2
Would you have the time to update all this good stuff in this thread? Would be really neat to see how the new armor stacks up.
2 Jul 2014, 15:51 PM
#29
Posts: 952 | Subs: 1
Damn, completely forgot about this. Sure I'll update it, would be a good way to pass the time while the AI farms commanders for me
2 Jul 2014, 16:31 PM
#30
3
Posts: 587
I found that combining 2 penetration bulletins for ZIZ 76mm ATG has the following result:
5% + 4% penetration bulletins, giving an VET 3 ZIZ a total of 246.6 penetration at long range and having 256.6 at medium, and 266.6 at close range,
personally i think Ziz is the best AT for the soviets, atleast when vetted,
"The SU-85 gains more mobility and faster reload but no bonuses for penetration"
5% + 4% penetration bulletins, giving an VET 3 ZIZ a total of 246.6 penetration at long range and having 256.6 at medium, and 266.6 at close range,
personally i think Ziz is the best AT for the soviets, atleast when vetted,
"The SU-85 gains more mobility and faster reload but no bonuses for penetration"
3 Jul 2014, 04:19 AM
#31
3 Jul 2014, 08:07 AM
#32
5
Posts: 16697 | Subs: 12
thx Tensai Oni & Strummingbird!
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