Pumas and Target Weak Point
Posts: 1042
They're health is alright, their armour isn't great, but their gun is just too good. I just came out of a 2v2 where an opponent spammed them against my T-34-85s. The problem was that he'd target weakpoint, shut down a tank long enough to inflict significant damage to it and that would allow the Puma spam to charge in and the T-34-85s just wouldn't be able get enough shots off to compensate. In the spirit of balance testing I decided to assault my 2 T-34-85s at the Pumas, I reasoned that if aggressively pushed they'd fold up because of poor armour. That failed abismally. Both Pumas got away on almost no health and the Tiger Ace rolled up to save the day. Smoke hardly helped the situation either.
That and the impression I get that they have the same range as the StuG. This needs to be looked at since with the doctrines we had there was nothing to stop them. That and the other guy spamming elite infantry + TA...
My suggestion would be removal of Target Weakpoint or else a rate of fire reduction. The puma spam is too easily able to get in a lot of shots whilst the enemy is stunned.
Posts: 807
Posts: 1026
Fully agreed. This is to much. They made a mistake, this is an OP commander. Lend lease on the other hand is to weak. He needs some buffs, for instance making shermanns be equal wit panthers
You want the Sherman to be equal to something much more expensive than it? It's already got great AI capability.
Posts: 807
You want the Sherman to be equal to something much more expensive than it? It's already got great AI capability.
Yes and a cost decrease for shermann in addition.
Posts: 1108
The pumas need a CP decrease btw.
Posts: 1734
Permanently Bannedfor instance making shermanns be equal wit panthers
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
Posts: 589
Posts: 523
Anyways i'd suggest keeping the Puma as it is and trying if reducing its Health would balance it better and also the StuG needs to be checked upon.
Posts: 1701
Posts: 807
Posts: 1042
Posts: 155
Posts: 42
Target weakpoint should ony be available for turretless vehicles. They need that ability to disable flanking tanks.
But I must also say that the Sherman is too good as well.
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Posts: 344
Posts: 1571
Frankly, I'm thinking that it's like the M10 wolverine or M18 from VCOH. I was quite surprised that it could easily destroy and damage T-34s and shermans.
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Posts: 985 | Subs: 2
The games I've played, people make spam Puma. Weak Point Target as you say, should take off and put something else. TWP should be to slow vehicles; pack40, brumar, tigerace, ect. Fast vehicles is undue advantage, because people use them with spam Puma.
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fly_terminal88
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